Skip to content
Level 300+
s10
p10
e8
c3
i8
a9
l8

G E.AR OS BS ULR
Fallout 76
ghoul bulletstorm splitter Ultracite Laser. VATS and some cripple and onslaught
build
by @sec
Published · Updated

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
10
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is doubled.

2
Easy Target
lvl
5

+50% ranged damage to crippled targets.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
10
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

1
Eye of the Hunter
lvl
85

Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

E
8
+5
3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Thick Skin
lvl
60

You take 10% less damage from Ballistic attacks. (No Power Armor)

C
3
2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
8
3
Gunsmith
lvl
11

Guns break 50% slower.

2
Science!
lvl
20

Increase energy damage based on your INT.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

A
9
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

1
Guerrilla
lvl
5

You do +10% ranged damage to close enemies.

3
Modern Renegade
lvl
18

Small guns gain +30% hip fire accuracy and +75% limb damage.

1
Action Boy
lvl
2

Action Points regenerate 15% faster.

L
8
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Effects (18)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Psycho Addiction

Strength -1, DR -10

Overdrive Addiction

Strength -1, Agility -1

Mentats Addiction

Charisma -1

Med-X Addiction

Agility -1, DR -10

Fury Addiction

Strength -1, Perception -1

Formula P Addiction

Charisma -2, Luck -2

Alcohol Addiction

Charisma -1, Agility -1

Buffout Addiction

Strength -1, Endurance -1

Calmex Addiction

Perception -2, Agility -2

Daddy-O Addiction

Perception -1, Intelligence -1

Daytripper Addiction

Charisma -1, Luck -1

+ effects
7 mutations, 11 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (493.5 / 494)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
11
Mutations
7
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
14
19
19
1
26
17
16
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
255
AP
310
HP
494
AP Regen
+15
XP
+78%
Resistances
312
185
123
109
165
123
0
Evasion Chance
0

Weapons

Ultracite Laser
Quad
Explosive
Durability
Polished
Tesla
Quad
Crippling
Intelligence
Fracturer's
lvl 50
87
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
26Cell
Range
0
1845
3689
100%50%
AP Cost
46 (15%) 6.7 shots before AP is depleted
13.958
107940.643
-75%
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Durability
Weapons break 50% slower
Polished
The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)
Modifications
Tuned Beta Wave Tuner
Speed: +25%
Weight: +25%
Aligned Sniper Barrel
Range: +75%
Weight: +69%
Spread (hip-fire): +130%
Recoil: +24%
AP Cost: +75%
Sighted Transition: +24%
Speed: -40%
Ammo Capacity: -50%
Spread (sighted): -20%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Beam Splitter
Fires 4 additional beams with each shot.
Long Scope
Weight: +15%
Spread (sighted): -24%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
332
 
185
 
123
 
109
 
165
 
123
E
 
+2
I
 
+5
L
 
+3
AP Regen
 
+15
AP
 
+80
Carry Weight
 
+10
Incoming Damage
 
 when bounty lgnd armor lucid = 1
Incoming Damage
 
 when bounty lgnd armor lucid = 2
Incoming Damage
 
 when bounty lgnd armor lucid = 3
Incoming Damage
 
 when bounty lgnd armor lucid = 4
Incoming Damage
 
 when bounty lgnd armor lucid = 5
Set:
Brotherhood Recon
full (5 / 5)
Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Vault 94 Jumpsuit
Vault Style
Endurance +2, Intelligence +5, Luck +3
Standard Lining
lvl 1
12
12
12
12
12
12
E
 
+2
I
 
+5
L
 
+3
Brotherhood Recon Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Improved Damage Resistance. Superior Radiation Resistance and Energy Resistance.
Dense
Reduce Incoming Explosives Damage by 30%
lvl 40
108
39
21
15
35
21
AP Regen
 
+5
Brotherhood Recon Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 40
53
21
10
8
17
10
AP Regen
 
+5
AP
 
+20
Brotherhood Recon Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 40
53
21
10
8
17
10
AP Regen
 
+5
AP
 
+20
Brotherhood Recon Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 40
53
21
10
8
17
10
AP
 
+20
Brotherhood Recon Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 40
53
21
10
8
17
10
AP
 
+20

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
Share