Raider
Your Melee and Fists weapons ignore 75% of your target's armor.
Your Fists deal more damage based on your DR.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Your bleed effects have 35% more damage and 25% less duration.
+30% damage against bleeding targets.
While equipping a melee weapon, reduce Incoming Stagger by 25%.
You are 50% harder to stagger.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Arrows and thrown melee weapons pierce targets.
Your ranged weapons ignore 40% armor.
Deal +10% damage for each impairment your target has.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Gain Limb Damage Reduction based on your END.
Increased Damage and Energy Resistance based on END while not diseased.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
You gain complete immunity to chem addiction.
Any chems you take last 100% longer.
Armor provides 25% more protection. Double if wearing a matching set.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Aim your gun at an Animal for a 75% chance to pacify it.
Aim your gun at some creatures for a 75% chance to pacify it.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Players you revive are fully healed.
Players you revive have +18 Action Point regen for 1 minute.
Players you revive have +25% damage for 2 min.
Positive mutation effects are +25% stronger if teammates are mutated too.
Run 20% faster when part of a team.
Stimpaks restore more HP based on your INT.
While your Health is low, gain increased damage and AP regen.
Stimpaks and RadAway heal 60% faster.
Hack an enemy robot for a 75% chance to pacify it.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your small guns gain a 15% stagger chance and +75% limb damage.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
The negative effects of your mutations are reduced by 75%.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+50 Rad Resist, restore 1 Rad per second.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+50 Rad Resist, restore 1 Rad per second.
Effects (10)
+5% DMG per kill while on a Kill Streak.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.