Professor
A professor with a double life, secretly involved in illegal activities while still putting a lot of passion into his research projects. He’s skilled at using chemicals and medical boosters to enhance himself and upgrades his survival and attack abilities with spacesuits and weapon modules from the crafting station. He’s also interested in spaceship research and has a good way with words. Because of some firm professional ethics, he refuses to steal.
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More: Challenge builds, Consumable builds, Crafting builds, Roleplay builds
You've always enjoyed learning, but nothing could compare to the joy of teaching others. As humankind spread throughout the stars, there was never a lack of knowledge to obtain, and you gladly assisted.
You gain access to special United Colonies dialogue options, and better rewards from some missions given by the faction. However, crime bounty by other factions is greatly increased. (Incompatible with Freestar Collective Settler and Neon Street Rat)
Your parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your credits home to them every week.
Skills
Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage.
Increase your maximum health by 20%.
You have 20% more oxygen available.
25% chance to reflect energy damage back to an attacker when your health is below 50%.
50% increased chance of success when persuading someone.
Occasionally, bribery won't cost any money.
You can force target NPCs to permanently stop fighting (unless they're attacked again).
Companions gain affinity 25% faster.
All previous bonuses are doubled.
Particle beam weapons have +5% crit chance.
EM weapons have a 15% chance to do 300% EM damage.
Ballistic weapons do 20% more damage.
Laser weapons do 20% more damage.
Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.
Reduced fuel cost of jump drives by 50%.
Adds another level of zoom to the hand scanner, and scan distance is increased to 50 meters.
Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.
You can research and craft master-level weapon mods.
Crafting chems occasionally triples the amount created.
Ship reactors produce 5 extra units of power.
You can craft unique manufactured components at an Industrial Workbench. Outpost extractors are more efficient.
Occasionally harvest additional rarer resources from surface objects.
You can now utilize boost packs.
Unlock the ability to pilot Class C ships.
You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
Your shields will occasionally resist 100% of all damage received.
Allows the installation of experimental ship modules.
All ship systems repair 10% faster.
You deal 10% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to stop fighting for a limited time.
Increased critical hit chance with ship particle beam weapons.
Weapons
10 sec
Doubles the base magazine capacity.
Randomly deals incendiary damage.
Randomly switches to explosive rounds.
Increases Aiming Speed at the cost of Accuracy, Recoil Control, and Magazine Size.
A lighter grip that increases Aim Down Sight speed, Reload speed, and Stability.
Amplifies power output, increasing damage.
Lasers do more damage and now burn enemies.
Reduces the visibilty and acoustic intensity of lasers.
Receiver that fires once per trigger pull.
Standard reflex sights for better target acquisition and visibility.
No Upgrade.
Powers
Shoot a beam of pure particle energy that deals high amounts of damage to enemies in front of you.
Channel the power to detect all life around you for a duration.
Emit an intense burst of solar energy that damages enemies and can set them ablaze.
Explode with the power of a supernova in an area around you, dealing massive damage.
Armor
+5% Persuasion chance
Consumables (3)
+40% Ranged Damage for 180s
+25% Weapon Accuracy for 180s
+300 Damage Resistance for 180s
+30 O2 for 180s
+300 Damage Resistance for 180s
+20% Health for 120s
+200 Damage Resistance for 120s
Research Projects
Afflictions
Set it here to see what they really contribute.