Maximum DOT's
The Weight alternate perks (replacing Blood Luster & Iron Fist / Lifegiver respectively) are for until the backpack & armour weight mods are installed.
The Alternate Agility Perks are to replace the stealth perks when sneaking is not an option. In such a case, you can also replace Master Infiltrator with Follow Through or another Legendary Perk of your choice.
You only need two Bows, the Burning Love is there as an option if you didn't get Piercing Love.
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Block 25% more damage from your opponents' melee attacks.
Your bleed effects have 35% more damage and 25% less duration.
When your Glow is high, makes you immune to staggering attacks.
+75% ranged damage to crippled targets.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your Fists deal more damage based on your DR.
20% of the damage dealt to a limb is applied to all limbs on your target.
Ballistic weapon ammo weighs 90% less.
You do +20% ranged damage to far enemies.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Irradiated food and drink grant 300% more rads.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Food and drink weights are reduced by 90%.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Increase cryo damage based on your INT.
Increase fire damage based on your INT.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Sneak to lose enemies, and running no longer affects stealth.
Bows, throwing, and melee weapons do +100% sneak attack damage.
Your ranged weapons do +12% weak spot damage.
Your silenced weapons do an additional 100% sneak attack damage.
Your ranged attacks do an additional 50% sneak attack damage.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
Effects (18)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (1)
AP Regen: +20 (1h), Disease resistance: +20 (1h)
Weapons
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.