Skip to content
Level 300+
s13
p10
e8
c4
i1
a10
l10

Wild West Ghoul
Fallout 76
build
Published · Updated ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Endgame builds, Exploration builds, Long Range builds, Roleplay builds, Tank builds

lvl
300+
S
13
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
1
Ordnance Express

Explosives weigh 45% less.

lvl
31
P
10
+5
3
Eye of the Hunter

Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.

lvl
85
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
E
8
+5
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
3
Hardy

Take 45% less damage from explosions.

lvl
27
2
LifeGiver

Gain more max HP per point in END.

lvl
50
C
4
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Moral Support

When on a team, you become feral 50% slower.

lvl
70
I
1
+5
3
Gunsmith

Guns break 50% slower.

lvl
11
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
A
10
+5
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
1
Action Boy

Action Points regenerate 15% faster.

lvl
2
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

lvl
100
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
3
Wild West Hands

36% chance to instantly reload your entire magazine when empty.

lvl
65
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50

Effects (9)

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

add effects
9 mutations, 0 addictions

Consumables (17)

Canned Poached Angler

Max AP: +50 (30m)

+4.5 HP/s
+38% 3
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.1
×1
Canned Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +75 (90m)

+25 HP/s
+63% 3
×1
Canned Stingwing Stew

Perception: +7.5 (1h)

+6 HP/s
+50% +15% 3
×1
Hotdog

Max Health: +75 (30m)

+3 HP/s
+38% 1
×1
Deathclaw Steak

Strength: +5 (30m)

+6 HP/s
+50% 1.5
×1
Psycho

+15% Damage (3m), Dmg Resist Increase (3m)

-2% -3% 0.25
×1
Survival Syringe

Cures one disease, HP (20s)

+100% +200% 0.1
×1
Vintage Mire Magic Moonshine

Gulper Smacker Dmg +100% (4m), Physical Resistance: +25 (4m), Melee attacks lower enemy DMG 15%, Strength: +4 (4m), Intelligence: -2 (4m), Charisma: -2 (4m)

+15% +120 1
×1
Sunset Sarsaparilla

+5% BALLISTIC DMG (5m)

+4 HP/s
+15% 1
×1
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +8 0.5
×1
Lucky-Leaf Tea

+1 LCK per teammate (1h), Luck: +1 (1h)

+42% +8 0.5
×1
Firecracker Berry Juice

+25% All Crit Damage (30m)

+1 HP/s
+15% +8 0.5
×1
Canned Coffee

Max AP: +12 (25s)

+25% +8 0.5
×1
Guns and Bullets 3

+100% Ballistic Gun Crit Damage (30m)

0.01
×1
Bobblehead: Small Guns

+20% BALLISTIC DMG (1h)

0.01
×1
Nuka Victory Candy

Celebrate America's strength!

Strength: +2 (10m), Max AP: +4 (15s)

+0.2 HP/s
+7% 0.25
×1
Total effect
S
 
+11
P
 
+7.5
E
 
+7.5
C
 
-2
I
 
-2
L
 
+4
AP
 
+66
Carry Weight
 
+75
HP
 
+75
AP Regen
 
+10
 
+125
 
+20
Damage
 
+15%
Crit Damage
 
+0.25
Total weight 16.22

Weapons

Quad Prime Dom Pedro Pistol
Quad
V.A.T.S. Enhanced
Swift
Pin-Pointer's
lvl 50
540
Fire Rate
45
shots per
10 sec
Bolt Action
Ammo
24Ultracite .308
Range
0
65
129
100%50%
AP Cost
32 (10%) 10.5 shots before AP is depleted
9.075
302.5
-6
-35%
Legendary effects
Quad
Ammo Capacity: +300%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
.308 Prime Receiver
Changes ammo type to Ultracite .308 Caliber
Short Barrel
Aligned Grip
Weight: +15%
AP Cost: -10%
Fortunate Six Magazine
14% Chance To Add Bullet To Clip
Penetrating
Projectiles now penetrate up to three targets
Standard Sights
Swap
Quad Black Powder Rifle
Quad
Crippling
Swift
Pin-Pointer's
lvl 45
1200
Fire Rate
10
shots per
10 sec
Semi-Auto
Ammo
4.50 Ball
Range
0
121
242
100%50%
AP Cost
28 (8%) 12 shots before AP is depleted
6
1210
Legendary effects
Quad
Ammo Capacity: +300%
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
No Muzzle
Relic Reaper
shovel
Anti-armor
Pick Pocketer's
Durability
Charged
lvl 45
670
AP Cost
39 (12%) 8.6 shots before AP is depleted
6
440
Legendary effects
Anti-armor
Armor Penetration +50%
Pick Pocketer's
Target Kills have 50% chance to grant a low amount of caps.
Durability
Weapons break 50% slower
Charged
Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3)
Modifications
Relic Reaper
You find more bottle caps based on your LCK.
Salt of the Earth
double-barrel-shotgun
Quad
Crippling
Swift
Pin-Pointer's
lvl 45
872
Fire Rate
17
shots per
10 sec
Semi-Auto
Ammo
8Shell
Range
0
51
101
100%50%
AP Cost
51 (15%) 6.6 shots before AP is depleted
10.98
1208
Legendary effects
Quad
Ammo Capacity: +300%
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Fires Both Barrels at Once
Modifications
Hardened Receiver
Weight: +30%
Recoil: +30%
AP Cost: +15%
Damage: +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Pumpkin Grenade

Lingering bleed and radiation for 5s

184
644/7s
AP Cost20
Blast Radius7.1m
Throwable

Armor Sets

Lucid Ultra-Light Brotherhood Recon Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Ultra-Light Build
Action Points +20
lvl 50
195
42
22
16
37
22
E
 
+2
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Protective Enclave Secret Operative Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Protective Lining
Improved Strength and Perception
lvl 50
144
68
29
29
29
29
P
 
+2
A
 
+3
L
 
+5
Lucid Strengthened Brotherhood Recon Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Lucid Strengthened Brotherhood Recon Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Lucid Strengthened Brotherhood Recon Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Lucid Strengthened Brotherhood Recon Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
715
 
198
 
95
 
81
 
142
 
95
E
 
+10
P
 
+2
A
 
+3
L
 
+5
Carry Weight
 
+120
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (753.333 / 753)
Glow: 848
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Night
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
10 / 15
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
22
33
41
5
3
26
27
S.
P.
E.
C.
I.
A.
L.
Carry Weight
480
AP
336
HP
753
AP Regen
+10
XP
+9%
Resistances
979
260
95
81
142
95
20
Evasion Chance
0.082
Incoming Damage
x0.734
Share