All FaunaGrabber
Grabber
Starfield Fauna · Critter
Grabber is a critter species in Starfield with 18 variants living on 18 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 9 resources. Its variants carry 20 scanner traits.
Harvest
Resources harvested from Grabber variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Grabber Filterer
Denebola I-b (Mountains, Hills, Volcanic)- Resource
- M Membrane
- Harvest
- Gland · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Grabber Filterer
Gamma Vulpes II-a (Volcanic, Mountains)- Resource
- M Metabolic Agent
- Harvest
- Tissue
- Diet
- Filter-Feeder
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Polyphasic
Grabber Filterer
Jaffa III (Volcanic, Coniferous Forest, Frozen Plains)- Resource
- F Fiber
- Harvest
- Carapace · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Crepuscular
Grabber Filterer
Shoza II (Volcanic, Sandy Desert)- Resource
- T Toxin
- Harvest
- Carapace · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Polyphasic
- Domesticable
- Yes
Grabber Filterer
Polvo (Frozen Hills, Rocky Desert, Hills)- Resource
- M Metabolic Agent
- Harvest
- Gland
- Diet
- Filter-Feeder
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Diurnal
Grabber Geophage
Serpentis IV (Coniferous Forest, Mountains)- Resource
- S Sealant
- Harvest
- Gland · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Nocturnal
- Domesticable
- Yes
Grabber Grazer
Algorab II (Savanna)- Resource
- P Pigment
- Harvest
- Carapace · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Polyphasic
Grabber Grazer
Ternion III (Savanna, Volcanic)- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Ruminant
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Diurnal
Grabber Grazer
Bardeen III (Mountains, Deciduous Forest, Hills)- Resource
- P Pigment
- Harvest
- Tissue · kill to harvest
- Diet
- Ruminant
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Polyphasic
Grabber Grazer
Bel II (Savanna)- Resource
- M Metabolic Agent
- Harvest
- Fluids · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Huge
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Grabber Grazer
Beta Marae I (Deciduous Forest, Coniferous Forest)- Resource
- P Pigment
- Harvest
- Bone
- Diet
- Ruminant
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Small
- Threat
- Easiest/Level 1
- Active
- Crepuscular
Grabber Grazer
Vesta (Savanna, Deciduous Forest)- Resource
- M Metabolic Agent
- Harvest
- Gland · kill to harvest
- Diet
- Ruminant
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Polyphasic
- Domesticable
- Yes
Grabber Grazer
Maal IV (Wetlands)- Resource
- S Sealant
- Harvest
- Tissue
- Diet
- Herbivorous
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Polyphasic
- Domesticable
- Yes
Grabber Grazer
Nirvana II (Frozen Plains)- Resource
- M Metabolic Agent
- Harvest
- Hide · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Huge
- Threat
- Easiest/Level 1
- Active
- Crepuscular
Grabber Herbivore
Kumasi II (Frozen Plains)- Resource
- M Metabolic Agent
- Harvest
- Hide
- Diet
- Xylophage
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Polyphasic
Grabber Scavenger
Archimedes III (Swamp, Wetlands)- Resource
- M Metabolic Agent
- Harvest
- Carapace · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Nocturnal
Grabber Scavenger
Copernicus II (Swamp, Wetlands)- Resource
- C Cosmetic
- Harvest
- Fluids · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Diurnal
Grabber Scavenger
Moloch II (Mountains)- Resource
- A Antimicrobial
- Harvest
- Tissue · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Normal
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Trait Glossary
- Basking
- Preferentially lays out in the sun, ideally in high places.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easiest/Level 1
- This creature is always level 1, and will always be the weakest thing around.
- Gassy
- Periodically puffs out harmless gases.
- Hazard Happy
- Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
- Huge
- Huge Creature Size (x1.5)
- Investigator
- Curious. Will investigate the player from a distance, approaches the player if approached.
- Large
- Large Creature Size (x1.25)
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Prey - Always Flees
- Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Rockbreaker
- Will "attack" rocks or flora in its environment, like a stag shedding velvet. May break ores.
- Sidekick
- Will shelter with factions not hostile to them. Curious about the player and may follow them.
- Small
- Small Creature Size (x0.5)
- Warbler
- Sings.