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Level 300+
s9
p6
e11
c1
i12
a12
l5

Sun Knight
Fallout 76
Praise the Sun
build
Published · Updated ·

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More: AoE builds, Close Range builds, Melee builds, Roleplay builds, Tank builds

lvl
300+
S
9
+5
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Pack Rat

The weight of all junk items is reduced by 75%.

lvl
7
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
P
6
+5
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
2
Refractor

Gain Energy Resistance based on your PER.

lvl
32
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
E
11
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Cannibal

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

lvl
15
1
Bloodsucker

Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.

lvl
11
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
C
1
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
I
12
+5
3
Gunsmith

Guns break 50% slower.

lvl
11
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
2
Science!

Increase energy damage based on your INT.

lvl
20
3
White Knight

Your armor breaks 60% slower and is cheaper to repair.

lvl
39
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
A
12
+5
1
Goat Legs

Take no damage from falling.

lvl
32
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
L
5
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Psychopath

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

lvl
20
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Retribution

Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.

lvl
50

Effects (5)

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
5 mutations, 0 addictions

Consumables (79)

Hard Lemonade

Max AP: +30 (10m), AP Regen: +10 (10m), Luck: +3 (10m)

+15% +2 0.5
replaced
×1
Liquid Courage

Increases STR and LCK. Also, become immune to Fear attacks.

+15% 1
replaced
×1
Vintage Firecracker Whiskey

Ballistic and Melee Attacks deal fire DMG. Melee Attacks trigger Self Immolation.

Luck: +2 (5m)

+15% 1
replaced
×1
Vintage Mire Magic Moonshine

+100% Gulper Smacker damage.

Physical Resistance: +25 (4m), Strength: +4 (4m), Intelligence: -2 (4m), Charisma: -2 (4m)

+15% +30 1
replaced
×1
Vintage Tick Blood Tequila

Melee attacks restore health and replenish hunger but may infect you with a disease.

Luck: +2 (3m)

+15% 1
replaced
×1
White Russian

Reduces Limb DMG by 25%

Luck: +2 (2m)

+15% 1
×1
Lemonade

Max AP: +4 (30m), AP Regen: +2 (30m)

+15% +2 0.5
replaced
×1
Aged Mirelurk Queen Steak

Endurance: +6 (1h)

+7.2 HP/s
+50% 1
replaced
×1
Bloodbug Pepper Steak

Health Regen: +0.5 (1h)

+4.8 HP/s
+40% 0.5
replaced
×1
Bloodbug Steak

Max Health: +60 (30m)

+3.6 HP/s
+30% 0.5
replaced
×1
Broiled Scorchbeast Brain

Intelligence: +6 (30m)

+16 HP/s
+50% 1.5
replaced
×1
Canned Aged Mirelurk Queen Steak

Endurance: +6 (1h)

+7.2 HP/s
+50% 1.5
replaced
×1
Canned Broiled Scorchbeast Brain

Intelligence: +6 (30m)

+16 HP/s
+50% 3
replaced
×1
Canned Deathclaw Wellington

Strength: +6 (1h)

+7.2 HP/s
+50% 3
replaced
×1
Canned Mirelurk Queen Steak

Endurance: +4 (30m)

+3.6 HP/s
+30% 3
replaced
×1
Canned Meat Stew

Experience: +10% (1h)

+4.8 HP/s
+40% +15% 1
replaced
×1
Canned Radscorpion Steak

Fire resistance: +150 (30m)

+4.8 HP/s
+40% 3
replaced
×1
Canned Poached Angler

Max AP: +40 (30m)

+3.6 HP/s
+30% 3
replaced
×1
Canned Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +60 (90m)

+20 HP/s
+50% 3
replaced
×1
Canned Tasty Squirrel Stew

Experience: +20% (1h)

+4.8 HP/s
+40% +15% 3
replaced
×1
Chitlins Con Carne

Endurance: +4 (30m)

+3.6 HP/s
+30% 1
replaced
×1
Cooked Softshell Meat

Max AP: +40 (30m)

+3.6 HP/s
+30% 0.5
replaced
×1
Cranberry Meatball Grinder

Max Health: +80 (90m)

+20 HP/s
+50% 1
replaced
×1
Crispy Cave Cricket

Energy Resistance: +20 (30m)

+2 HP/s
+20% 0.5
replaced
×1
Deathclaw Egg Omelette

Health Regen: +0.25 (30m)

