All Research ProjectsReceiver Mods 1
Receiver Mods 1
Starfield Research Project
Discover how to build cutting-edge Receiver mods for supported weapons at a Weapon Workbench.
Receiver Mods 1 is a Weaponry research project in Starfield, the 1st of 2 in the Receiver Mods line.
It requires Weapon Engineering rank 3 first, and researching it consumes 5 resources. It unlocks 4 mods. Receiver Mods 2 needs it completed first.
Unlocks
Research Projects
Mods
Burst Fire
Receiver
Receiver that fires 4 rounds per trigger pull.
Burst Fire
Receiver
Receiver that fires 2 rounds per trigger pull.
Burst Fire
Receiver
Receiver that fires 3 rounds per trigger pull.
Semi-Automatic
Receiver
Receiver that fires once per trigger pull.
Recipe
Requirements
Perks and research projects you need to unlock before this recipe is available.
Selecting ranks of the Research Methods skill reduces the ingredients consumed per craft.
Ingredients
Components consumed each time you craft this item.
Recipe Breakdown
Some ingredients are themselves crafted. This shows the full chain of sub-recipes beneath this one.
Total Basic Ingredients
The full bill of raw materials, with all intermediate recipes resolved down to base ingredients.
XP gained per crafting batch.
1xp
Base recipe
33xp
Including sub-recipes
Leads To
Research projects that need Receiver Mods 1 completed first.
Receiver Mods 1
weaponry
Discover how to build cutting-edge Receiver mods for supported weapons at a Weapon Workbench.
Receiver Mods 1
weaponry
Discover how to build cutting-edge Receiver mods for supported weapons at a Weapon Workbench.