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Level 300+
s10
p2
e15
c5
i8
a9
l7

PA FH Ghoul Tank Heavy
Fallout 76
build
Published · Updated

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More: Beginner builds, Budget builds, Tank builds

lvl
300+
S
10
+5
3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Blocker
lvl
21

Block 25% more damage from your opponents' melee attacks.

2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

1
Bear Arms
lvl
35

Each stack of Bullet Storm increases your bash damage by 5%.

2
Basher
lvl
11

Gun bashing does +50% damage and +75% limb damage.

P
2
2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
15
+5
3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

3
Thick Skin
lvl
60

You take 10% less damage from Ballistic attacks. (No Power Armor)

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Hardy
lvl
27

Take 45% less damage from explosions.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

3
Chem Diet
lvl
55

Chems are 75% more effective at reducing how feral you are.

C
5
+5
1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

I
8
+5
3
Power User
lvl
50

Fusion Core duration is now doubled.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

3
Gunsmith
lvl
11

Guns break 50% slower.

3
Power Patcher
lvl
44

Your Power Armor breaks 60% slower and is cheaper to repair.

A
9
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

L
7
1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Charisma
lvl
50

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Electric Absorption
lvl
50

20% chance energy damage will recharge your power armor's fusion core and restore health.

Effects (5)

Empath

Teammates take 25% less damage. Player take 25% more damage.

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
5 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Resolute Veteran
gatling-gun
Vampire's
Rapid
Steadfast
Stabilizer's
lvl 50
112
Fire Rate
31
shots per
10 sec
Automatic
Ammo
2505mm
Range
0
189
379
100%50%
AP Cost
17 (8%) 12.4 shots before AP is depleted
30.24
2065.875
-5
-20%
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Rapid
Speed: +25%
Steadfast
+50 Damage Resistance While Aiming
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Minimum Bullet Storm Stack Count +5
Modifications
Speedy Receiver
Weight: +10%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Comfort Grip
Weight: +35%
Spread (hip-fire): -25%
Recoil: -15%
Standard Magazine
No Muzzle
Front Sight Ring
Weight: +5%
Spread (hip-fire): -15%
Spread (sighted): -5%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Union Helmet
No Misc Mod
lvl 50
242
362
242
29
52
16
Aristocrat's Union Torso
Aristocrat's
Reflect incoming damage based on caps held
Elementalist
Increase All Resistances by +25
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
No Misc Mod
lvl 50
418
607
418
47
88
26
Aristocrat's Union Left Arm
Aristocrat's
Reflect incoming damage based on caps held
Elementalist
Increase All Resistances by +25
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
No Misc Mod
lvl 50
242
362
242
29
52
16
Aristocrat's Union Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Elementalist
Increase All Resistances by +25
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
No Misc Mod
lvl 50
242
362
242
29
52
16
Aristocrat's Union Left Leg
Aristocrat's
Reflect incoming damage based on caps held
Elementalist
Increase All Resistances by +25
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
No Misc Mod
lvl 50
242
362
242
29
52
16
Aristocrat's Union Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Elementalist
Increase All Resistances by +25
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
No Misc Mod
lvl 50
242
362
242
29
52
16
Armor stats
Set:
Union
full (6 / 6)
 
231
 
317
 
2542
 
473
 
1753
 
1628
S
 
+10
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (596 / 596)
Glow: 0
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
5
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Character stats
34
8
29
16
22
15
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
345
AP
210
HP
596
XP
+66%
Resistances
1628
2667
1753
317
473
231
0
Evasion Chance
0
Incoming Damage
x1.25
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