+3.6 HP/s
+30% 0.25
replaced
×1
Deathclaw Steak

Strength: +4 (30m)

+4.8 HP/s
+40% 1.5
replaced
×1
Deathclaw Wellington

Strength: +6 (1h)

+7.2 HP/s
+50% 1
replaced
×1
Dog Meat Steak

Endurance: +6 (1h)

+4.8 HP/s
+40% 1
replaced
×1
Fasnacht Sausage

Max Health: +80 (30m)

+2.4 HP/s
+40% 0.5
replaced
×1
Fish and Tatos

Experience: +10% (30m)

+1.6 HP/s
+20% 1
replaced
×1
Fried Deerskins

AP Regen: +6 (1h)

+3.6 HP/s
+30% 1
replaced
×1
Glowing Meat Steak

Damage: +80% (30m)

+3.6 HP/s
+30% 1.5
replaced
×1
Grilled Hermit Crab

Endurance: +2 (30m)

+2.4 HP/s
+20% 1
replaced
×1
Grilled Radhog Chops

Endurance: +6 (15m)

+3.6 HP/s
+30% 1
replaced
×1
Grilled Radroach

Endurance: +2 (30m)

+2 HP/s
+20% 0.25
replaced
×1
Gulper Stuffed Foot

Strength: +4 (1h)

+2.4 HP/s
+30% 1
replaced
×1
Headhunter's Headcheese

Physical Resistance: +20 (30m)

+16 HP/s
+20% -5% 1
replaced
×1
Hotdog

Max Health: +60 (30m)

+2.4 HP/s
+30% 1
replaced
×1
Iguana Soup

Luck: +6 (1h)

+4.8 HP/s
+40% +15% 0.5
replaced
×1
Jellied Fish

Intelligence: +8 (1h)

+1.6 HP/s
+20% 1
replaced
×1
Light Mutant Hound Chops

Damage: +40% (30m)

+2 HP/s
+20% 1
replaced
×1
Light Mutton Chops

Damage: +40% (30m)

+2 HP/s
+30% 1.5
replaced
×1
Light Yao Guai Ribs

Damage: +40% (30m)

+2 HP/s
+20% 1.5
replaced
×1
Megasloth Tenderloin

Energy Resistance: +70 (1h)

+7.2 HP/s
+50% 1
replaced
×1
Mirelurk Boil

Physical Resistance: +20 (30m)

+16 HP/s
+20% -5% 1
replaced
×1
Mirelurk Egg Omelette

AP Regen: +4 (30m)

+2 HP/s
+20% 0.25
replaced
×1
Mirelurk Jerky

Physical Resistance: +30 (1h)

+4.8 HP/s
+40% 1
replaced
×1
Mirelurk Queen Steak

Endurance: +4 (30m)

+3.6 HP/s
+30% 1.5
replaced
×1
Mole Rat Jerky

Strength: +2 (30m)

+2 HP/s
+20% 0.5
replaced
×1
Mole Rat Chunks

Strength: +2 (30m)

+2 HP/s
+20% 0.5
replaced
×1
Mutant Hound Chops

Damage: +80% (30m)

+3.6 HP/s
+30% 1
replaced
×1
Mutt Chops

Endurance: +4 (30m)

+3.6 HP/s
+30% 1
replaced
×1
Mutton Chops

Damage: +80% (30m)

+3.6 HP/s
+30% 1.5
replaced
×1
Mystery Meat Pie

Carry Weight: +40 (30m), Endurance: +6 (30m)

+4.8 HP/s
+30% 1
replaced
×1
Nuka-Bottle Dog

Max Health: +60 (30m)

+2.4 HP/s
+30% 1
replaced
×1
Nuka-Dog

Max Health: +60 (30m)

+2.4 HP/s
+30% 1
×1
Pemmican

Endurance: +6 (1h)

+3.6 HP/s
+40% 0.1
replaced
×1
Poached Angler

Max AP: +40 (30m)

+3.6 HP/s
+30% 0.5
×1
Pothole Potpie

Physical Resistance: +20 (30m)

+2.4 HP/s
+20% +15% 1
replaced
×1
Radhog Burnt Ends

AP Regen: +20 (1h)

+20 HP/s
+69% 1.5
×1
Radscorpion Fillet

Energy Resistance: +70 (1h)

+7.2 HP/s
+50% 1
replaced
×1
Radscorpion Kebab

Energy Resistance: +70 (1h)

