PA Raid Ghoul
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More: Endgame builds, Tank builds
Your Bullet Storm stack limit is increased by 10.
+10% damage to crippled targets per projectile your weapon fires.
Weapons that fire 3 or more projectiles gain 30% range.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
+50% ranged damage to crippled targets.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Focus fire to gain +3% accuracy and damage per shot.
Gain more VATS accuracy based on your PER.
+25% ranged damage when attacking the torso.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
You will never mutate from rads and RadAway will never cure mutations.
Irradiated food and drink grant 300% more rads.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
When on a team, you become feral 50% slower.
Increase energy damage based on your INT.
Energy weapon ammo weighs 90% less.
The benefits of bobbleheads and magazines last twice as long.
Big guns gain 30% accuracy. Double in Power Armor.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. criticals now do +100% damage.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
When your Glow is high, Gain 35% bonus Critical damage in V.A.T.S.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (12)
+5% DMG per kill while on a Kill Streak.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Critical Damage +60%, PER +4, STR -4
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
-2 SPECIAL solo, +2 SPECIAL grouped
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Chance to shock melee attackers. Small amount of damage done to player.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec