Bloody Elementalist
Burn it all down, stop them in their tracks. Carry everything. Get a jetpack helm on f76 market on reddit.
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Your weapons weigh 50% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weights of all Chems (including Stimpaks) are reduced by 90%.
The weight of all junk items is reduced by 50%.
+10% damage to crippled targets per projectile your weapon fires.
Gain more carry weight based on your STR.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
Deal +10% damage for each impairment your target has.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Take 30% less damage from explosions.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Elemental Resistances based on END while not diseased.
You gain increased benefits from being Well Fed or Hydrated.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Increased Max AP based on END while not diseased.
The greater your Rads, the greater your Strength (max +5 STR)!
Increased Damage and Energy Resistance based on END while not diseased.
Each attack makes your target take increased damage.
Regenerate HP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Fusion Core duration is now doubled.
Increase fire damage based on your INT.
While your Health is low, gain increased damage and AP regen.
Increase energy damage based on your INT.
Increase cryo damage based on your INT.
Small guns gain +30% hip fire accuracy and +75% limb damage.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
Critical Hits now only consume 55% of your critical meter.
The negative effects of your mutations are reduced by 75%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Effects (11)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (11)
Max Health: +75 (30m)
Luck: +7.5 (30m)
Health Regen: +0.313 (30m)
Strength: +5 (30m)
AP Regen: +25 (1h)
Agility: +7.5 (30m)
Intelligence: +7.5 (30m)
Endurance: +7.5 (30m)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Damage: +11% (3m), Strength: +1.35 (3m), Endurance: +1.35 (3m), Max Health: +29.25 (3m)
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Weapons
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Armor Sets
Power Armor Sets
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