Ghoul
just a lmg build
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Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
You are 50% harder to stagger.
Weights of all Chems (including Stimpaks) are reduced by 90%.
+75% ranged damage when attacking the torso.
You do +20% ranged damage to far enemies.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Gain Limb Damage Reduction based on your END.
Nuka-Cola drinks are now three times as beneficial.
Irradiated food and drink grant 300% more rads.
Armor provides 20% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Expend a small amount of Glow per hit to deal 15% bonus damage to targets.
The positive effects of pre-war alcohol are tripled.
Reduce your target's damage output by 30% for 2 seconds after you attack.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Big guns gain 30% accuracy. Double in Power Armor.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
Your ranged weapons do +6% weak spot damage.
You do +10% ranged damage to close enemies.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Gain Resistances based on your LCK and amount of junk held.
36% chance to instantly reload your entire magazine when empty.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (8)
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (18)
Endurance: +6 (1h)
+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)
Perception: +6 (1h)
Luck: +1, Strength: +3 (4m), Intelligence: -1 (4m), Max Health: +75 (4m)
Intelligence: +6 (30m)
Agility: +6 (1h)
Luck: +6 (30m)
Luck: +9 (3m), Strength: +9 (3m), Endurance: +9 (3m), Perception: -1 (3m)
Max AP: +40 (30m)
AP Regen: +20 (1h)
Health Regen: +0.5 (1h)
Max Health: +80 (90m)
+20% Heavy Gun Damage (1h)
+10% Damage to Humans (30m)
Energy Resistance: +70 (1h)
Fire resistance: +150 (30m)
Energy Resistance: +70 (1h)
Physical Resistance: +30 (30m)
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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