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Level 300+
s15
p2
e5
c1
i15
a5
l13

PA Heavy Guns
Fallout 76
PA heavy Guns
build
Published

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More: Budget builds

lvl
300+
S
15
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Tightly Wound
lvl
40

Weapons spin up 60% faster.

1
Sturdy Frame
lvl
13

You are 25% harder to stagger.

P
2
+5
2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

E
5
3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Aquaboy
lvl
26

You no longer take Rad damage from swimming and can breathe underwater.

C
1
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
15
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Power User
lvl
50

Fusion Core duration is now doubled.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

3
Gunsmith
lvl
11

Guns break 50% slower.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
5
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Gun Runner
lvl
4

Your running speed is increased by 10% when you have a ranged weapon equipped.

L
13
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Luck of the Draw
lvl
14

Chance your weapon will greatly repair itself when hitting an enemy.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Electric Absorption
lvl
50

20% chance energy damage will recharge your power armor's fusion core and restore health.

Power Armor Reboot
lvl
50

Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Power Sprinter
lvl
50

While in Power Armor, Sprinting consumes 50% fewer Action Points.

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
10 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (292.5 / 293)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Character stats
14
7
5
1
20
14
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
240
AP
188
HP
293
XP
+60%
Resistances
50
50
0
0
0
0
0
Evasion Chance
0
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