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Level 300+
s10
p3
e3
c15
i15
a6
l4

Ghoul Craft/Sell/Mule
Fallout 76
Ghoul Quad ULR Mule
build
by @sec
Published · Updated

Just a build for my ghoul mule, does decent damage and can carry a lot...

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Crafting builds, Endgame builds, Leveling builds, Magic builds, Mule builds

lvl
300+
S
10
+5
2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

1
Pack Rat
lvl
7

The weight of all junk items is reduced by 50%.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
3
+5
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

E
3
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Thru-hiker
lvl
7

Food and drink weights are reduced by 45%.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
15
3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

I
15
2
Science!
lvl
20

Increase energy damage based on your INT.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

1
Chemist
lvl
34

You get double the quantity when you craft chems!

3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

2
Contractor
lvl
18

Crafting workshop items now costs 50% fewer materials.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

A
6
+5
3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Goat Legs
lvl
32

Take no damage from falling.

2
Gunslinger
lvl
2

Your ranged weapons do +9% weak spot damage.

L
4
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Super Duper
lvl
50

When you craft anything, there is a 30% chance you'll get double results!

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (8)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Marsupial

Carry weight +20, +jump height, INT -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

+ effects
8 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (493.5 / 494)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Kill Streak
10 / 10
Onslaught
18 / 18
Bullet Storm
10 / 10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
35
19
19
27
35
22
15
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
728
AP
280
HP
494
XP
+129%
Resistances
388
192
119
76
124
124
0
Evasion Chance
0

Weapons

Ultracite Laser
Quad
Explosive
Strength
Pyromaniac's
lvl 50
268
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
26Cell
Range
0
1845
3689
100%50%
AP Cost
46 (16%) 6.1 shots before AP is depleted
13.958
107940.643
-75%
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Strength
Strength +3
Pyromaniac's
When a Combat Target is Burning, Deal +50% Bonus Damage
Modifications
Tuned Beta Wave Tuner
Speed: +25%
Weight: +25%
Aligned Sniper Barrel
Range: +75%
Weight: +69%
Spread (hip-fire): +130%
Recoil: +24%
AP Cost: +75%
Sighted Transition: +24%
Speed: -40%
Ammo Capacity: -50%
Spread (sighted): -20%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Beam Splitter
Fires 4 additional beams with each shot.
Long Scope
Weight: +15%
Spread (sighted): -24%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
388
 
192
 
119
 
76
 
124
 
124
S
 
+14
E
 
+3
I
 
+3
Carry Weight
 
+310
Incoming Damage
 
 when lgnd equipped armor count heavyweight = 1
Incoming Damage
 
 when lgnd equipped armor count heavyweight = 2
Incoming Damage
 
 when lgnd equipped armor count heavyweight = 3
Incoming Damage
 
 when lgnd equipped armor count heavyweight = 4
Incoming Damage
 
 when lgnd equipped armor count heavyweight = 5
Set:
Secret Service
full (5 / 5)
Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Resistant Lining
Improved Strength, Perception and Endurance.
lvl 50
19
29
29
47
95
95
S
 
+4
E
 
+3
I
 
+3
Secret Service Chest Piece
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Weight: +30%
Physical Resistance: +65%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 40
125
55
30
9
9
9
S
 
+2
Carry Weight
 
+30
Secret Service Left Arm
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
S
 
+2
Carry Weight
 
+40
Secret Service Right Arm
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
S
 
+2
Carry Weight
 
+40
Secret Service Left Leg
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
S
 
+2
Carry Weight
 
+40
Secret Service Right Leg
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
S
 
+2
Carry Weight
 
+40

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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