Shotghoul Daily Driver
This build can raid, can daily, can solo most stuff. And the cold shoulder makes the snake a breeze. Still need to use reflective PA or some trick for ENO but explosive cold shoulder will even hold drill with ease. Shotguns have finally come into their own! Thanks Todd!!
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Ballistic weapon ammo weighs 90% less.
+75% ranged damage to crippled targets.
Weapons that fire 3 or more projectiles gain 30% range.
20% of the damage dealt to a limb is applied to all limbs on your target.
+10% damage to crippled targets per projectile your weapon fires.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your bleed effects have 35% more damage and 25% less duration.
Gain 50% of your bonus movement speed as reload speed.
Your explosives detonate with twice the radius.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your small guns have 45% better accuracy and spread.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Irradiated food and drink grant 300% more rads.
Each attack makes your target take increased damage.
When on a team, you become feral 50% slower.
Regenerate HP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Increase cryo damage based on your INT.
Food in your inventory will spoil 90% slower.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Your explosives do +60% damage.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your small guns gain a 15% stagger chance and +75% limb damage.
Small guns gain +30% hip fire accuracy and +75% limb damage.
+1% reload speed per Onslaught stack, +3 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
36% chance to instantly reload your entire magazine when empty.
Bleeding enemies you kill have a chance to explode based on your LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (10)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Energy Resistance +100. Energy Damage -50%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Health Regeneration +300%. Chem Effects -55%.
Consumables (19)
Intelligence: +5 (30m)
Experience: +25% (1h), Max AP: +8 (25s)
Max Health: +100 (1h)
Physical Resistance: +37.5 (1h)
Endurance: +5 (30m)
Health Regen: +0.625 (1h)
Intelligence: +2.25 (5m)
Charisma: +2.25 (5m), Luck: +1.35 (5m)
Crit Damage: +0.135 (3m), Damage: +7% (3m)
Damage: +11% (3m), Strength: +1.35 (3m), Endurance: +1.35 (3m), Max Health: +29.25 (3m)
Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes.
Luck: +2 (5m)
+5% BALLISTIC DMG (5m)
Experience: +13% (1h), Damage: +25% (1h)
AP Regen: +25 (1h), Disease resistance: +20 (1h)
Crit Damage: +1.25 (1h)
Max AP: +25 (30m)
+100% Ballistic Gun Crit Damage (30m)
+20% BALLISTIC DMG (1h)
+12 AP regeneration for 25 seconds.
Weapons
10 sec
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.