Travelmug
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20% of the damage dealt to a limb is applied to all limbs on your target.
+75% ranged damage to crippled targets.
Your weapons weigh 50% less.
Weapons that fire 3 or more projectiles gain 30% range.
+10% damage to crippled targets per projectile your weapon fires.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your bleed effects have 35% more damage and 25% less duration.
+20% damage against bleeding targets.
Gain 50% of your bonus movement speed as reload speed.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Focus fire to gain +3% accuracy and damage per shot.
Gain more VATS accuracy based on your PER.
Your small guns have 45% better accuracy and spread.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 15% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
You gain increased benefits from being Well Fed or Hydrated.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Take 15% less damage from explosions.
The greater your Rads, the greater your Strength (max +5 STR)!
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Run 20% faster when part of a team.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Regenerate HP while on a team based on your CHA.
Stimpaks restore more HP based on your INT.
Your explosives do +60% damage.
While your Health is low, gain increased damage and AP regen.
Food in your inventory will spoil 90% slower.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Chance to Evade attacks based on AGI. (No Power Armor)
V.A.T.S. swaps targets on kill with +30% damage to your next target.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Gain a chance to Deflect ranged attacks based on LCK.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Bleeding enemies you kill have a chance to explode based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (13)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Teammates take 25% less damage. Player take 25% more damage.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Consumables (19)
Endurance: +7.5 (1h)
Intelligence: +7.5 (30m)
Max AP: +50 (30m)
Health Regen: +0.313 (30m)
Strength: +5 (30m)
Luck: +2.5 (30m)
Damage: +100% (30m)
AP Regen: +25 (1h)
Energy Resistance: +87.5 (1h)
Fire resistance: +187.5 (30m)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Agility: +7.5 (1h)
Perception: +7.5 (1h)
Movement Speed: +50% (1h)
Damage: +11% (3m), Strength: +1.35 (3m), Endurance: +1.35 (3m), Max Health: +29.25 (3m)
Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes.
Luck: +2 (5m)
+100% Ballistic Gun Crit Damage (30m)
+20% BALLISTIC DMG (1h)
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.