PA FH Ghoul Tank Heavy
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More: Beginner builds, Budget builds, Tank builds
Your Bullet Storm stack limit is increased by 10.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Block 25% more damage from your opponents' melee attacks.
You are 50% harder to stagger.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Each stack of Bullet Storm increases your bash damage by 5%.
Gun bashing does +50% damage and +75% limb damage.
Your ranged weapons ignore 40% armor.
Armor provides 25% more protection. Double if wearing a matching set.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Take 45% less damage from explosions.
Food and drink weights are reduced by 90%.
Chems are 75% more effective at reducing how feral you are.
When on a team, you become feral 50% slower.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Gain more XP while on a team based on your CHA.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Fusion Core duration is now doubled.
While your Health is low, gain increased damage and AP regen.
Big guns gain 30% accuracy. Double in Power Armor.
Guns break 50% slower.
Your Power Armor breaks 60% slower and is cheaper to repair.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Your Action Points regenerate faster when not over encumbered.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Action Points regenerate 45% faster.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
20% chance energy damage will recharge your power armor's fusion core and restore health.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Effects (5)
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.