Gauss Mini
Gauss mini Build with good pace between stages
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More: Endgame builds
Your weapons weigh 50% less.
When your Glow is high, makes you immune to staggering attacks.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
Weapons spin up 60% faster.
Gain more carry weight based on your STR.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Gain more VATS accuracy based on your PER.
Your vision grants you +25% accuracy in V.A.T.S. from a longer distance.
Focus fire to gain +3% accuracy and damage per shot.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
Irradiated food and drink grant 300% more rads.
Armor provides 15% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Positive mutation effects are +25% stronger if teammates are mutated too.
Run 20% faster when part of a team.
Each attack makes your target take increased damage.
The benefits of bobbleheads and magazines last twice as long.
Food in your inventory will spoil 90% slower.
Fusion Core duration is now doubled.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Energy weapon ammo weighs 90% less.
Your explosives do +20% damage.
Action Points regenerate 45% faster.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
You now sprint 20% faster when your Glow is high.
Your Action Points regenerate faster when not over encumbered.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
You do +10% ranged damage to close enemies.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Heavy guns gain a 12% stagger chance and +75% limb damage.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (9)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Strength -1, Agility -1
Consumables (10)
Crit Damage: +1 (30m)
Max AP: +12 (25s), Intelligence: +6 (90m)
Experience: +10% (1h), Damage: +20% (1h)
+50 Carry Weight for 30m
AP Regen: +20 (1h), Disease resistance: +20 (1h)
+12 AP regeneration for 25 seconds.
+30% All Crit Damage (3m), +15% Damage (3m)
+20% Heavy Gun Damage (2h)
+100% Heavy Gun Crit Damage (1h)
Experience: +20% (1h), Max AP: +8 (25s)
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
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