+7.2 HP/s
+50% 1
replaced
×1
Radscorpion Steak

Fire resistance: +150 (30m)

+4.8 HP/s
+40% 1.5
×1
Radstag Redemption

Physical Resistance: +20 (30m)

+16 HP/s
+20% -5% 1
replaced
×1
Radstag Stew

Energy Resistance: +70 (1h)

+4.8 HP/s
+40% +15% 1
replaced
×1
Restorative Venison and Tato Stew

Health Regen: +0.25 (30m)

+20% +15% 0.5
×1
Ribeye Steak

Carry Weight: +40 (30m)

+3.6 HP/s
+30% 1
×1
Roast Megasloth

Energy Resistance: +50 (30m)

+4.8 HP/s
+30% 1.5
×1
Roasted Scorchbeast Heart

Endurance: +6 (30m)

+16 HP/s
+50% 1.5
replaced
×1
Scorchbeast Mixed Meat Stew

Endurance: +4 (1h), Intelligence: +2 (1h), Agility: +2 (1h), Luck: +2 (1h)

+20 HP/s
+69% +42% 1
×1
Scorchbeast Steak

Physical Resistance: +30 (30m)

+16 HP/s
+50% 1.5
replaced
×1
Spiked Venison and Tato Stew

Damage: +30% (3m), Physical Resistance: +20 (30m)

+4.8 HP/s
+20% +15% 0.5
×1
Stingwing Filet

Strength: +4 (30m)

+3.6 HP/s
+30% 0.5
×1
Tasty Mutant Hound Stew

Damage: +170% (1h)

+4.8 HP/s
+40% +15% 1
replaced
×1
Tasty Mutton Meat Pie

Damage: +170% (1h)

+7.2 HP/s
+50% 1
replaced
×1
Tasty Squirrel Stew

Experience: +20% (1h)

+4.8 HP/s
+40% +15% 1
×1
Tasty Yao Guai Roast

Damage: +170% (1h)

+7.2 HP/s
+50% 1
replaced
×1
Yao Guai Ribs

Damage: +80% (30m)

