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Level 300+
s9
p7
e9
c4
i4
a15
l8

Bloody Shotgunner Sept 26
Fallout 76
Bloody Rifleman Shotgun
build
Published

Cripple, stagger, slow, all while doing exceptional damage

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More: Beginner builds, Close Range builds, Thief builds, Endgame builds

lvl
300+
S
9
+5
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

P
7
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
9
+5
1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

C
4
2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

1
Revenant
lvl
32

Players you revive have +25% damage for 2 min.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
4
2
Cryologist
lvl
40

Increase cryo damage based on your INT.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

A
15
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
8
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

1
Mysterious Savior
lvl
49

A Mysterious Savior will occasionally appear to revive you when downed.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
8 mutations, 0 addictions

Consumables (10)

Blight Soup

Crit Damage: +1 (30m)

+2.4 HP/s
+20% +15% 0.05
×1
Brain Bombs

Max AP: +12 (25s), Intelligence: +6 (90m)

+7.2 HP/s
+50% 0.05
×1
Cranberry Relish

Experience: +20% (1h), Max AP: +8 (25s)

+4.8 HP/s
+40% 0.1
×1
Pumpkin Pie

Max Health: +80 (1h)

+3.6 HP/s
+40% 0.1
×1
Silt Bean Soup

Endurance: +4 (30m)

+2.4 HP/s
+20% +15% 0.05
×1
Berry Mentats

Highlights Living Targets (5m), Intelligence: +5 (5m)

-3% 0.025
replaced
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

-3% -3% 0.025
×1
Sweetwater Special Blend

Perception: +4 (1h)

+25% 0.05
×1
Company Tea

AP Regen: +20 (1h), Disease resistance: +20 (1h)

+42% 0.05
×1
Canned Coffee

+12 AP regeneration for 25 seconds.

+25% +2 0.05
×1
Total effect
S
 
+3
P
 
+4
E
 
+7
I
 
+6
AP
 
+32
XP
 
+20%
HP
 
+145
AP Regen
 
+20
 
+20
Damage
 
+25%
Crit Damage
 
+1
Total weight 0.56
1 item fully replaced by later consumables

Weapons

Quad Glow-Sighted Cold Shoulder
double-barrel-shotgun
Quad
Rapid
Intelligence
Bully's
lvl 45
282
199
Fire Rate
31
shots per
10 sec
Semi-Auto
Ammo
8Shell
Range
0
47
93
100%50%
AP Cost
29 (7%) 14.8 shots before AP is depleted
12.78
1293
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
Intelligence
Intelligence +3
Bully's
+25% Damage per Crippled Limb Your Target Has
Damage to Cryptids +50%
Cryo Damage
Modifications
Severe Receiver
Weight: +40%
AP Cost: +30%
Critical Damage Multiplier: +0.5
Recoil: +20%
Damage: +25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (661.5 / 662)
Rads: -2
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 18
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
15
20
21
4
15
24
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
245
AP
429
HP
662
XP
+65%
AP Regen
+20
Resistances
75
75
0
43
43
43
20
Evasion Chance
0
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