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Level 300+
s10
p10
e8
c3
i8
a9
l8

G E.AR OS BS ULR
Fallout 76
ghoul bulletstorm splitter Ultracite Laser. VATS and some cripple and onslaught
build
by @sec
Published · Updated

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lvl
300+
S
10
+5
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
2
Easy Target

+50% ranged damage to crippled targets.

lvl
5
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
P
10
+5
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
1
Eye of the Hunter

Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.

lvl
85
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
E
8
+5
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Thick Skin

You take 10% less damage from Ballistic attacks. (No Power Armor)

lvl
60
C
3
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
8
3
Gunsmith

Guns break 50% slower.

lvl
11
2
Science!

Increase energy damage based on your INT.

lvl
20
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
A
9
+5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
1
Guerrilla

You do +10% ranged damage to close enemies.

lvl
5
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
1
Action Boy

Action Points regenerate 15% faster.

lvl
2
L
8
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50

Effects (18)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Psycho Addiction

Strength -1, DR -10

Overdrive Addiction

Strength -1, Agility -1

Mentats Addiction

Charisma -1

Med-X Addiction

Agility -1, DR -10

Fury Addiction

Strength -1, Perception -1

Formula P Addiction

Charisma -2, Luck -2

Alcohol Addiction

Charisma -1, Agility -1

Buffout Addiction

Strength -1, Endurance -1

Calmex Addiction

Perception -2, Agility -2

Daddy-O Addiction

Perception -1, Intelligence -1

Daytripper Addiction

Charisma -1, Luck -1

add effects
7 mutations, 11 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Quad Scattered Ultracite Laser Rifle
Quad
Explosive
Durability
Polished
lvl 50
117
32
60/3s
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
63Cell
Range
0
106
213
100%50%
AP Cost
37 (12%) 8.4 shots before AP is depleted
8.07
1948.5
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Durability
Weapons break 50% slower
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Tuned Beta Wave Tuner
Speed: +25%
Weight: +25%
Energy Damage: -40%
Aligned Sniper Barrel
Range: +75%
Weight: +69%
Spread (hip-fire): +130%
Recoil: +24%
AP Cost: +75%
Sighted Transition: +24%
Speed: -40%
Ammo Capacity: -50%
Spread (sighted): -20%
Energy Damage: +35%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Beam Splitter
Fires 4 additional beams with each shot.
Long Scope
Weight: +15%
Spread (sighted): -24%
Swap
Quad Tactical Tesla Shotgun
Quad
Crippling
Intelligence
Fracturer's
lvl 50
212
Fire Rate
15
shots per
10 sec
Semi-Auto
Ammo
53Cell
Range
0
46
186
100%50%
AP Cost
17 (5%) 18.2 shots before AP is depleted
10.4
2097
-8
-5%
Legendary effects
Quad
Ammo Capacity: +300%
Crippling
Limb Damage +50%
Intelligence
Intelligence +3
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Fires an electrical discharge that arcs between targets.
Modifications
Charging Shotgun Barrel
Hold fire to charge, releases shotgun blast.
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Dense Brotherhood Recon Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 40
155
34
18
13
30
18
AP Regen
 
+5
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Vault 94 Jumpsuit
Vault Style
Endurance +2, Intelligence +5, Luck +3
Standard Lining
lvl 1
12
12
12
12
12
12
E
 
+2
I
 
+5
L
 
+3
Lucid Strengthened Brotherhood Recon Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 40
76
18
9
7
15
9
AP Regen
 
+5
AP
 
+20
Lucid Strengthened Brotherhood Recon Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 40
76
18
9
7
15
9
AP Regen
 
+5
AP
 
+20
Lucid Strengthened Brotherhood Recon Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 40
76
18
9
7
15
9
AP
 
+20
Lucid Strengthened Brotherhood Recon Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 40
76
18
9
7
15
9
AP
 
+20
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
471
 
118
 
66
 
53
 
102
 
66
E
 
+2
I
 
+5
L
 
+3
AP Regen
 
+15
AP
 
+80
Carry Weight
 
+10
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (493.5 / 494)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
11
Mutations
7
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Character stats
14
19
19
1
26
17
16
S.
P.
E.
C.
I.
A.
L.
Carry Weight
255
AP
310
HP
494
AP Regen
+15
XP
+78%
Resistances
451
118
66
53
102
66
0
Evasion Chance
0
Incoming Damage
x0.734
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