All Research ProjectsReceiver Mods 2
Receiver Mods 2
Starfield Research Project
Discover how to build master-level Receiver mods for supported weapons at a Weapon Workbench.
Receiver Mods 2 is a Weaponry research project in Starfield, the 2nd of 2 in the Receiver Mods line.
It requires Weapon Engineering rank 4 and Receiver Mods 1 first, and researching it consumes 5 resources. It unlocks 3 mods.
Unlocks
Mods
Accelerant
Ap Gun Additive
Increased rate of fire but less accurate.
Binary Trigger
Receiver
A binary trigger allows for the weapon to fire on pull and release of the trigger for a faster fire rate.
Fully Automatic
Receiver
Receiver that fires continuously while the trigger is pulled.
Recipe
Requirements
Perks and research projects you need to unlock before this recipe is available.
Selecting ranks of the Research Methods skill reduces the ingredients consumed per craft.
Ingredients
Components consumed each time you craft this item.
Recipe Breakdown
Some ingredients are themselves crafted. This shows the full chain of sub-recipes beneath this one.
Total Basic Ingredients
The full bill of raw materials, with all intermediate recipes resolved down to base ingredients.
XP gained per crafting batch.
1xp
Base recipe
54xp
Including sub-recipes