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Level 300+
s10
p3
e3
c15
i15
a6
l4

Ghoul Craft/Sell/Mule
Fallout 76
Ghoul Quad ULR Mule
build
by @sec
Published · Updated

Just a build for my ghoul mule, does decent damage and can carry a lot...

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Crafting builds, Endgame builds, Leveling builds, Magic builds, Mule builds

lvl
300+
S
10
+5
2
Arms of Steel

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

lvl
70
1
Arms Keeper

Your weapons weigh 50% less.

lvl
28
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
1
Pack Rat

The weight of all junk items is reduced by 50%.

lvl
7
2
Ordnance Express

Explosives weigh 90% less.

lvl
31
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
P
3
+5
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
1
Green Thumb

Reap twice as much when harvesting flora.

lvl
4
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
E
3
+5
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Thru-hiker

Food and drink weights are reduced by 45%.

lvl
7
1
Ironclad

Armor provides 15% more protection. Double if wearing a matching set.

lvl
30
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
15
3
Party Boy

The positive effects of pre-war alcohol are tripled.

lvl
24
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
2
Magnetic Personality

Gain 2 Charisma for each teammate, excluding yourself.

lvl
13
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
1
Hard Bargain

Gain 7 CHA when bartering at non-player vendors.

lvl
7
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
1
Moral Support

When on a team, you become feral 50% slower.

lvl
70
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
I
15
2
Science!

Increase energy damage based on your INT.

lvl
20
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
Chemist

You get double the quantity when you craft chems!

lvl
34
3
Weapon Artisan

You can repair any weapon to 200% of normal maximum condition.

lvl
40
2
Contractor

Crafting workshop items now costs 50% fewer materials.

lvl
18
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
A
6
+5
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
1
Goat Legs

Take no damage from falling.

lvl
32
2
Gunslinger

Your ranged weapons do +9% weak spot damage.

lvl
2
L
4
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Super Duper

When you craft anything, there is a 30% chance you'll get double results!

lvl
50
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (8)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Marsupial

Carry weight +20, +jump height, INT -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Quad Scattered Ultracite Laser Rifle
Quad
Explosive
Strength
Pyromaniac's
lvl 50
296
80.768
151.44/3s
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
63Cell
Range
0
106
213
100%50%
AP Cost
37 (13%) 7.6 shots before AP is depleted
8.07
1948.5
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Strength
Strength +3
Pyromaniac's
+50% Damage to Burning Targets
Modifications
Tuned Beta Wave Tuner
Speed: +25%
Weight: +25%
Energy Damage: -40%
Aligned Sniper Barrel
Range: +75%
Weight: +69%
Spread (hip-fire): +130%
Recoil: +24%
AP Cost: +75%
Sighted Transition: +24%
Speed: -40%
Ammo Capacity: -50%
Spread (sighted): -20%
Energy Damage: +35%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Beam Splitter
Fires 4 additional beams with each shot.
Long Scope
Weight: +15%
Spread (sighted): -24%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Heavyweight Dense Secret Service Chest Piece
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Weight: +30%
Physical Resistance: +65%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 40
125
55
30
9
9
9
S
 
+2
Carry Weight
 
+30
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Resistant Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Resistant Lining
Improved Strength, Perception and Endurance.
lvl 50
19
29
29
47
95
95
S
 
+4
E
 
+3
I
 
+3
Heavyweight Deep Pocketed Secret Service Left Arm
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
S
 
+2
Carry Weight
 
+40
Heavyweight Deep Pocketed Secret Service Right Arm
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
S
 
+2
Carry Weight
 
+40
Heavyweight Deep Pocketed Secret Service Left Leg
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
S
 
+2
Carry Weight
 
+40
Heavyweight Deep Pocketed Secret Service Right Leg
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
S
 
+2
Carry Weight
 
+40
Armor stats
Set:
Secret Service
full (5 / 5)
 
388
 
192
 
119
 
76
 
124
 
124
S
 
+14
E
 
+3
I
 
+3
Carry Weight
 
+310
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (493.5 / 494)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
18 / 18
Bullet Storm
10 / 10
Character stats
35
19
19
27
35
22
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
728
AP
280
HP
494
XP
+129%
Resistances
388
192
119
76
124
124
0
Evasion Chance
0
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