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Level 300+
s10
p5
e10
c10
i6
a10
l5

Feral Firebug
Fallout 76
Feral Fire Melee Ghoul
build
Published

A one handed melee feral ghoul equipped with a shishkabob

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More: Endgame builds, Melee builds, Roleplay builds, Tank builds, Support builds

lvl
300+
S
10
+5
3
Wound Salter

+30% damage against bleeding targets.

lvl
2
1
Strong Arm

50% increased throwing range.

lvl
5
3
Martial Artist

Your melee weapons weigh 60% less, and you can swing them 30% faster.

lvl
16
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
3
Blocker

Block 25% more damage from your opponents' melee attacks.

lvl
21
P
5
2
Rad-Reaver

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

lvl
100
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
E
10
+5
3
Hardy

Take 45% less damage from explosions.

lvl
27
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
1
Cannibal

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

lvl
15
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
C
10
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Glowing One

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

lvl
50
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
2
Feral Presence

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

lvl
80
I
6
3
Makeshift Warrior

Melee weapons break 80% slower.

lvl
9
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
1
Rad Specialist

Increase Environment Glow intake by 10% on Armors, Double if wearing a matching set.

lvl
70
A
10
+5
3
Hyper Reflexes

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

lvl
100
2
Jaguar Speed

You now sprint 20% faster when your Glow is high.

lvl
60
3
Action Ghoul

The power of Glow makes your AP regenerate 45% faster.

lvl
50
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
3
Moving Target

Gain +15% chance to Evade while sprinting. (No Power Armor)

lvl
5
L
5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Battle-Genes

Gain 4 HP per second while in combat.

lvl
80
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Feral Rage

When feral, all Glow perk abilities cost 50% less Glow.

lvl
50
Hack and Slash

Melee attacks deal 60% of their damage in a large area. (No Power Tools)

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Retribution

Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.

lvl
50

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
10 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Vampire's Heated Shishkebab
Vampire's
Riposting
Blocker
Pyromaniac's
lvl 45
262
347.82
2122.725/5s
1023/10s
AP Cost
38 (13%) 7.6 shots before AP is depleted
3
1344
-2
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Riposting
Blocked Damage Reflection +50%
Blocker
More Damage Blocked +15%
Pyromaniac's
+50% Damage to Burning Targets
Modifications
Extra Flame Jets
Damage: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Adrenal Jet Pack Civil Engineer Armor Chest Piece
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Jetpack
Max AP: -1
Weight: +20%
lvl 50
86
102
26
22
52
16
AP
 
-1
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Civil Engineer Underarmor
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
S
 
+4
E
 
+3
I
 
+3
Adrenal Braced Civil Engineer Armor Left Arm
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Braced
More Damage Blocked +0.05
lvl 50
43
52
14
11
26
9
Adrenal Braced Civil Engineer Armor Right Arm
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Braced
More Damage Blocked +0.05
lvl 50
43
52
14
11
26
9
Adrenal Custom Fit Civil Engineer Armor Left Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Acrobat's
Fall Damage -0.5
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Custom Fitted
Action Point Cost for Sprinting -0.1
lvl 50
43
52
14
11
26
9
Adrenal Custom Fit Civil Engineer Armor Right Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Custom Fitted
Action Point Cost for Sprinting -0.1
lvl 50
43
52
14
11
26
9
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
326
 
405
 
226
 
85
 
175
 
71
S
 
+4
E
 
+3
I
 
+3
AP
 
-1
Carry Weight
 
+60
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (292.5 / 293)
Glow: 1000
Caps: 0 / 40000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
23
11
18
16
26
26
11
S.
P.
E.
C.
I.
A.
L.
Carry Weight
350
AP
287
HP
293
XP
+78%
Resistances
388
467
226
85
175
71
0
Evasion Chance
0.25
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