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Level 300+
s10
p4
e9
c9
i14
a3
l7

Revington Pain Train
Fallout 76
Pain Train/ChooChoo 4*
build
by Rev
Published · Updated

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More: AoE builds, Boss Killer builds, Close Range builds, Endgame builds, Melee builds

lvl
300+
S
10
+5
1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

1
Iron Fist
lvl
2

Your Fists deal more damage based on your DR.

3
Pain Train
lvl
41

Devastate and stagger enemies by sprinting into them with Power Armor.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Wound Salter
lvl
2

+30% damage against bleeding targets.

2
Slugger
lvl
2

Your melee weapons do +20% damage to crippled targets.

P
4
+5
2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
9
+5
3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

1
Rejuvenated
lvl
12

You gain increased benefits from being Well Fed or Hydrated.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

2
Bullet Shield
lvl
39

Gain 10% Deflect chance for 6 sec when firing a heavy gun.

C
9
2
Overly Generous
lvl
32

Rads increase your chance to inflict 50 Rads with melee attacks!

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

I
14
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

A
3
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
7
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Exploding Palm
lvl
50

20% chance for Fists Weapons to trigger an explosion on attack hits.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Cremator
Bloodied
Last Shot
Lucky Hit
Pyromaniac's
lvl 50
196
192/6s
Fire Rate
15
shots per
10 sec
Semi-Auto
Ammo
180Fuel
Range
0
90
180
100%50%
Blast Radius
7.2m
AP Cost
22 (13%) 7.6 shots before AP is depleted
24
2130
-11
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Last Shot
The last round in a magazine has a 25% chance to Deal +100% Damage
Lucky Hit
Critical Charge: +15
Pyromaniac's
+50% Damage to Burning Targets
Modifications
Napalm Tank
Weight: +30%
Spread (hip-fire): +0.1
Damage: +40%
Copper Chloride (Blue)
Blue flames
Standard Barrel
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -20%
AP Cost: +10%
Sighted Transition: +10%
Swap
Bloodied Flaming Plasma Cutter
Bloodied
Rapid
Strength
Icemen's
lvl 50
284
170.352
95
291.2/4s
AP Cost
39 (23%) 4.3 shots before AP is depleted
3.3
278.75
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +40%
Strength
Strength +3
Icemen's
Cryo Damage: +20%
Modifications
Flaming Blade
Damage: -40%
Weight: +10%
Fire Damage: +36%
Blue Ridge Branding Iron
shishkebab
Bloodied
Rapid
Strength
Icemen's
lvl 45
133
176.8
67
1367.6/3s
520/10s
AP Cost
38 (23%) 4.4 shots before AP is depleted
3
1344
-2
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +40%
Strength
Strength +3
Icemen's
Cryo Damage: +20%
Fire Damage
Modifications
Extra Flame Jets
Damage: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (475 / 475)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
16
9
15
9
14
3
12
S.
P.
E.
C.
I.
A.
L.
Carry Weight
230
AP
168
HP
475
XP
+42%
Resistances
61
61
0
35
35
35
0
Evasion Chance
0
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