Heroic tank build
Yuh this build is basically just you swinging shit around putting debuffs on enemies for your allies.
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Block 25% more damage from your opponents' melee attacks.
Your melee weapon attacks have +75% limb damage.
Melee weapons deal +50% limb damage. (No Power Tools)
Your melee weapons weigh 60% less, and you can swing them 30% faster.
20% of the damage dealt to a limb is applied to all limbs on your target.
When your Glow is high, makes you immune to staggering attacks.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Irradiated food and drink grant 300% more rads.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Holding Large amounts of Glow provides Glow to nearby ghouls on your team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Your stimpaks now also heal nearby teammates for their full strength.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Falling below 40% health will automatically use a Stimpak, once every 20s.
The negative effects of your mutations are reduced by 75%.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
20% chance energy damage will recharge your power armor's fusion core and restore health.
Enemies take 40% more damage when they attack you, if you're on a team.
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Enemies take 40% more damage when they attack you, if you're on a team.
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
Effects (7)
+5% DMG per kill while on a Kill Streak.
Teammates take 25% less damage. Player take 25% more damage.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec
Armor Sets
Build several sets and switch between them to compare stats.