Soldier Boi
My personal endgame build. Not optimized just a fun build based on crafting really good gear and looting and shooting.
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More: Beginner builds, Crafting builds, Endgame builds, Mule builds, Roleplay builds
The Settled Systems is no stranger to warfare, and if there's one thing armed conflict relies on it's trained warriors with guns and guts. You had both. Simple, bloody work... and you were great at it.
You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.
Your parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your credits home to them every week.
Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire.
Skills
Sprinting and power attacks now use significantly less oxygen.
Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
Buy for 20% less and sell for 25% more.
50% increased chance of success when persuading someone.
Ballistic weapons range is increased by 30%.
Pistol kills grant +25% critical hit chance for 5 seconds.
Rifles do 30% more damage.
Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.
Reload Ballistic weapons 30% faster.
Enemy armor is decreased by 25% for 6 seconds after a critical hit.
Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.
Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.
You can research and craft master-level weapon mods.
You can research experimental projects at a Research Lab.
Doubles previous bonuses.
Unlock the ability to pilot Class C ships.
Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
Unlocks ship targeting functionality.
Weapons
10 sec
Each consecutive hit deals more damage.
Randomly applies a bleed effect to the target.
Break through even the strongest armor.
Killing enemies grants health.
Standard issue barrel.
Standard issue stock.
Empty internal module.
Empty laser sight attachment.
Standard issue magazine.
Standard issue muzzle.
Receiver that fires once per trigger pull.
Standard issue iron sights.
No Upgrade.
10 sec
Each consecutive hit deals more damage.
Randomly applies a bleed effect to the target.
Break through even the strongest armor.
Killing enemies grants health.
Empty internal module.
Empty laser sight attachment.
Standard issue magazine.
Empty muzzle attachment.
Standard issue iron sights.
No Upgrade.
Powers
Creates an area of anti-gravity that also paralyzes enemies caught in it.
Launches a gravity wave in a cone ahead of you that staggers and knocks down enemies.
Regrows flora that has been harvested in a large area around you.
Drain the life force out of a living being and transfer it to yourself.
Explode with the power of a supernova in an area around you, dealing massive damage.
Armor
+5% Persuasion chance
-15% damage from Human enemies.
-50% fall damage.
Small chance to strike fear in attackers when hit.
Blend with the environment while sneaking and not moving.
+10% damage to scanned targets.
Deals +25% damage on the next attack after hitting a target's head.
-15% incoming Physical damage from ranged weapons.
+25 Airborne Resistance.
-10% incoming Physical, Energy, and EM damage.
Entry-level boostpack.
Consumables
Chems, aid, food and drinks. Their combined buffs are counted into your stats; Nutrition, Medicine and Alien DNA scale them.
Crafted items list the research their recipe needs.
Research Projects
Afflictions
Set it here to see what they really contribute.