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More: Endgame builds, Exploration builds, Mule builds, Survival builds, Tank builds
Gain more carry weight based on your STR.
+30% movement speed while wearing Power Armor.
Sprinting in Power Armor consumes no extra Fusion Core energy.
Gain 3% damage per 30 ammo spent. 10 max stacks.
Focus fire to gain +2% accuracy and damage per shot.
Gain Night Vision while sneaking.
Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m.
You deal 20% more damage per crippled limb your target has.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
Gain Limb Damage Reduction based on your END.
Gain more max HP per point in END.
Armor provides 15% more protection. Double if wearing a matching set.
Gain +40 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.
Gain improved Health regen between the hours of 6:00 a.m. and 6:00 p.m.
Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
Gain 7 CHA when bartering at non-player vendors.
Gain more XP while on a team based on your CHA.
Run 20% faster when part of a team.
You can Fast Travel while over encumbered at an increased cost.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Your crafted Power Armor now has improved durability and costs fewer materials.
Fusion Core duration is now doubled.
Your Power Armor breaks 60% slower and is cheaper to repair.
You can repair armor and Power Armor to 130% of normal maximum condition.
Action Points regenerate 45% faster.
Produce 80% more rounds when crafting ammunition.
Your Action Points regenerate faster when not over encumbered.
Gain +10% damage per kill while on a Kill Streak (Max 10).
The power of Glow makes your AP regenerate 45% faster.
You now sprint 20% faster when your Glow is high.
When you craft anything, there is a 30% chance you'll get double results!
Heavy guns gain a 12% stagger chance and +75% limb damage.
24% chance to instantly reload your entire magazine when empty.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Produce 150% more rounds when crafting ammunition.
20% chance energy damage will recharge your power armor's fusion core and restore health.
While in Power Armor, Sprinting consumes 50% fewer Action Points.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Produce 150% more rounds when crafting ammunition.
20% chance energy damage will recharge your power armor's fusion core and restore health.
While in Power Armor, Sprinting consumes 50% fewer Action Points.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
Effects (6)
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Chance to shock melee attackers. Small amount of damage done to player.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Health Regeneration +300%. Chem Effects -55%.
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec
Sets targets on fire