All Research ProjectsReceiver Mods 1
Receiver Mods 1
Starfield Research Project
Discover how to build cutting-edge Receiver mods for supported weapons at a Weapon Workbench.
Receiver Mods 1 is a Weaponry research project in Starfield, the 1st of 2 in the Receiver Mods line.
It requires Weapon Engineering rank 3 first, and researching it consumes 5 resources. It unlocks 4 mods. Receiver Mods 2 needs it completed first.
Used in Builds
Lvl 60
8
8
20
13
13
Soldier Boi
Starfield build
Lvl 94
9
13
16
36
22
Professor
Mad scientist build
Lvl 326
64
64
68
64
68
Jeanioz
Starfield build
Lvl 50
10
14
8
10
10
Smuggler
Wanted build
Open the Character Planner with Receiver Mods 1 and every project before it already researched.
Create a build with Receiver Mods 1Unlocks
Research Projects (1)
Mods (4)
Burst Fire
Receiver
Receiver that fires 4 rounds per trigger pull.
Burst Fire
Receiver
Receiver that fires 2 rounds per trigger pull.
Burst Fire
Receiver
Receiver that fires 3 rounds per trigger pull.
Semi-Automatic
Receiver
Receiver that fires once per trigger pull.
Recipe
Requirements
Perks and research projects you need to unlock before this recipe is available.
Selecting ranks of the Research Methods skill reduces the ingredients consumed per craft.
Ingredients
Components consumed each time you craft this item.
Recipe Breakdown
Some ingredients are themselves crafted. This shows the full chain of sub-recipes beneath this one.
Total Basic Ingredients
The full bill of raw materials, with all intermediate recipes resolved down to base ingredients.
XP gained per crafting batch.
1xp
Base recipe
33xp
Including sub-recipes
Leads To
Research projects that need Receiver Mods 1 completed first.
Receiver Mods 1
weaponry
Discover how to build cutting-edge Receiver mods for supported weapons at a Weapon Workbench.
Receiver Mods 1
weaponry
Discover how to build cutting-edge Receiver mods for supported weapons at a Weapon Workbench.