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Level 300+
s10
p7
e4
c5
i10
a10
l10

Shotghoul Daily Driver
Fallout 76
Do it all Shotgun Ghoul
build
Published

This build can raid, can daily, can solo most stuff. And the cold shoulder makes the snake a breeze. Still need to use reflective PA or some trick for ENO but explosive cold shoulder will even hold drill with ease. Shotguns have finally come into their own! Thanks Todd!!

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lvl
300+
S
10
+5
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Love the Spread
lvl
20

Weapons that fire 3 or more projectiles gain 30% range.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

1
Blood Luster
lvl
35

Your bleed effects have 35% more damage and 25% less duration.

P
7
+5
2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

E
4
+5
3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

C
5
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
10
2
Cryologist
lvl
40

Increase cryo damage based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

A
10
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

3
Modern Renegade
lvl
18

Small guns gain +30% hip fire accuracy and +75% limb damage.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

add effects
10 mutations, 0 addictions

Consumables (19)

Brain Fungus Soup

Intelligence: +5 (30m)

+3 HP/s
+25% +15% 0.05
×1
Cranberry Relish

Experience: +25% (1h), Max AP: +8 (25s)

+6 HP/s
+50% 0.1
replaced
×1
Pumpkin Pie

Max Health: +100 (1h)

+4.5 HP/s
+50% 0.1
×1
Silt Bean Puree

Physical Resistance: +37.5 (1h)

+6 HP/s
+50% +15% 0.05
×1
Silt Bean Soup

Endurance: +5 (30m)

+3 HP/s
+25% +15% 0.05
×1
Sweet Tato Stew

Health Regen: +0.625 (1h)

+6 HP/s
+50% +15% 0.1
×1
Berry Mentats

Intelligence: +2.25 (5m)

-3% 0.025
replaced
×1
Formula P

Charisma: +2.25 (5m), Luck: +1.35 (5m)

-5% 0.025
replaced
×1
Overdrive

Crit Damage: +0.135 (3m), Damage: +7% (3m)

-3% -3% 0.025
replaced
×1
Psychobuff

Damage: +11% (3m), Strength: +1.35 (3m), Endurance: +1.35 (3m), Max Health: +29.25 (3m)

-3% -3% 0.025
×1
Ballistic Bock

Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes.

Luck: +2 (5m)

+15% 0.1
×1
Irradiated Sunset Sarsaparilla

+5% BALLISTIC DMG (5m)

+4 HP/s
+15% +10 0.1
×1
Black-Eyed Susan's Soothin'

Experience: +13% (1h), Damage: +25% (1h)

+2.5 HP/s
+15% 0.05
×1
Company Tea

AP Regen: +25 (1h), Disease resistance: +20 (1h)

+42% 0.05
×1
Sweet Mutfruit Tea

Crit Damage: +1.25 (1h)

+6.3 HP/s
+25% 0.05
×1
Tato Juice

Max AP: +25 (30m)

+2.5 HP/s
+15% 0.05
×1
Guns and Bullets 3

+100% Ballistic Gun Crit Damage (30m)

0.01
×1
Glowing Bobblehead: Small Guns

+20% BALLISTIC DMG (1h)

0.01
×1
Canned Coffee

+12 AP regeneration for 25 seconds.

+25% +2 0.05
×1
Total effect
S
 
+1.35
E
 
+6.35
I
 
+5
L
 
+5
AP
 
+45
HP
 
+129.25
XP
 
+13%
AP Regen
 
+25
 
+37.5
 
+20
Damage
 
+36%
Health Regen
 
+0.625
Crit Damage
 
+1.25
Total weight 1.04
4 items fully replaced by later consumables

Weapons

Quad Glow-Sighted Cold Shoulder
double-barrel-shotgun
Quad
Cryologist's
V.A.T.S. Optimized
Polished
lvl 45
763
539
Fire Rate
33
shots per
10 sec
Semi-Auto
Ammo
8Shell
Range
0
51
101
100%50%
AP Cost
14 (4%) 26.6 shots before AP is depleted
12.18
1248
Legendary effects
Quad
Ammo Capacity: +300%
Cryologist's
Cryo Damage +0.2
V.A.T.S. Optimized
AP Cost: -35%
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Damage to Cryptids +50%
Cryo Damage
Modifications
Vigorous Receiver
attack-delay-sec: -25%
Weight: +40%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Salt of the Earth
double-barrel-shotgun
Quad
Explosive
Swift
Bully's
lvl 45
2019
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
8Shell
Range
0
51
101
100%50%
AP Cost
52 (14%) 7.2 shots before AP is depleted
12.48
1253
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Bully's
+25% Damage per Crippled Limb Your Target Has
Fires Both Barrels at Once
Modifications
Vigorous Receiver
attack-delay-sec: -25%
Weight: +40%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Precise Stock
Weight: +30%
Spread (hip-fire): -25%
Bash Damage: +25%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Quad Glow-Sighted Cold Shoulder
double-barrel-shotgun
Quad
Explosive
Swift
Conductor's
lvl 45
763
539
Fire Rate
33
shots per
10 sec
Semi-Auto
Ammo
8Shell
Range
0
51
101
100%50%
AP Cost
23 (6%) 16.2 shots before AP is depleted
12.18
1248
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Damage to Cryptids +50%
Cryo Damage
Modifications
Vigorous Receiver
attack-delay-sec: -25%
Weight: +40%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Crowd Control
combat-shotgun
Furious
Explosive
Durability
Polished
lvl 50
1500
1151.58/10s
Fire Rate
26
shots per
10 sec
Semi-Auto
Ammo
12Shell
Range
0
54
107
100%50%
AP Cost
19 (5%) 19.6 shots before AP is depleted
17.36
1694.375
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Durability
Weapons break 50% slower
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Bleed Damage
Modifications
Powerful Automatic Receiver
Weight: +33%
Recoil: +55%
AP Cost: +10%
Damage: +15%
Speed: +30%
Range: -17%
Critical Damage Multiplier: -10%
Spread (hip-fire): +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Stinging Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Standard Glow Front Sight Ring
Weight: +10%
AP Cost: -20%
Spread (hip-fire): -15%
Spread (sighted): -5%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Jet Pack Civil Engineer Armor Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Active
Max AP increased by +20
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Jetpack
Max AP: -1
Weight: +20%
lvl 50
86
102
26
22
52
16
AP
 
+19
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Protective Enclave Secret Operative Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Protective Lining
Improved Strength and Perception
lvl 1
48
23
10
10
10
10
P
 
+2
A
 
+3
L
 
+5
Lucid Ultra-Light Civil Engineer Armor Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
Lucid Ultra-Light Civil Engineer Armor Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Elementalist
Increase All Resistances by +25
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
Lucid Ultra-Light Civil Engineer Armor Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
Lucid Ultra-Light Civil Engineer Armor Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
137
 
151
 
408
 
241
 
167
 
306
P
 
+2
A
 
+3
L
 
+5
AP
 
+19
Carry Weight
 
+60
AP Regen
 
+10
Incoming Damage
 
x0.595
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (640.75 / 641)
Glow: 988
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
20 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
20
+1.4
22
21
+6.4
8
30
+5
26
28
+5
S.
P.
E.
C.
I.
A.
L.
Carry Weight
310
AP
372
+45
HP
641
+129.3
AP Regen
+35
+25
XP
+102%
+13%
Resistances
406
+37.5
595
167
151
241
137
20
+20
Evasion Chance
0
Incoming Damage
x0.595
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