Ghoul
Ghoul Heavy Gunner Build
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+50% ranged damage to crippled targets.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
Weapons spin up 60% faster.
+10% damage to crippled targets per projectile your weapon fires.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
+75% ranged damage when attacking the torso.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 15% more protection. Double if wearing a matching set.
Any chems you take last 100% longer.
Irradiated food and drink grant 300% more rads.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Regenerate HP while on a team based on your CHA.
Big guns gain 30% accuracy. Double in Power Armor.
Increase energy damage based on your INT.
Food in your inventory will spoil 90% slower.
Energy weapon ammo weighs 45% less.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged attacks do an additional 50% sneak attack damage.
Your ranged weapons do +12% weak spot damage.
You do +15% ranged damage to close enemies.
Gain Resistances based on your LCK and amount of junk held.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Effects (10)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
+5% DMG per kill while on a Kill Streak. Max HP -50.
-2 SPECIAL solo, +2 SPECIAL grouped
Health Regeneration +300%. Chem Effects -55%.
Consumables (16)
Experience: +13% (1h), Damage: +25% (1h)
Max AP: +50 (1h)
Intelligence: +5 (1h)
Charisma: +5 (1h)
Strength: +5 (1h)
Endurance: +5 (1h)
Crit Damage: +1.25 (1h)
Max Health: +100 (1h)
Physical Resistance: +37.5 (1h)
Health Regen: +0.625 (1h)
Agility: +5 (1h)
Experience: +25% (1h), Max AP: +8 (25s)
Charisma: +2.25 (10m), Luck: +1.35 (10m)
AP Regen: +25 (1h), Disease resistance: +20 (1h)
+1 LCK per teammate (1h), Luck: +1 (1h)
Weapons
10 sec
10 sec
10 sec
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
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