+3.6 HP/s
+30% 1.5
×1
Carrot Soup

+15% +5 0.5
×1
Total effect
S
 
+4
E
 
+4
I
 
+2
A
 
+2
L
 
+7
HP
 
+60
AP
 
+40
AP Regen
 
+20
Carry Weight
 
+40
XP
 
+20%
 
+150
 
+50
 
+20
Damage
 
+30%
Health Regen
 
+0.25
Total weight 89.35
65 items fully replaced by later consumables

Weapons

Holy Fire
flamer
Juggernaut's
Pyro-Technician's
Resilient
Pyromaniac's
lvl 50
76.44
339.3/3s
Fire Rate
91
shots per
10 sec
Automatic
Ammo
200Fuel
Range
0
46
93
100%70%
AP Cost
14 (5%) 19.9 shots before AP is depleted
27.45
1804.5
-12
-10%
Legendary effects
Juggernaut's
Damage Increases up to +100% as Health Increases
Pyro-Technician's
Fire Damage +0.2
Resilient
When Reloading, Gain +500 to All Resistances
Pyromaniac's
+50% Damage to Burning Targets
You and Teammates Hit by Your Flame Gain +30% Damage and +50 DR for 15 Seconds
Modifications
Napalm Tank
Weight: +30%
Fire Damage: +40%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +35%
Reload Speed: -25%
AP Cost: +15%
Sighted Transition: +15%
Swap
Red Terror
light-machine-gun
Quad
Pyro-Technician's
Swift
Pyromaniac's
lvl 50
67
36.66
66.3/3s
Fire Rate
110
shots per
10 sec
Automatic
Ammo
500Ultracite .308
Range
0
188
376
100%50%
AP Cost
14 (5%) 19.9 shots before AP is depleted
19.44
1954.5
Legendary effects
Quad
Ammo Capacity: +300%
Pyro-Technician's
Fire Damage +0.2
Swift
Reload Speed: +15%
Pyromaniac's
+50% Damage to Burning Targets
Fire Damage
Modifications
Prime .308 Receiver
Damage to Scorched +65%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Blue Ridge Branding Iron
shishkebab
Anti-armor
Pyro-Technician's
Defender's
Pyromaniac's
lvl 45
355
471.24
3645.18/3s
1386/10s
AP Cost
38 (14%) 7.3 shots before AP is depleted
3
1344
-2
Legendary effects
Anti-armor
Armor Penetration +50%
Pyro-Technician's
Fire Damage +0.2
Defender's
Chance to Automatically Block Attacks +40%
Pyromaniac's
+50% Damage to Burning Targets
Fire Damage
Modifications
Extra Flame Jets
Damage: -20%
Drill Fist
gauntlet
Juggernaut's
Pyro-Technician's
Defender's
Pyromaniac's
lvl 50
887
2328.48/8s
1635.48/4s
AP Cost
32 (12%) 8.7 shots before AP is depleted
6.6
1449.5
Legendary effects
Juggernaut's
Damage Increases up to +100% as Health Increases
Pyro-Technician's
Fire Damage +0.2
Defender's
Chance to Automatically Block Attacks +40%
Pyromaniac's
+50% Damage to Burning Targets
Fire Damage
Modifications
Sharp
Targets bleed. Better damage.
Cremator
Quad
Pyro-Technician's
Swift
Pyromaniac's
lvl 50
254.8
249.6/6s
Fire Rate
9
shots per
10 sec
Semi-Auto
Ammo
450Fuel
Range
0
90
180
100%50%
Blast Radius
3.6m
AP Cost
22 (8%) 12.6 shots before AP is depleted
28.5
2410
-21
Legendary effects
Quad
Ammo Capacity: +300%
Pyro-Technician's
Fire Damage +0.2
Swift
Reload Speed: +15%
Pyromaniac's
+50% Damage to Burning Targets
Modifications
Napalm Tank
Weight: +30%
Spread (hip-fire): +0.1
Damage: +40%
Copper Chloride (Blue)
Blue flames
Multi-Shot Barrel
attack-delay-sec: +60%
Weight: +30%
Recoil: +20%
Sighted Transition: +20%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -20%
AP Cost: +10%
Sighted Transition: +10%
Perfect Storm
10-mm-submachine-gun
Quad
Pyro-Technician's
Swift
Pyromaniac's
lvl 50
65
46.02
66.3/3s
Fire Rate
82
shots per
10 sec
Automatic
Ammo
15010mm
Range
0
60
120
100%50%
AP Cost
15 (5%) 18.5 shots before AP is depleted
7.65
906.5
Legendary effects
Quad
Ammo Capacity: +300%
Pyro-Technician's
Fire Damage +0.2
Swift
Reload Speed: +15%
Pyromaniac's
+50% Damage to Burning Targets
Fire Damage
Modifications
Refined Receiver
Weight: +40%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Spread (hip-fire): -25%
True Short Barrel
Weight: +15%
Spread (sighted): -15%
Precise Stock
Weight: +30%
Spread (hip-fire): -25%
Bash Damage: +25%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Prototype ABX03
plasma
Juggernaut's
Pyro-Technician's
Swift
Pyromaniac's
lvl 45
55
0
61.1
117/5s
Fire Rate
200
shots per
10 sec
Automatic
Ammo
90Plasma
Range
0
48
48
100%70%
AP Cost
18 (6%) 15.4 shots before AP is depleted
6.6
12800
+8
-32%
Legendary effects
Juggernaut's
Damage Increases up to +100% as Health Increases
Pyro-Technician's
Fire Damage +0.2
Swift
Reload Speed: +15%
Pyromaniac's
+50% Damage to Burning Targets
Sprays Burning Meadow Breeze
Flame-thrower conversion.
Modifications
Vicious Capacitor
Weight: +30%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Spread (hip-fire): -25%
Precise Stock
Weight: +55%
Spread (hip-fire): -25%
Bash Damage: +45%
Recoil: -15%
Sighted Transition: +10%
Long Night Vision Scope
Weight: +30%
Spread (sighted): -24%
Flatliner
gauss-rifle
Sniper's
Hitman's
Steadfast
Conductor's
lvl 45
118
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
242mm EC
Range
0
200
400
100%50%
AP Cost
44 (16%) 6.3 shots before AP is depleted
19.32
2678
-5
-55%
Legendary effects
Sniper's
+100% Damage to distant Targets
Hitman's
+25% Damage While Aiming
Steadfast
+50 Damage Resistance While Aiming
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Fully Charged Shots Deal 100% More Damage
Modifications
True Shielded Barrel
Range: +75%
Weight: +39%
Spread (hip-fire): +30%
Recoil: +24%
AP Cost: +30%
Sighted Transition: +9%
Spread (sighted): -15%
True Stock
Weight: +15%
Spread (sighted): -15%
Stinging Capacitors
Armor Penetration +25%
Suppressor
Silences weapon.
Long Night Vision Scope
Weight: +30%
Spread (sighted): -24%
Quad Tactical Gauss Shotgun
Quad
Vital
Swift
Stabilizer's
lvl 50
211
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
2002mm EC
Range
0
56
112
100%50%
AP Cost
26 (9%) 10.7 shots before AP is depleted
18.2
1593.75
Legendary effects
Quad
Ammo Capacity: +300%
Vital
Critical Damage Multiplier: +0.5
Swift
Reload Speed: +15%
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Modifications
Refined Receiver
Weight: +40%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Spread (hip-fire): -25%
Standard Barrel
Forceful Stock
Weight: +60%
Recoil: -30%
Bash Damage: +45%
Sighted Transition: +10%
Extended Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
No Muzzle
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Doctor's Orders
hunting-rifle
Sniper's
Hitman's
Steadfast
Pin-Pointer's
lvl 50
426
Fire Rate
3
shots per
10 sec
Bolt Action
Ammo
8.50
Range
0
171
343
100%50%
AP Cost
38 (14%) 7.3 shots before AP is depleted
15.63
543.2
Legendary effects
Sniper's
+100% Damage to distant Targets
Hitman's
+25% Damage While Aiming
Steadfast
+50 Damage Resistance While Aiming
Pin-Pointer's
Damage to Weak Point +20%
Attacks Against Weak Points Have a 30% Chance to Reset a Revive Effect Cooldown
Modifications
Precise .50 Receiver
Changes ammo type to .50 Caliber.
True Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): -15%
True Stock
Weight: +15%
Spread (sighted): -15%
Stinging Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Long Night Vision Scope
Weight: +30%
Spread (sighted): -24%
Throwables
Floater Flamer Grenade

