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Lvl 60
8
20
13
13

Soldier Boi
Starfield
build
Published · Updated

My personal endgame build. Not optimized just a fun build based on crafting really good gear and looting and shooting.

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More: Beginner builds, Crafting builds, Endgame builds, Mule builds, Roleplay builds

Lvl 60
Background
Soldier
1
Fitness
1
Ballistics
1
Boost Pack Training

The Settled Systems is no stranger to warfare, and if there's one thing armed conflict relies on it's trained warriors with guns and guts. You had both. Simple, bloody work... and you were great at it.

Traits
Dream Home

You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.

Kid Stuff

Your parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your credits home to them every week.

Taskmaster

Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire.

Skills

physical
4
4
4
Fitness

Sprinting and power attacks now use significantly less oxygen.

4
Weight Lifting

Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.

add physical skills
combat
4
4
3
4
1
4
4
Ballistics

Ballistic weapons range is increased by 30%.

4
Pistol Certification

Pistol kills grant +25% critical hit chance for 5 seconds.

3
Rifle Certification

Rifles do 30% more damage.

4
Marksmanship

Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.

1
Rapid Reloading

Reload Ballistic weapons 30% faster.

4
Armor Penetration

Enemy armor is decreased by 25% for 6 seconds after a critical hit.

add combat skills
science
4
4
4
1
4
Research Methods

Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.

4
Spacesuit Design

Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.

4
Weapon Engineering

You can research and craft master-level weapon mods.

1
Special Projects

You can research experimental projects at a Research Lab.

add science skills
tech
4
4
4
1
4
Boost Pack Training

Doubles previous bonuses.

4
Piloting

Unlock the ability to pilot Class C ships.

4
Security

Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.

1
Targeting Control Systems

Unlocks ship targeting functionality.

add tech skills

Weapons

MGP Ballistic Rifle
377
Fire Rate
50
shots per
10 sec
Single Shot
Ammo
307.62mm
Range
0
40
65
100%50%
Reload Time
4s
Crit Damage
x2
2.8
104020.4
quality
Exceptional
Furious

Each consecutive hit deals more damage.

 
+50%
Lacerate

Randomly applies a bleed effect to the target.

 
+60%
Shattering

Break through even the strongest armor.

 
+80%
Bloodthirsty

Killing enemies grants health.

 
+150%
barrel
Standard Barrel

Standard issue barrel.

grip
Standard Grip Stock

Standard issue stock.

internal-mod
No Mod

Empty internal module.

laser
No Laser

Empty laser sight attachment.

mag
Standard Magazine

Standard issue magazine.

muzzle
Standard Muzzle

Standard issue muzzle.

receiver
Semi-Automatic

Receiver that fires once per trigger pull.

Receiver Mods 1
scope
Iron Sights

Standard issue iron sights.

stat-upgrade
No Upgrade

No Upgrade.

Swap
XM-2311
350
Fire Rate
60
shots per
10 sec
Single Shot
Ammo
9.45 Caliber
Range
0
20
45
100%50%
Reload Time
3s
Crit Damage
x2
1.1
90200
quality
Exceptional
Furious

Each consecutive hit deals more damage.

 
+50%
Lacerate

Randomly applies a bleed effect to the target.

 
+60%
Shattering

Break through even the strongest armor.

 
+80%
Bloodthirsty

Killing enemies grants health.

 
+150%
internal-mod
No Mod

Empty internal module.

laser
No Mod

Empty laser sight attachment.

mag
Standard Magazine

Standard issue magazine.

muzzle
No Mod

Empty muzzle attachment.

scope
Iron Sights

Standard issue iron sights.

stat-upgrade
No Upgrade

No Upgrade.

Weapon
Throwables
Frag Grenade
Explosive · Grenade
101
0.2
350
Blast Radius8m
Throwable

Powers

Anti-Gravity Field

Creates an area of anti-gravity that also paralyzes enemies caught in it.

Cost45
Magnitude1
Area10
Duration10s
Gravity Wave

Launches a gravity wave in a cone ahead of you that staggers and knocks down enemies.

Cost25
Magnitude20
Area1
Duration10s
Eternal Harvest

Regrows flora that has been harvested in a large area around you.

Cost25
Magnitude30
Area30
Duration1s
Life Forced

Drain the life force out of a living being and transfer it to yourself.

Cost25
Magnitude10
Duration15s
Supernova

Explode with the power of a supernova in an area around you, dealing massive damage.

Cost45
Magnitude135
Area15
add power

Armor

apparel
ECS Captain Uniform
+5
+10
+20
Thermal
10
Airborne
15
Corrosive
0
Radiation
0

+5% Persuasion chance

150
1
suit
Mantis Mk. II Spacesuit
148
116
132
Thermal
15
Airborne
30
Corrosive
0
Radiation
15
quality
Standard
Combat Veteran

-15% damage from Human enemies.

