Revington Pain Train
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More: AoE builds, Boss Killer builds, Close Range builds, Endgame builds, Melee builds
Your weapons weigh 50% less.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your Fists deal more damage based on your DR.
Devastate and stagger enemies by sprinting into them with Power Armor.
20% of the damage dealt to a limb is applied to all limbs on your target.
+30% damage against bleeding targets.
Your melee weapons do +20% damage to crippled targets.
Deal +10% damage for each impairment your target has.
Your explosives detonate with twice the radius.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Take 45% less damage from explosions.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 15% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
The greater your Rads, the greater your Strength (max +5 STR)!
You gain increased benefits from being Well Fed or Hydrated.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Gain 10% Deflect chance for 6 sec when firing a heavy gun.
Rads increase your chance to inflict 50 Rads with melee attacks!
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Energy weapon ammo weighs 90% less.
Your explosives do +60% damage.
Stimpaks restore more HP based on your INT.
Food in your inventory will spoil 90% slower.
While your Health is low, gain increased damage and AP regen.
Increase energy damage based on your INT.
Increase fire damage based on your INT.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Bleeding enemies you kill have a chance to explode based on your LCK.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
20% chance for Fists Weapons to trigger an explosion on attack hits.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
20% chance for Fists Weapons to trigger an explosion on attack hits.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.