Ghoul
Ghoul Heavy Gunner Build
Tried this build? Add a badge for what it does best, or agree with one that's already there.
+50% ranged damage to crippled targets.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
Weapons spin up 60% faster.
+10% damage to crippled targets per projectile your weapon fires.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
+75% ranged damage when attacking the torso.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 15% more protection. Double if wearing a matching set.
Any chems you take last 100% longer.
Irradiated food and drink grant 300% more rads.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Regenerate HP while on a team based on your CHA.
Big guns gain 30% accuracy. Double in Power Armor.
Increase energy damage based on your INT.
Food in your inventory will spoil 90% slower.
Energy weapon ammo weighs 45% less.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged attacks do an additional 50% sneak attack damage.
Your ranged weapons do +12% weak spot damage.
You do +15% ranged damage to close enemies.
Gain Resistances based on your LCK and amount of junk held.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Effects (10)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
+5% DMG per kill while on a Kill Streak. Max HP -50.
-2 SPECIAL solo, +2 SPECIAL grouped
Health Regeneration +300%. Chem Effects -55%.
Consumables (16)
Experience: +13% (1h), Damage: +25% (1h)
Max AP: +50 (1h)
Intelligence: +5 (1h)
Charisma: +5 (1h)
Strength: +5 (1h)
Endurance: +5 (1h)
Crit Damage: +1.25 (1h)
Max Health: +100 (1h)
Physical Resistance: +37.5 (1h)
Health Regen: +0.625 (1h)
Agility: +5 (1h)
Experience: +25% (1h), Max AP: +8 (25s)
Charisma: +2.25 (10m), Luck: +1.35 (10m)
AP Regen: +25 (1h), Disease resistance: +20 (1h)
+1 LCK per teammate (1h)
Weapons
10 sec
10 sec
10 sec
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.