 
+3%
Acrobat

-50% fall damage.

 
+6%
Terrorizing

Small chance to strike fear in attackers when hit.

 
+12%
slot-01
No Mod
slot-02
No Mod
slot-03
No Mod
slot-04
No Mod
helmet
Mantis Mk. II Space Helmet
70
62
66
Thermal
20
Airborne
0
Corrosive
10
Radiation
0
quality
Standard
Chameleon

Blend with the environment while sneaking and not moving.

 
+3%
Analyzer

+10% damage to scanned targets.

 
+6%
Headhunter

Deals +25% damage on the next attack after hitting a target's head.

 
+12%
slot-01
No Mod
slot-02
No Mod
slot-03
No Mod
slot-04
No Mod
backpack
Mantis Mk. II Pack
62
70
66
Thermal
5
Airborne
30
Corrosive
0
Radiation
20
quality
Anti-Ballistic

-15% incoming Physical damage from ranged weapons.

 
+3%
Antiseptic

+25 Airborne Resistance.

 
+6%
Armor-Plated

-10% incoming Physical, Energy, and EM damage.

 
+12%
boostpack
Basic Boostpack

Entry-level boostpack.

slot-01
No Mod
slot-02
No Mod
Armor stats
280
248
264
Thermal
50
Airborne
75
Corrosive
10
Radiation
35

Consumables

Consumables

Chems, aid, food and drinks. Their combined buffs are counted into your stats; Nutrition, Medicine and Alien DNA scale them.

Crafted items list the research their recipe needs.

Research Projects

Projects unlock craftable mods, recipes, and outpost modules.
Weaponry
Barrel Mods 1
Barrel Mods 2
Muzzle Mods 1
Muzzle Mods 2
Muzzle Mods 3
Magazine and Battery Mods 1
Magazine and Battery Mods 2
Magazine and Battery Mods 3
Optic and Laser Mods 1
Optic and Laser Mods 2
Optic and Laser Mods 3
Grip and Stock Mods 1
Grip and Stock Mods 2
Grip and Stock Mods 3
Receiver Mods 1
Receiver Mods 2
Internal Mods 1
Internal Mods 2
Internal Mods 3
Handle Mods 1
Handle Mods 2
Blade Mods 1
Blade Mods 2
Ammunition 1
Ammunition 2
Ammunition 3
Equipment
Helmet Mods 1
Helmet Mods 2
Helmet Mods 3
Spacesuit Mods 1
Spacesuit Mods 2
Spacesuit Mods 3
Pack Mods 1
Pack Mods 2
Pack Mods 3
Pharmacology
Medical Treatment 1
Medical Treatment 2
Medical Treatment 3
Medical Treatment 4
Performance Enhancement 1
Performance Enhancement 2
Performance Enhancement 3
Performance Enhancement 4
Innovative Synthesis 1
Innovative Synthesis 2
Innovative Synthesis 3
Food And Drink
Old Earth Cuisine 1
Old Earth Cuisine 2
Old Earth Cuisine 3
Old Earth Cuisine 4
Beverage Development 1
Beverage Development 2
Beverage Development 3
Beverage Development 4
Mixology 1
Mixology 2
Mixology 3
Mixology 4
Exotic Recipes 1
Exotic Recipes 2
Exotic Recipes 3
Exotic Recipes 4
Outpost Development
Power Generation 1
Power Generation 2
Power Generation 3
Power Generation 4
Resource Extraction 1
Resource Extraction 2
Manufacturing 1
Manufacturing 2
Manufacturing 3
Outpost Defense 1
Outpost Defense 2
Robots 1
Robots 2
Domestication 1
Domestication 2
Horticulture 1
Horticulture 2
Decoration 1
Decoration 2
Decoration 3

Afflictions

Affliction
Add injuries and infections to factor their symptoms into your stats.
Character state switchboard
Some skills, traits and legendary effects depend on your character's state.
Set it here to see what they really contribute.
HP: 100% (115 / 115)
Consecutive hits
0
Surface
Alone
Any
Standing
Standing
Hip fire
Out of combat
Gameplay options
Sustenance
Off
Environmental damage
Standard
Carry capacity
Standard
Ammo weight
Weightless
Hunger
Not fed
None
Thirst
Not hydrated
None
Character stats
HP
115
O2
137
Cargo
240
Movement Speed
100%
Resistances
280
248
264
Thermal
50
Airborne
75
Corrosive
10
Radiation
35
Incoming Damage
x1
Health Regen
0
O2 Recovery
105%
CO2 Recovery
105%
O2 Use
x1
Sneak Attack Bonus
0%
Sprint O2 Drain
x0.5
Power Attack O2
x0.5
Hold Breath O2
x1
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