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Level 300+
s8
p10
e1
c7
i10
a10
l10

Maximum DOT's
Fallout 76
Ghoul Stealth Archer
build
by Vorpal
Published · Updated ·

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lvl
300+
S
8
+5
3
Blocker

Block 25% more damage from your opponents' melee attacks.

lvl
21
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
P
10
+5
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
2
Bow Before Me

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

lvl
6
3
Hat Trick

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

lvl
2
1
Picklock

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

lvl
5
1
Picklock Expert

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

lvl
19
1
Picklock Master

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

lvl
40
3
Eye of the Hunter

Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.

lvl
85
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
E
1
+5
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
C
7
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
2
E.M.T.

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

lvl
9
1
Healing Hands

Players you revive are fully healed.

lvl
28
1
Moral Support

When on a team, you become feral 50% slower.

lvl
70
I
10
+5
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
3
Mad Scientist

Energy Weapons expend a small amount of Glow per attack for +20% Damage.

lvl
60
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
2
Science!

Increase energy damage based on your INT.

lvl
20
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
1
Hacker

Gain +1 hacking skill, and terminal lock-out time is reduced.

lvl
4
1
Hacker Expert

Gain +1 hacking skill, and terminal lock-out time is reduced.

lvl
22
1
Hacker Master

Gain +1 hacking skill, and terminal lock-out time is reduced.

lvl
38
A
10
+5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
2
Ninja

Bows, throwing, and melee weapons do +100% sneak attack damage.

lvl
15
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
3
Covert Operative

Your ranged attacks do an additional 50% sneak attack damage.

lvl
27
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50

Effects (18)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
18 mutations, 0 addictions

Consumables (1)

Company Tea

AP Regen: +25 (1h), Disease resistance: +20 (1h)

+42% 0.05
×1
Total effect
AP Regen
 
+25
 
+20
Total weight 0.05

Weapons

Burning Love
compound-bow
Furious
Vital
Intelligence
Pin-Pointer's
lvl 50
512
146
705/6s
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
20 (7%) 13.4 shots before AP is depleted
3.3
524.25
-4
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Intelligence
Intelligence +3
Pin-Pointer's
Damage to Weak Point +20%
Fire Damage
Modifications
Cryo Arrows
Damage: -40%
Weight: +10%
Cryo Damage: +60%
Iron Sights
Swap
Burning Love
compound-bow
Furious
Vital
Intelligence
Pin-Pointer's
lvl 50
512
88
4465/38s
705/6s
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
20 (7%) 13.4 shots before AP is depleted
3.3
524.25
-4
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Intelligence
Intelligence +3
Pin-Pointer's
Damage to Weak Point +20%
Fire Damage
Modifications
Poison Arrows
Damage: -40%
Weight: +10%
Poison Damage: +36%
Iron Sights
Face Breaker
power-fist
Furious
Heavy Hitter's
Strength
Pounder's
lvl 50
4299
303.491
5748.38/4s
AP Cost
33 (12%) 8.1 shots before AP is depleted
4.4
1115
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Heavy Hitter's
Power Attack Damage +40%
Strength
Strength +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Damage to Weak Point +10%
Modifications
Heating Coil
Damage: -40%
Weight: +10%
Fire Damage: +36%
Quad Salvaged Assaultron Head
Quad
Vital
Intelligence
Pin-Pointer's
lvl 45
76
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
20Cell
Range
0
109
218
100%50%
AP Cost
30 (11%) 8.9 shots before AP is depleted
8
1265
Legendary effects
Quad
Ammo Capacity: +300%
Vital
Critical Damage Multiplier: +0.5
Intelligence
Intelligence +3
Pin-Pointer's
Damage to Weak Point +20%
Charged by Reloading Repeatedly. The more Charges, the Higher the Damage. Irradiates user.
Modifications
Weapon
Throwables
Nuka Grenade

Leaves lingering radiation at blast site

257
244
AP Cost20
Blast Radius10m
Plasma Grenade
300
300
AP Cost20
Blast Radius7.1m
Sheepsquatch Shard
150
112
3920/35s
AP Cost20
Throwable

Armor Sets

Auto Stim Ultra-Light Thorn Armor Chest Piece
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Melee Attackers Bleed for 125 Damage over 5 seconds
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +20
lvl 50
57
52
13
50
23
23
AP Regen
 
