Vargala Svett
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Your Bullet Storm stack limit is increased by 10.
Weapons spin up 60% faster.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
You do +20% ranged damage to far enemies.
+75% ranged damage when attacking the torso.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your explosives detonate with twice the radius.
You will never mutate from rads and RadAway will never cure mutations.
Take 45% less damage from explosions.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Increased Disease Resistance based on END.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Stimpaks restore more HP based on your INT.
Guns break 50% slower.
Stimpaks and RadAway heal 60% faster.
Increase energy damage based on your INT.
Big guns gain 30% accuracy. Double in Power Armor.
Energy weapon ammo weighs 90% less.
Your ranged weapons do +12% weak spot damage.
You do +20% ranged damage to close enemies.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Legendary perks
+300 Rad Resist, restore 6 Rads per second.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
+300 Rad Resist, restore 6 Rads per second.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
Effects (9)
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Chance to shock melee attackers. Small amount of damage done to player.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
-2 SPECIAL solo, +2 SPECIAL grouped
+5% DMG per kill while on a Kill Streak. Max HP -50.
INT +6, STR -3, END -3
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
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