All FaunaHorsamander
Horsamander
Starfield Fauna · Octopede
Horsamander is an octopede species in Starfield with 10 variants living on 10 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 9 resources. Its variants carry 27 scanner traits.
Harvest
Resources harvested from Horsamander variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Horsamander Grazer
Montara Luna (Swamp, Hills, Savanna)- Resource
- S Spice
- Harvest
- Fluids
- Diet
- Ruminant
- Temperament
- Prey - Curious/Skittish
- Social
- Prey, Large groups
- Size
- Large
- Threat
- Normal
- Attack
- Increased Stagger
- Active
- Diurnal
- Domesticable
- Yes
Flocking Horsamander Grazer
Leonis V (Mountains, Wetlands, Savanna)- Resource
- O Ornamental
- Harvest
- Hide · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Territorial
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Normal
- Attack
- Increased Stagger
- Active
- Diurnal
Flocking Horsamander Scavenger
Magnar (Frozen Plains, Mountains, Savanna, Hills)- Resource
- C Cosmetic
- Harvest
- Hide · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Defensive
- Social
- Prey, Large groups
- Size
- Large
- Threat
- Easy
- Attack
- Increased Stagger
- Active
- Diurnal
- Domesticable
- Yes
Herding Horsamander Geophage
Bel I (Frozen Hills, Hills)- Resource
- P Polymer
- Harvest
- Bone · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Defensive
- Social
- Prey, Small groups
- Size
- Normal
- Threat
- Normal
- Active
- Diurnal
Herding Horsamander Grazer
Ixyll III-b (Swamp, Wetlands)- Resource
- A Analgesic
- Harvest
- Fluids · kill to harvest
- Diet
- Ruminant
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey, Medium groups
- Size
- Small
- Threat
- Normal
- Active
- Cathemeral
Herding Horsamander Herbivore
Vega II-c (Coniferous Forest)- Resource
- S Sealant
- Harvest
- Gland
- Diet
- Frugivore
- Temperament
- Prey - Basic
- Social
- Prey, Medium groups
- Size
- Huge
- Threat
- Hard
- Active
- Cathemeral
- Domesticable
- Yes
Horsamander Grazer
Celebrai II (Savanna, Frozen Plains)- Resource
- L Lubricant
- Harvest
- Gland · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey
- Size
- Large
- Threat
- Normal
- Attack
- Poison Attacks
- Active
- Crepuscular
Horsamander Grazer
Moloch II (Swamp)- Resource
- F Fiber
- Harvest
- Tissue
- Diet
- Herbivorous
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey
- Size
- Normal
- Threat
- Normal
- Active
- Diurnal
Pack Horsamander
Bardeen III (Frozen Plains, Wetlands)- Resource
- P Polymer
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator, Small groups
- Size
- Normal
- Threat
- Normal
- Attack
- Spitter Spit - Glue
- Active
- Polyphasic
Swarming Horsamander
Marduk IV (Coniferous Forest)- Resource
- B Biosuppressant
- Harvest
- Hide · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator, Large groups
- Size
- Small
- Threat
- Easy
- Attack
- Increased Stagger
- Active
- Cathemeral
- Domesticable
- Yes
Trait Glossary
- Basking
- Preferentially lays out in the sun, ideally in high places.
- Call and Response
- Periodically calls back and forth to others of its species.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Gassy
- Periodically puffs out harmless gases.
- Hard
- This creature is of high power.
- Hazard Happy
- Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
- Huge
- Huge Creature Size (x1.5)
- Increased Stagger
- Increased Stagger on attacks
- Large
- Large Creature Size (x1.25)
- Meek
- Will back away from target when Warn reaction is triggered.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Paranoid
- Pokes about looking for hazards or traps. Warns, will flee.
- Poison Attacks
- Add poison to attacks
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Fearless
- Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Wary
- Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Prey - Territorial
- Warns/attacks players/neutrals within 30m. Attacks enemies within 50.
- Small
- Small Creature Size (x0.5)
- Spitter Spit - Glue
- Creature spits out of its mouth, and those spit attacks slow the player.
- Warbler
- Sings.