Level 300+
s10
p9
e10
c1
i6
a10
l10
BloodyTankyCrippling
This an experimental low health build that maximizes survivability and limb crippling. It's intended for daily driving, events, infestations, etc but probably not great for raids.
Tried this build? Add a badge for what it does best, or agree with one that's already there.
More: Endgame builds, Survival builds, Tank builds
lvl
300+
S
10
+5
P
9
E
10
+5
I
6
+5
A
10
+5
L
10
+5
Show leveling chart
Legendary perks
Total Perk Coins cost: (~500 level-ups)
1800
level 50+
Effects (9)
Chameleon
add effects
9 mutations, 0 addictions
Consumables (6)
Total effect
P
+4
C
+3
I
+4
HP
+80
AP
+12
AP Regen
+20
+20
Crit Damage
+1
Total weight 0.33
Weapons
Furious Pepper Shaker
Furious
Crippling
V.A.T.S. Optimized
Conductor's
Furious Pepper Shaker
lvl 50
289
108
Fire Rate
61
shots per
10 sec
10 sec
Automatic
Ammo
50Plasma
Range
064127
100%50%
AP Cost
9 (2%) 64.6 shots before AP is depleted
27
1762.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Hex Barrel
Speed: +50%
Weight: +40%
Plasma Magazine
Changes ammo type to Plasma Cartridges.
No Muzzle
Standard Sights
Swap
Furious Calibrated Plasma Caster
Furious
Vital
Swift
Pin-Pointer's
Furious Calibrated Plasma Caster
lvl 50
460
528
Fire Rate
10
shots per
10 sec
10 sec
Semi-Auto
Ammo
10Plasma
Range
0217434
100%50%
AP Cost
32 (6%) 18.2 shots before AP is depleted
20.988
2598.75
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Calibrated Capacitor
Weight: +15%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Sniper Barrel
Speed: -50%
Range: +110%
Ammo Capacity: -50%
Damage: +35%
Weight: +0.25
Spread (hip-fire): +35%
Spread (sighted): -20%
Energy Damage: +35%
AP Cost: +55%
Sighted Transition: +10%
Standard Sight
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.
Armor Sets
Unyielding Brotherhood Recon Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
No Misc
lvl 40
94
34
18
13
30
18
L
+3
A
+3
I
+3
S
+3
P
+3
C
+3
E
+2
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
+20
Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Vault Style
Endurance +2, Intelligence +5, Luck +3
Standard Lining
lvl 1
12
12
12
12
12
12
E
+2
I
+5
L
+3
Unyielding Brotherhood Recon Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
No Misc
lvl 40
46
18
9
7
15
9
L
+3
A
+3
I
+3
S
+3
P
+3
C
+3
E
+2
Unyielding Brotherhood Recon Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
No Misc
lvl 40
46
18
9
7
15
9
L
+3
A
+3
I
+3
S
+3
P
+3
C
+3
E
+2
Unyielding Brotherhood Recon Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Agility
Agility +2
Sentinel's
5% Damage Reduction while standing still.
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Standard
No Misc
lvl 40
46
18
9
7
15
9
L
+3
A
+5
I
+3
S
+3
P
+3
C
+3
Unyielding Brotherhood Recon Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Agility
Agility +2
Sentinel's
5% Damage Reduction while standing still.
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Standard
No Misc
lvl 40
46
18
9
7
15
9
L
+3
A
+5
I
+3
S
+3
P
+3
C
+3
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
290
118
66
53
102
66
L
+18
A
+19
I
+20
S
+15
P
+15
C
+15
E
+8
Carry Weight
+20
Incoming Damage
x0.77
Armor set
Power Armor Sets
Power armor
stats
mods
legendary
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 20% (126.49999999999997 / 633)
Rads: 798
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
20 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
35
34
25
21
46
40
35
S.
P.
E.
C.
I.
A.
L.
Carry Weight
365
AP
581
HP
633
AP Regen
+20
XP
+138%
Resistances
476
303
150
101
150
114
20
Evasion Chance
0.1
Incoming Damage
x0.77
Str
35
Per
34
End
25
Cha
21
Int
46
Agi
40
Lck
35
Carry Weight
365
AP
581
HP
633
AP Regen
+20
XP
+138%
476
303
150
101
150
114
20