+5
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Harness
Secret Service Style
Endurance +4, Perception +3, Strength +3
Shielded Lining
Improved Perception, Agility and Luck.
lvl 50
68
95
144
19
19
19
E
 
+4
P
 
+3
S
 
+3
Nocturnal Ultra-Light Thorn Armor Left Arm
Nocturnal
+4 PER and AGI while Cloaked
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
29
7
26
11
11
AP Regen
 
+5
Nocturnal Ultra-Light Thorn Armor Right Arm
Nocturnal
+4 PER and AGI while Cloaked
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
29
7
26
11
11
AP Regen
 
+5
Chameleon Ultra-Light Thorn Armor Left Leg
Chameleon
Become Invisible While Sneaking and Not Moving
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
29
7
26
11
11
AP Regen
 
+5
Chameleon Ultra-Light Thorn Armor Right Leg
Chameleon
Become Invisible While Sneaking and Not Moving
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
29
7
26
11
11
AP Regen
 
+5
Armor stats
Set:
Thorn Armor
full (5 / 5)
 
241
 
263
 
185
 
173
 
86
 
86
E
 
+4
P
 
+3
S
 
+3
AP Regen
 
+25
Carry Weight
 
+60
Swap
Auto Stim Ultra-Light Solar Armor Chest Piece
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Regenerates +4 HP/s for you and nearby teammates While Your Health is above 60%
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +20
lvl 50
52
63
13
31
44
19
AP Regen
 
+5
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Harness
Raider Style
Perception +2, Agility +3, Luck +5
Shielded Lining
Improved Perception, Agility and Luck.
lvl 50
68
95
144
19
19
19
P
 
+2
A
 
+3
L
 
+5
Lucid Ultra-Light Solar Armor Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
32
7
17
23
11
AP Regen
 
+5
Lucid Ultra-Light Solar Armor Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
32
7
17
23
11
AP Regen
 
+5
Lucid Ultra-Light Solar Armor Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
32
7
17
23
11
AP Regen
 
+5
Lucid Ultra-Light Solar Armor Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
29
32
7
17
23
11
AP Regen
 
+5
Armor stats
Set:
Solar Armor
full (5 / 5)
 
236
 
286
 
185
 
118
 
155
 
82
P
 
+2
A
 
+3
L
 
+5
AP Regen
 
+25
Carry Weight
 
+60
Incoming Damage
 
x0.781
Armor set

Power Armor Sets

Databased Strangler Heart Helmet
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Internal Database
Intelligence +2
lvl 50
242
242
460
62
19
29
I
 
+2
Auto Stim Coiled Strangler Heart Torso
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Intelligence
Intelligence +2
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
20 Poison Damage per Second to Nearby Targets
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Tesla Coils
Deals <ITEM1> to Nearby Targets
lvl 50
418
418
767
102
33
47
I
 
+2
Lucid Hydraulic Strangler Heart Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Hydraulic Bracers
Unarmed Damage +15
lvl 50
242
242
460
62
19
29
AP Regen
 
+5
Lucid Hydraulic Strangler Heart Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Hydraulic Bracers
Unarmed Damage +15
lvl 50
242
242
460
62
19
29
AP Regen
 
+5
Lucid Calibrated Strangler Heart Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Calibrated Shocks
Carry Weight +50
lvl 50
242
242
460
62
19
29
Carry Weight
 
+50
AP Regen
 
+5
Lucid Calibrated Strangler Heart Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Calibrated Shocks
Carry Weight +50
lvl 50
242
242
460
62
19
29
Carry Weight
 
+50
AP Regen
 
+5
Armor stats
Set:
Strangler Heart
full (6 / 6)
 
1628
 
1628
 
3067
 
412
 
128
 
192
I
 
+4
S
 
+10
AP Regen
 
+20
Carry Weight
 
+100
Incoming Damage
 
x0.781
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (337.5 / 338)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
18
Sneaking
Not Sprinting
Power Attacking
Aiming
Kill Streak
0 / 10
Onslaught
30 / 30
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
19
26
15
10
29
22
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
330
AP
268
HP
338
AP Regen
+50
XP
+87%
Resistances
303
450
185
173
86
86
20
Evasion Chance
0
Incoming Damage
x1.25
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