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Level 300+
s9
p2
e5
c5
i5
a8
l7

Human Walker
Fallout 76
Full Health Layz
build
Published · Updated

Mostlz inspired bz MrWestTek (https://www.youtube.com/watch?v=P_2iF2r9IPw)

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Leveling builds, Tank builds

lvl
300+
Reference Mr WestTek

The skills are oriented on a MrWestTek video here: https://www.youtube.com/watch?v=P_2iF2r9IPw so look about that one if you want a more consistent build. I build around it in lazy manner

S
10
+5
1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
10
+5
3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

E
6
+5
3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Hardy
lvl
27

Take 45% less damage from explosions.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

C
4
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
6
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

A
10
+5
3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

2
Modern Renegade
lvl
18

Small guns gain +20% hip fire accuracy and +50% limb damage.

L
10
+5
1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

add effects
9 mutations, 0 addictions

Consumables (7)

Blackberry Honey Crisp

Max AP: +12 (25s), AP Regen: +12.5 (90m)

+9 HP/s
+50% 0.25
×1
Blight Soup

Crit Damage: +1.25 (30m)

+3 HP/s
+25% +15% 0.5
×1
Brain Bombs

Max AP: +12 (25s), Intelligence: +7.5 (90m)

+9 HP/s
+63% 0.5
×1
Cranberry Relish

Experience: +25% (1h), Max AP: +8 (25s)

+6 HP/s
+50% 1
×1
Overdrive

+30% All Crit Damage (3m), +15% Damage (3m)

-3% -3% 0.25
×1
Live & Love 4

+10% AP Regen When in a Team (30m)

0.01
×1
Bobblehead: Small Guns

+20% BALLISTIC DMG (1h)

0.01
×1
Total effect
I
 
+7.5
AP
 
+32
AP Regen
 
+22.5
XP
 
+25%
Damage
 
+15%
Crit Damage
 
+1.55
Total weight 2.52

Weapons

Ticket to Revenge
railway
Furious
Explosive
V.A.T.S. Optimized
Bully's
lvl 50
162
Fire Rate
45
shots per
10 sec
Automatic
Ammo
24Spike
Range
0
106
212
100%50%
AP Cost
14 (4%) 27.9 shots before AP is depleted
12.195
1055.7
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Bully's
+25% Damage per Crippled Limb Your Target Has
+3% Armor Penetration per Onslaught stack
Modifications
Automatic Piston Receiver
Speed: -0.5
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Recoil: +35%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Standard Stock
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Western Spirit
lever-action-rifle
Furious
Vital
V.A.T.S. Optimized
Fracturer's
lvl 45
246
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
6.45
Range
0
158
316
100%50%
AP Cost
17 (4%) 23 shots before AP is depleted
11.58
1705.05
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Grants Gunslinger Master
Modifications
Vicious Receiver
Weight: +30%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Spread (hip-fire): -25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Compensator
Range: -6%
Weight: +10%
Glow Sights
Weight: +5%
AP Cost: -20%
Salt of the Earth
double-barrel-shotgun
Furious
Vital
Swift
Conductor's
lvl 45
716
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
2Shell
Range
0
34
67
100%50%
AP Cost
44 (11%) 8.9 shots before AP is depleted
10.8
1220
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Swift
Reload Speed: +15%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Fires Both Barrels at Once
Modifications
Steadfast Receiver
attack-delay-sec: -25%
Weight: +30%
Spread (hip-fire): -25%
Aligned Short Barrel
Weight: +15%
AP Cost: -10%
Precise Stock
Weight: +30%
Spread (hip-fire): -25%
Bash Damage: +25%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Final Word
50-cal-machine-gun
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 45
96
Fire Rate
105
shots per
10 sec
Automatic
Ammo
250Ultracite .50
Range
0
110
219
100%50%
AP Cost
11 (3%) 35.5 shots before AP is depleted
27.9
2073.75
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Gain 1 Bullet Storm Stack on Kill
Modifications
Prime Receiver
Damage to Scorched +65%
Heavy Barrel
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Red Terror
light-machine-gun
Furious
Vital
Swift
Conductor's
lvl 50
41
32.43
58.65/3s
Fire Rate
122
shots per
10 sec
Automatic
Ammo
100.308
Range
0
123
246
100%50%
AP Cost
14 (4%) 27.9 shots before AP is depleted
12.8
1815
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Swift
Reload Speed: +15%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Fire Damage
Modifications
Critical .308 Receiver
Range: +10%
Weight: +25%
Recoil: +10%
Damage: +15%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Standard Barrel
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Perforating Magazine
Armor Penetration +25%
No Muzzle
Whacker Smacker
super-sledge
Furious
Rapid
Barbarian
Charged
lvl 50
1094
AP Cost
52 (13%) 7.5 shots before AP is depleted
29
794.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +40%
Barbarian
+ STR per kill while on a Kill Streak (Max 10).
Charged
Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3)
+5% Power Attack Damage per Onslaught Stack
Modifications
Heavy Rocket
Superior damage
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Mutant's Brotherhood Recon Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
No Misc
lvl 40
94
34
18
13
30
18
Refrigerated Backpack
Refrigerated
-0.5% Food Spoilage Rate. Does not stack with Good with Salt Perk
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+5
Shielded Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+2
I
 
+5
L
 
+3
Mutant's Brotherhood Recon Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
No Misc
lvl 40
46
18
9
7
15
9
Mutant's Brotherhood Recon Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
No Misc
lvl 40
46
18
9
7
15
9
Mutant's Ultra-Light Brotherhood Recon Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
76
18
9
7
15
9
Mutant's Ultra-Light Brotherhood Recon Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
76
18
9
7
15
9
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
185
 
172
 
262
 
221
 
227
 
361
E
 
+2
I
 
+5
L
 
+3
Carry Weight
 
+5
Incoming Damage
 
x0.848
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (471.5 / 472)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 10
Character stats
16
23
16
7
33
23
21
S.
P.
E.
C.
I.
A.
L.
Carry Weight
260
AP
391
HP
472
AP Regen
+22.5
XP
+134%
Resistances
550
387
227
172
221
185
0
Evasion Chance
0
Incoming Damage
x0.848
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