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Ixyll III-b
Starfield Moon

Ixyll III-b is a rocky moon in Starfield orbiting Ixyll III in the Ixyll system, recommended for level 40 to 50.

It can be landed on and has 7 biomes. It has 8 mineral deposits, and its flora and fauna yield 11 more resources.

It has 0.65 g gravity, a surface temperature of -5°C and an atmosphere. It has a radius of 6,485 km, a mass of 0.671 Earth masses and a density of 3.51 g/cm³. It hosts life.

System Map

Ixyll III-b in the Ixyll system. Click any other body for its page.

Ixyll I Rock · alkanes, cobalt, iridium, iron, lead, nickel, uraniumIIxyll II Rock · alkanes, antimony, chlorine, chlorosilanes, copper, gold, iron, waterIIIxyll II-a Barren · Not landableII-aIxyll III Rock · chlorine, chlorosilanes, copper, iron, waterIIIIxyll III-a Barren · aluminum, beryllium, europium, helium-3III-aIxyll III-b Rock · aluminum, argon, benzene, beryllium, chlorine, chlorosilanes, iron, waterIII-bIxyll IV Rock · argon, carboxylic-acids, neon, nickel, uranium, waterIVIxyll V Rock · chlorine, copper, fluorine, lead, lithium, silver, waterVIxyll VI Gas G. · Not landableVIIxyll VI-a Ice · copper, fluorine, waterVI-aIxyll VI-b Ice · copper, fluorine, waterVI-bIxyll VI-c Rock · alkanes, aluminum, europium, helium-3, iron, lead, waterVI-cIxyll VI-d Ice · lead, waterVI-dIxyll VI-e Rock · chlorine, chlorosilanes, cobalt, nickel, waterVI-eIxyll VII Ice G. · Not landableVIIIxyll VII-a Rock · aluminum, antimony, beryllium, copper, fluorine, helium-3, uranium, waterVII-aIxyll VII-b Rock · copper, gold, lead, tungsten, waterVII-bIxyll VII-c Ice · copper, fluorine, waterVII-cIxyll VIII Gas G. · Not landableVIIIIxyll VIII-a Rock · aluminum, beryllium, helium-3, iridium, plutonium, uraniumVIII-aIxyll VIII-b Ice · argon, waterVIII-bIxyll IX Gas G. · Not landableIXIxyll IX-a Ice · argon, waterIX-aIxyll IX-b Ice · chlorine, chlorosilanes, lithium, waterIX-bIxyll IX-c Ice · copper, gold, waterIX-cIxyll IX-d Rock · copper, fluorine, uranium, vanadium, waterIX-d

Resources

Biomes

Each biome covers a share of the surface and hosts its own deposits, plants, and creatures. Flora frequency is how often the plant shows up where the biome does.

Ocean
40% of the surface
FaunaResourceHarvestDietTemperamentDomesticable
Herding Sharkwhale ScavengerS StructuralBone · kill to harvestOmnivorePrey - BasicNo
Frozen Crevasses
10% of the surface Polar
FaunaResourceHarvestDietTemperamentDomesticable
Gossamer FiltererM Metabolic AgentFluidsFilter-FeederPrey - Curious/No Warn or FleeNo
Savanna
10% of the surface
FloraResourceRarityFrequency
Canary ReedS SealantCommon100%
Satellite GhostvineP PigmentUncommon100%
Spike Spit TrapS SealantCommon50%
Swamp Bottle RootS StructuralCommon25%
FaunaResourceHarvestDietTemperamentDomesticable
Gossamer FiltererM Metabolic AgentFluidsFilter-FeederPrey - Curious/No Warn or FleeNo
Hunting CoralbugM MembraneTissue · kill to harvestCarnivorePredator - TerritorialNo
Herding Boneback GrazerF FiberCarapaceHerbivorousPrey - BasicNo
Mountains
10% of the surface Mountain
FloraResourceRarityFrequency
Blue Weeping ShrubA AnalgesicRare25%
Crag RootC CosmeticUncommon100%
FaunaResourceHarvestDietTemperamentDomesticable
Gossamer FiltererM Metabolic AgentFluidsFilter-FeederPrey - Curious/No Warn or FleeNo
Hunting CoralbugM MembraneTissue · kill to harvestCarnivorePredator - TerritorialNo
Herding Boneback GrazerF FiberCarapaceHerbivorousPrey - BasicNo
Swamp
10% of the surface Archipelago
FaunaResourceHarvestDietTemperamentDomesticable
Flamethorn ScavengerT ToxinFluids · kill to harvestOmnivorePrey - Always FleesNo
Hunting NailtailS StimulantBone · kill to harvestCarnivorePredator - StandardNo
Herding Horsamander GrazerA AnalgesicFluids · kill to harvestRuminantPrey - Curious/No Warn or FleeNo
Herding Sharkwhale ScavengerS StructuralBone · kill to harvestOmnivorePrey - BasicNo
Deciduous Forest
10% of the surface
FaunaResourceHarvestDietTemperamentDomesticable
Gossamer FiltererM Metabolic AgentFluidsFilter-FeederPrey - Curious/No Warn or FleeNo
Hunting CoralbugM MembraneTissue · kill to harvestCarnivorePredator - TerritorialNo
Herding Boneback GrazerF FiberCarapaceHerbivorousPrey - BasicNo
Wetlands
10% of the surface Swamp
FaunaResourceHarvestDietTemperamentDomesticable
Flamethorn ScavengerT ToxinFluids · kill to harvestOmnivorePrey - Always FleesNo
Hunting NailtailS StimulantBone · kill to harvestCarnivorePredator - StandardNo
Herding Horsamander GrazerA AnalgesicFluids · kill to harvestRuminantPrey - Curious/No Warn or FleeNo