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Level 300+
s15
p2
e15
c8
i2
a12
l2

the wendigo
Fallout 76
unarmed
build
Published ·

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lvl
300+
S
15
1
Blood Luster

Your bleed effects have 35% more damage and 25% less duration.

lvl
35
3
Blocker

Block 25% more damage from your opponents' melee attacks.

lvl
21
3
Heavy Hitter

Melee weapons deal +25% power attack damage. (No Power Tools)

lvl
35
1
Iron Fist

Your Fists deal more damage based on your DR.

lvl
2
3
Slugger

Your melee weapons do +30% damage to crippled targets.

lvl
2
3
Wound Salter

+30% damage against bleeding targets.

lvl
2
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
P
2
+5
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
15
1
Bloodsucker

Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.

lvl
11
1
Cannibal

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

lvl
15
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
2
Dromedary

All drinks quench thirst by an additional 100%.

lvl
3
2
Slow Metabolizer

All food satisfies hunger by an additional 100%.

lvl
5
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
C
8
+5
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
2
Magnetic Personality

Gain 2 Charisma for each teammate, excluding yourself.

lvl
13
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
I
2
2
White Knight

Your armor breaks 40% slower and is cheaper to repair.

lvl
39
A
12
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
L
2
+5
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Lucky Break

Chance your equipped armor will greatly repair itself when struck.

lvl
24
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

lvl
50
Brawling Chemist

Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.

lvl
50
Hack and Slash

Melee attacks deal 60% of their damage in a large area. (No Power Tools)

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Grounded

Energy Resistance +100. Energy Damage -50%.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Marsupial

Carry weight +20, +jump height, INT -4

add effects
9 mutations, 0 addictions

Consumables (6)

Tasty Mutant Hound Stew

Damage: +213% (1h)

+6 HP/s
+100% +30% 1
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+100% 0.1
×1
Deathclaw Wellington

Strength: +7.5 (1h)

+9 HP/s
+125% 1
×1
Mothman Egg Omelette

Charisma: +5 (30m)

+4.5 HP/s
+75% 0.25
×1
Bufftats

Strength: +3 (5m), Endurance: +3 (5m), Perception: +3 (5m), Max HP +40 (5m)

-2% -3% 0.025
×1
Vintage Tick Blood Tequila

Melee Attacks Restore Health (3m), Melee attacks replenish hunger. (3m), Luck: +2 (3m)

+30% 1
×1
Total effect
S
 
+10.5
P
 
+3
E
 
+10.5
C
 
+5
L
 
+5
HP
 
+40
Total weight 3.38

Weapons

Drill Fist
gauntlet
Furious
Crippling
Barbarian
Pounder's
lvl 50
20025
44357.544/8s
31155.894/4s
AP Cost
32 (9%) 10.9 shots before AP is depleted
6.6
1449.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Barbarian
+ STR per kill while on a Kill Streak (Max 10).
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Fire Damage
Modifications
Sharp
Targets bleed. Better damage.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Adrenal Buttressed Pneumatic Trapper Chest Piece
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Strength
Strength +2
Defender's
Chance to Automatically Block Attacks +5%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Pneumatic
Reduce Incoming Stagger by 25%
lvl 45
63
34
15
20
10
23
S
 
+2
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Protective Long Johns
Marine Style
Strength +4, Endurance +3, Agility +3
Protective Lining
Improved Perception and Agility.
lvl 50
144
68
29
29
29
29
S
 
+4
E
 
+3
A
 
+3
Adrenal Buttressed Brawler's Trapper Left Arm
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Strength
Strength +2
Defender's
Chance to Automatically Block Attacks +5%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Brawling
Unarmed Damage +0.1
lvl 45
33
17
8
10
5
12
S
 
+2
Adrenal Buttressed Brawler's Trapper Right Arm
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Strength
Strength +2
Defender's
Chance to Automatically Block Attacks +5%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Brawling
Unarmed Damage +0.1
lvl 45
33
17
8
10
5
12
S
 
+2
Adrenal Buttressed Strengthened Trapper Left Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Strength
Strength +2
Defender's
Chance to Automatically Block Attacks +5%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 45
33
17
8
10
5
12
S
 
+2
Adrenal Buttressed Strengthened Trapper Right Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Strength
Strength +2
Defender's
Chance to Automatically Block Attacks +5%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 45
33
17
8
10
5
12
S
 
+2
Armor stats
Set:
Trapper
full (5 / 5)
 
839
 
670
 
76
 
89
 
59
 
100
S
 
+14
E
 
+3
A
 
+3
Carry Weight
 
+60
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (472.5 / 473)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Power Attacking
Hip Fire
Kill Streak
10 / 10
Onslaught
19 / 19
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
44
13
33
27
8
17
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
455
AP
348
HP
473
XP
+48%
Resistances
1135
979
76
89
59
100
0
Evasion Chance
0.114
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