Ghoul Craft/Sell/Mule
Just a build for my ghoul mule, does decent damage and can carry a lot...
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More: Crafting builds, Endgame builds, Leveling builds, Magic builds, Mule builds
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Your weapons weigh 50% less.
Ballistic weapon ammo weighs 90% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
The weight of all junk items is reduced by 50%.
Explosives weigh 90% less.
Gain more carry weight based on your STR.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Reap twice as much when harvesting flora.
Gain more VATS accuracy based on your PER.
Gain more max HP per point in END.
Food and drink weights are reduced by 45%.
Armor provides 15% more protection. Double if wearing a matching set.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
The positive effects of pre-war alcohol are tripled.
Gain more XP while on a team based on your CHA.
Gain 2 Charisma for each teammate, excluding yourself.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can Fast Travel while over encumbered at an increased cost.
Gain 7 CHA when bartering at non-player vendors.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
When on a team, you become feral 50% slower.
Run 20% faster when part of a team.
Increase energy damage based on your INT.
Obtain more components when you scrap weapons and armor.
Increase fire damage based on your INT.
Energy weapon ammo weighs 90% less.
You get double the quantity when you craft chems!
You can repair any weapon to 200% of normal maximum condition.
Crafting workshop items now costs 50% fewer materials.
Food in your inventory will spoil 90% slower.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Take no damage from falling.
Your ranged weapons do +9% weak spot damage.
The negative effects of your mutations are reduced by 75%.
When you craft anything, there is a 30% chance you'll get double results!
Gain a chance to Deflect ranged attacks based on LCK.
Weak point damage is increased by 15%.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (8)
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Carry weight +20, +jump height, INT -4
-2 SPECIAL solo, +2 SPECIAL grouped
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
+5% DMG per kill while on a Kill Streak.
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
Build several and switch between them to compare stats.