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Level 300+
s9
p6
e10
c9
i3
a10
l9

Ghoul
Fallout 76
Ghoul Heavy guns
build
Published

just a lmg build

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lvl
300+
S
9
+5
2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
6
+5
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
10
+5
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

2
Cola Nut
lvl
14

Nuka-Cola drinks are now three times as beneficial.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

2
Ironclad
lvl
30

Armor provides 20% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Thick Skin
lvl
60

You take 10% less damage from Ballistic attacks. (No Power Armor)

2
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 15% bonus damage to targets.

C
9
3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

I
3
+5
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

A
10
+5
2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Hyper Reflexes
lvl
100

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

1
Gunslinger
lvl
2

Your ranged weapons do +6% weak spot damage.

1
Guerrilla
lvl
5

You do +10% ranged damage to close enemies.

L
9
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (8)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

+ effects
8 mutations, 0 addictions

Consumables (18)

Pemmican

Endurance: +6 (1h)

+3.6 HP/s
+40% 0.01
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

-3% -3% 0.025
×1
Stingwing Stew

Perception: +6 (1h)

+4.8 HP/s
+40% +15% 0.1
×1
Vodka

Luck: +1, Strength: +3 (4m), Intelligence: -1 (4m), Max Health: +75 (4m)

+45% 0.1
replaced
×1
Broiled Scorchbeast Brain

Intelligence: +6 (30m)

+16 HP/s
+50% 0.15
×1
Squirrel On A Stick

Agility: +6 (1h)

+3.6 HP/s
+30% 0.025
×1
Charred Scorchbeast Liver

Luck: +6 (30m)

+16 HP/s
+50% 0.15
×1
Nuka-Cola Dark

Luck: +9 (3m), Strength: +9 (3m), Endurance: +9 (3m), Perception: -1 (3m)

+135% 0.1
×1
Canned Poached Angler

Max AP: +40 (30m)

+3.6 HP/s
+30% 0.3
×1
Radhog Burnt Ends

AP Regen: +20 (1h)

+20 HP/s
+69% 0.15
×1
Bloodbug Pepper Steak

Health Regen: +0.5 (1h)

+4.8 HP/s
+40% 0.05
×1
Cranberry Meatball Grinder

Max Health: +80 (90m)

+20 HP/s
+50% 0.1
×1
Bobblehead: Big Guns

+20% Heavy Gun Damage (1h)

0.01
×1
U.S. Covert Operations Manual 4

+10% Damage to Humans (30m)

0.01
×1
Megasloth Tenderloin

Energy Resistance: +70 (1h)

+7.2 HP/s
+50% 0.1
replaced
×1
Radscorpion Steak

Fire resistance: +150 (30m)

+4.8 HP/s
+40% 0.15
×1
Radscorpion Kebab

Energy Resistance: +70 (1h)

+7.2 HP/s
+50% 0.1
×1
Scorchbeast Steak

Physical Resistance: +30 (30m)

+16 HP/s
+50% 0.15
×1
Total effect
S
 
+12
P
 
+5
E
 
+18
I
 
+6
A
 
+6
L
 
+21
HP
 
+145
AP
 
+40
AP Regen
 
+20
 
+150
 
+70
 
+30
Damage
 
+25%
Health Regen
 
+0.5
Total weight 1.79
2 items fully replaced by later consumables

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (983.333 / 983)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
8
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 11
Bullet Storm
20 / 20
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
36
+12
24
+5
59
+18
14
18
+6
30
+6
35
+21
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
380
AP
388
+40
HP
983
+145
AP Regen
+20
+20
XP
+54%
Resistances
472
+30
414
+70
138
35
185
+150
35
0
Evasion Chance
0.34
Incoming Damage
x1.075

Weapons

Juggernaut's Muzzled Light Machine Gun
Juggernaut's
Rapid
Endurance
Stabilizer's
Juggernaut's Prime Light Machine Gun
Juggernaut's
Rapid
Swift
Pin-Pointer's
lvl 50
120
Fire Rate
190
shots per
10 sec
Automatic
Ammo
200.45
Range
0
87
175
100%50%
AP Cost
10 (3%) 38.8 shots before AP is depleted
13.2
1815
Legendary effects
Juggernaut's
Damage Increases up to +100% as Health Increases
Rapid
Speed: +25%
Endurance
Endurance +3
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Modifications
Standard .45 Receiver
Speed: +30%
Damage: -25%
Range: -10%
Weight: -10%
Recoil: -10%
Standard Barrel
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
392
 
194
 
138
 
35
 
35
 
35
E
 
+14
P
 
+3
S
 
+3
Carry Weight
 
+30
HP
 
+40
Incoming Damage
 
x0.86
Set:
Secret Service
full (5 / 5)
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Shielded Secret Service Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+4
P
 
+3
S
 
+3
Assassin's Dense Secret Service Chest Piece
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 40
125
55
30
9
9
9
E
 
+2
Assassin's Stablized Secret Service Left Arm
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Stabilized
Scope Stability +0.15
lvl 40
61
27
15
5
5
5
E
 
+2
Assassin's Stablized Secret Service Right Arm
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Stabilized
Scope Stability +0.15
lvl 40
61
27
15
5
5
5
E
 
+2
Assassin's Deep Pocketed Secret Service Left Leg
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
E
 
+2
HP
 
+20
Carry Weight
 
+10
Assassin's Deep Pocketed Secret Service Right Leg
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
E
 
+2
HP
 
+20
Carry Weight
 
+10

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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