Nuka Knight Paladin build
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More: Roleplay builds, Survival builds, Tank builds, Support builds
While equipping a melee weapon, reduce Incoming Stagger by 25%.
Block 25% more damage from your opponents' melee attacks.
Melee weapons deal +25% power attack damage. (No Power Tools)
20% of the damage dealt to a limb is applied to all limbs on your target.
Your melee weapons do +30% damage to crippled targets.
Melee weapons deal +50% limb damage. (No Power Tools)
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Gain Energy Resistance based on your PER.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Take 45% less damage from explosions.
Radiation now regenerates even more of your lost Health!
Increased Damage and Energy Resistance based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Increased Disease Resistance based on END.
Increased Max AP based on END while not diseased.
Gain Radiation Resistance based on your END.
Each attack makes your target take increased damage.
Your stimpaks now also heal nearby teammates for their full strength.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Positive mutation effects are +25% stronger if teammates are mutated too.
Players you revive have +25% damage for 2 min.
Players you revive are fully healed.
Players you revive have +18 Action Point regen for 1 minute.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Regenerate HP while on a team based on your CHA.
Run 20% faster when part of a team.
Fusion Core duration is now doubled.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Increase fire damage based on your INT.
Melee weapons break 80% slower.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Action Points regenerate 45% faster.
Your Action Points regenerate faster when not over encumbered.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+300 Rad Resist, restore 6 Rads per second.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
+300 Rad Resist, restore 6 Rads per second.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
Effects (9)
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Chance to shock melee attackers. Small amount of damage done to player.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
-2 SPECIAL solo, +2 SPECIAL grouped
+5% DMG per kill while on a Kill Streak. Max HP -50.
INT +6, STR -3, END -3
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.