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Level 300+
s15
p5
e11
c7
i10
a4
l4

The Farmhand
Fallout 76
All Rise/Farmhand high health, high regen, high damage PA build.
build
Published · Updated

High health, high regen, human melee build making use of Farmhand's double-dipping on strength and endurance for AR. All Rise decent substitute due to the unique weapon mod and synergy with the regeneration. Can also apply DOT with Farmhand then do 4 power attacks with All Rise before switching back for marginally more DPS.

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More: Endgame builds, Leveling builds, Melee builds, Tank builds, Support builds

lvl
300+
S
15
+5
3
Heavy Hitter

Melee weapons deal +25% power attack damage. (No Power Tools)

lvl
35
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
2
Knee-Capper

Melee weapons deal +50% limb damage. (No Power Tools)

lvl
15
3
Slugger

Your melee weapons do +30% damage to crippled targets.

lvl
2
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
1
Natural Stance

While equipping a melee weapon, reduce Incoming Stagger by 25%.

lvl
15
P
5
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
11
+5
2
Chem Fiend

Any chems you take last 100% longer.

lvl
23
1
Hardy

Take 15% less damage from explosions.

lvl
27
2
LifeGiver

Gain more max HP per point in END.

lvl
50
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
2
All Night Long

The positive effects of pre-war alcohol last twice as long.

lvl
41
2
Cola Nut

Nuka-Cola drinks are now three times as beneficial.

lvl
14
C
7
+5
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
2
Magnetic Personality

Gain 2 Charisma for each teammate, excluding yourself.

lvl
13
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
3
Party Boy

The positive effects of pre-war alcohol are tripled.

lvl
24
3
Team Medic

Your stimpaks now also heal nearby teammates for their full strength.

lvl
20
I
10
+5
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
3
Power Patcher

Your Power Armor breaks 60% slower and is cheaper to repair.

lvl
44
3
Power User

Fusion Core duration is now doubled.

lvl
50
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
2
Makeshift Warrior

Melee weapons break 60% slower.

lvl
9
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
A
4
+5
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
L
4
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

lvl
50
Hack and Slash

Melee attacks deal 60% of their damage in a large area. (No Power Tools)

lvl
50

Effects (14)

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Egg Head

INT +6, STR -3, END -3

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
14 mutations, 0 addictions

Consumables (12)

Canned Broiled Scorchbeast Brain

Intelligence: +7.5 (30m)

+20 HP/s
+63% 3
×1
Canned Deathclaw Wellington

Strength: +7.5 (1h)

+9 HP/s
+63% 3
×1
Canned Poached Angler

Max AP: +50 (30m)

+4.5 HP/s
+38% 3
×1
Canned Tasty Squirrel Stew

Experience: +25% (1h)

+6 HP/s
+50% +15% 3
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.1
×1
Radhog Burnt Ends

AP Regen: +25 (1h)

+25 HP/s
+87% 1.5
replaced
×1
Tasty Mutant Hound Stew

Damage: +213% (1h)

+6 HP/s
+50% +15% 1
×1
Bloodbug Pepper Steak

Health Regen: +0.625 (1h)

+6 HP/s
+50% 0.5
×1
Cranberry Meatball Grinder

Max Health: +100 (90m)

+25 HP/s
+63% 1
×1
Psychobuff

Damage: +11% (6m), Strength: +1.35 (6m), Endurance: +1.35 (6m), Max Health: +29.25 (6m)

-3% -3% 0.25
×1
Nuka-Cola Dark

Luck: +9 (3m), Strength: +9 (6m), Endurance: +9 (6m), Perception: -1 (3m)

+135% 1
×1
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +2 0.5
×1
Total effect
S
 
+17.85
P
 
-1
E
 
+17.85
I
 
+7.5
L
 
+18
AP
 
+50
XP
 
+25%
HP
 
+129.25
AP Regen
 
+10
 
+20
Damage
 
+11%
Health Regen
 
+0.625
Total weight 17.85
1 item fully replaced by later consumables

Weapons

All Rise
super-sledge
Furious
Heavy Hitter's
Strength
Pounder's
lvl 50
35594
AP Cost
52 (12%) 8.1 shots before AP is depleted
29
794.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Heavy Hitter's
Power Attack Damage +40%
Strength
Strength +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Health +50
Modifications
Heavy Rocket
Superior damage
Swap
The Farmhand
super-sledge
Furious
Heavy Hitter's
Endurance
Pounder's
lvl 50
32687
3050.898
47924.964/5s
AP Cost
52 (12%) 8.1 shots before AP is depleted
22
780.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Heavy Hitter's
Power Attack Damage +40%
Endurance
Endurance +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Gain Melee Damage per END (
Modifications
Heating Coil
Damage: -40%
Weight: +10%
Fire Damage: +36%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Add torso
use generic piece
Add backpack
Shielded Secret Service Underarmor
Marine Style
Strength +4, Endurance +3, Agility +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
S
 
+4
E
 
+3
A
 
+3
Add left-arm
use generic piece
Add right-arm
use generic piece
Add left-leg
use generic piece
Add right-leg
use generic piece
Armor stats
 
23
 
31
 
48
 
6
 
6
 
6
S
 
+4
E
 
+3
A
 
+3
Armor set

Power Armor Sets

Databased Union Helmet
Internal Database
Intelligence +2
lvl 50
242
362
242
29
52
16
I
 
+2
Regenerating Medical Union Torso
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 50
418
607
418
47
88
26
E
 
+2
Regenerating Optimized Union Left Arm
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
362
242
29
52
16
E
 
+2
Regenerating Optimized Union Right Arm
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
242
362
242
29
52
16
E
 
+2
Regenerating Calibrated Union Left Leg
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
E
 
+2
Carry Weight
 
+50
Regenerating Calibrated Union Right Leg
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
E
 
+2
Carry Weight
 
+50
Armor stats
Set:
Union
full (6 / 6)
 
1628
 
2417
 
1628
 
192
 
348
 
106
I
 
+2
E
 
+10
S
 
+10
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (840.083 / 840)
Rads: -2
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
14
Standing
Not Sprinting
Power Attacking
Hip Fire
Kill Streak
10 / 10
Onslaught
19 / 19
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
50
7
47
21
39
17
25
S.
P.
E.
C.
I.
A.
L.
Carry Weight
525
AP
421
HP
840
XP
+164%
AP Regen
+10
Resistances
1828
2498
1628
258
414
172
101
Evasion Chance
0
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