Jeanioz
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More: Endgame builds
You've always enjoyed learning, but nothing could compare to the joy of teaching others. As humankind spread throughout the stars, there was never a lack of knowledge to obtain, and you gladly assisted.
You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.
You've earned the attention of an annoying "Adoring Fan" who will show up randomly and jabber at you incessantly. On the plus side, he'll join your ship's crew and give you gifts...
Your parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your credits home to them every week.
Skills
You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.
Unarmed attacks do 100% more damage and have a chance to knock down opponents.
Sprinting and power attacks now use significantly less oxygen.
Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
Increase your maximum health by 40%.
25% chance to reflect energy damage back to an attacker when your health is below 50%.
Reduced chance to gain afflictions from environmental damage sources.
Increased jump height. Run faster after combat sliding or mantling.
Food and drink are now 50% more effective.
5% chance to ignore physical damage when your health is low.
20% chance of not gaining an injury when you otherwise would.
20% chance of not gaining an infection when you otherwise would.
Reflect 50% damage back when blocking a melee or unarmed attack.
Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
After stunning an enemy, you also knock down any enemies within close range.
Regenerate health even faster outside of combat. You can now regenerate health quickly while in combat.
50% greater chance to successfully pickpocket. Can now pickpocket holstered weapons.
Crafting food and drinks occasionally doesn't use up resources. You can research and craft exotic recipes.
You can force target NPCs to permanently stop fighting (unless they're attacked again).
You can have up to eight active crew members.
Outpost extractors produce twice as fast.
Occasionally, bribery won't cost any money.
Buy for 20% less and sell for 25% more.
50% increased chance of success when persuading someone.
Tracked resources will get highlighted when using the hand scanner.
Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective.
Intimidated targets now flee for substantial amount of time.
Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
Enemies affected by Instigation will attack their allies until they are dead.
Doubles the bonuses of Combat and Physical Crew Skills on Companions. Companions have a chance to pick themselves up from a downed state.
Manipulated targets now obey commands for a substantial amount of time.
You can force a target creature up to 10 levels higher than you to obey commands for a limited time.
Ballistic weapons range is increased by 30%.
Melee kills heal you for 10% of your health.
Laser weapons have a 5% chance to set a target on fire.
Pistol kills grant +25% critical hit chance for 5 seconds.
Shotgun kills grant a small chance to stun additional targets with shotguns for a limited time.
All previous bonuses are doubled.
Gain 25% Physical resistance while aiming down sights with a heavy weapon.
EM weapons have a 15% chance to do 300% EM damage.
Particle beam weapons have +5% crit chance.
Reload rifles 30% faster while you're standing still.
Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.
Chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds.
Scoped weapons do 50% more damage while using the scope.
10% chance to disarm targets hit when shooting without aiming. Marks up to four enemies within 100m that damage you.
Enemy armor is decreased by 25% for 6 seconds after a critical hit.
Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies.
Ranged critical hit kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds.
You can craft unique manufactured components at an Industrial Workbench. Outpost extractors are more efficient.
Adds another level of zoom to the hand scanner, and scan distance is increased to 50 meters.
Outpost modules now cost 50% fewer resources to build.
Crafting chems occasionally triples the amount created.
You can scan any planet or moon within 30 Light Years. You have a 50% chance to discover a trait when scanning.
Occasionally harvest additional rarer resources from plants, and learn information about them more quickly using the scanner.
Occasionally harvest additional rarer resources from creatures, and learn information about them more quickly using the scanner.
You can research and craft master-level weapon mods.
You can detect unique inorganic resources on planet and moon surfaces, and gain a complete list of cargo on ships in space.
Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.
Reduced fuel cost of jump drives by 50%.
Occasionally harvest additional rarer resources from surface objects.
Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.
Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction.
Ship reactors produce 5 extra units of power.
You can build outposts on planets with extreme gravity. Increase the maximum number of Outposts you can build by 16.
Doubles previous bonuses.
Unlock the ability to pilot Class C ships.
Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.
Allows the installation of experimental ship modules.
Ballistic ship weapons do 50% more damage to individual systems.
Energy ship weapons recharge 30% faster.
While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting.
Ship cargo holds have 50% more capacity.
Your shields will occasionally resist 100% of all damage received.
Ship missiles have a 20% increased Range, Travel Speed, and Reload Speed.
Increased critical hit chance with ship particle beam weapons.
You can force a target robot up to 10 levels higher than you to obey commands for a limited time.
Occasionally, repairing one block of a system will repair the entire system.
Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems.
While hovering, time slows down and the world moves 70% slower around you.
EM ship weapons have a small chance of instantly disabling enemy engines.
Weapons
10 sec
Each consecutive hit deals more damage.
+25% increase in attack speed.
Break through even the strongest armor.
Killing enemies grants health.
Increases Accuracy, Recoil Control, and Range at the cost of Aim Down Sight speed.
Installs a lighter trigger pull for increased Fire Rate.
Laser Sight attachment to help with target acquisition and increase Accuracy.
Built using depleted Uranium, these rounds can penetrate any armor.
Increases long-range Accuracy and Stability at the cost of Hip-Fire accuracy.
Short scope for 2x magnified view.
Increases Accuracy and Stability.
Powers
Resurrects a dead alien to fight alongside you for a duration.
Creates an area of anti-gravity that also paralyzes enemies caught in it.
Gut the O2 supply of targets in the area for a duration.
Pacifies all enemies in an area and disarms them for a duration.
Change the gravity around you to Earth gravity levels for a duration.
Blasts inorganic resources in an area around you and pulls them towards you.
Regrows flora that has been harvested in a large area around you.
Manipulate gravity to propel yourself forward, and briefly increase any damage you inflict.
Launches a gravity wave in a cone ahead of you that staggers and knocks down enemies.
Create an area of dense gravity that pulls in and crushes everything and everyone in around it.
Force an enemy to confront their inner demons, creating a mirror image of themselves that attacks them.
Drain the life force out of a living being and transfer it to yourself.
Become as strong as stone, rooting yourself in place and increasing your resistance to all damages greatly.
Summon another version of you from an alternate dimension for a duration.
Shoot a beam of pure particle energy that deals high amounts of damage to enemies in front of you.
Create a small area of unlimited oxygen around you for a duration.
Phase through the normal flow of time and slow down the universe for a duration.
Look into the multiverse and visualize the future actions of actors, conversational and otherwise.
Envelop yourself in a metastable shell of antimatter that reflects projectiles and increases your resistance to attacks.
Channel the power to detect all life around you for a duration.
Emit an intense burst of solar energy that damages enemies and can set them ablaze.
Shoot a ball of ice as cold as space into an area, freezing any living being caught in the blast for a duration.
Explode with the power of a supernova in an area around you, dealing massive damage.
Warp the light around you, becoming nearly invisible for a duration.
Armor
+5% Persuasion chance
Blend with the environment while sneaking and not moving.
-50% fall damage.
-10% incoming Physical, Energy, and EM damage.
You and nearby allies deal more damage, reload faster, move faster, use less oxygen, can carry more weight, and regenerate health outside of combat.
Increases Physical Resistance.