Smuggler
For those who crave more social piracy than violence
Wherever there are wanted individuals, there are those who profit from their capture. And your quarry knows that in the vastness of space, they can run... but they can't hide.
Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage.
Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire.
You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with increased health and oxygen, but healing and food items aren't as effective.
Skills
Increase your maximum health by 40%.
Increase total carrying capacity by 25 kilograms.
Reduced chance to gain afflictions from environmental damage sources.
Buy for 20% less and sell for 25% more.
10% greater chance to successfully pickpocket.
Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective.
Reduces bribery cost by 25%.
You can have up to five active crew members.
Ballistic weapons range is increased by 30%.
Pistol kills grant +25% critical hit chance for 5 seconds.
Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.
You can research and craft master-level weapon mods.
Reduced fuel cost of jump drives by 15%.
Increased ship turning rate and maneuverability.
Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
Unlocks ship targeting functionality.
You can now utilize boost packs.
Allows the installation of superior ship modules.
Weapons
construction
10 sec
Each consecutive hit deals more damage.
Randomly applies a bleed effect to the target.
Randomly deals Corrosive, Radiation, Poison, and Incendiary damage.
Increases the Rate of Fire and Damage at the cost of Aim Down Sights speed.
Installs a lighter trigger pull for increased Fire Rate.
Marks enemies while Aiming, and greatly increases Accuracy.
Built using depleted Uranium, these rounds can penetrate any armor.
Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy.
Receiver that fires once per trigger pull.
No Upgrade.
Powers
Armor
+5% O2 Recovery
-15% damage from Alien enemies.
+25 Airborne Resistance.
-10% incoming Physical, Energy, and EM damage.
Increases Damage Resistance.
No Upgrade.
-15% damage from Robot enemies.
+25 Radiation Resistance.
-10% incoming Physical, Energy, and EM damage.
Increases Energy Resistance.
No Upgrade.
-15% damage from Human enemies.
+25 Airborne Resistance.
-10% incoming Physical, Energy, and EM damage.
Entry-level boostpack.
+10% oxygen capacity.
No Upgrade.