Sets targets on fire

390
1336.4/4s
AP Cost20
Blast Radius7.9m
Molotov Cocktail

Ignites targets and the ground

68.9
432.9/9s
AP Cost50
Blast Radius7.1m
Nuka Grenade

Leaves lingering radiation at blast site

334
317
AP Cost20
Blast Radius10m
Nuka Quantum Grenade
1258
AP Cost20
Blast Radius11.1m
Plasma Grenade
390
390
AP Cost20
Blast Radius7.1m
Blast Mine

Sets targets ablaze; ground burns 15s

493
617.5/5s
AP Cost20
Blast Radius7.1m
Plasma Mine
390
390
AP Cost20
Blast Radius7.1m
Nuke Mine

Leaves a lingering radiation field

1112
317
AP Cost20
Blast Radius12.5m
Throwable

Armor Sets

Life Saving Deep Pocketed Brotherhood Recon Chest Piece
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Deep Pocketed
Carry Weight +20
lvl 50
195
42
22
16
37
22
AP Regen
 
+5
Carry Weight
 
+20
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Brotherhood Knight Suit
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Shielded Lining
Improved Strength and Endurance.
lvl 50
68
95
144
19
19
19
S
 
+4
E
 
+3
I
 
+3
Life Saving Deep Pocketed Brotherhood Recon Left Arm
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
94
22
11
9
19
11
AP Regen
 
+5
Carry Weight
 
+10
Life Saving Deep Pocketed Brotherhood Recon Right Arm
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 50
94
22
11
9
19
11
AP Regen
 
+5
Carry Weight
 
+10
Life Saving Deep Pocketed Brotherhood Recon Left Leg
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
76
18
9
7
15
9
AP Regen
 
+5
Carry Weight
 
+10
Life Saving Deep Pocketed Brotherhood Recon Right Leg
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
76
18
9
7
15
9
AP Regen
 
+5
Carry Weight
 
+10
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
603
 
217
 
206
 
67
 
124
 
81
S
 
+4
E
 
+3
I
 
+3
AP Regen
 
+25
Carry Weight
 
+180
Incoming Damage
 
x0.77
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (571 / 571)
Rads: -39
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
5
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 18
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
23
11
19
1
21
19
17
S.
P.
E.
C.
I.
A.
L.
Carry Weight
558
AP
278
HP
571
AP Regen
+45
XP
+83%
Resistances
753
366
206
67
274
81
0
Evasion Chance
0
Incoming Damage
x0.77
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