The FarmhandFallout 76All Rise/Farmhand high health, high regen, high damage PA build.buildPublished · Updated
High health, high regen, human melee build making use of Farmhand's double-dipping on strength and endurance for AR. All Rise decent substitute due to the unique weapon mod and synergy with the regeneration. Can also apply DOT with Farmhand then do 4 power attacks with All Rise before switching back for marginally more DPS.
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More: Endgame builds, Leveling builds, Melee builds, Tank builds, Support builds
Melee weapons deal +25% power attack damage. (No Power Tools)
Your Melee and Fists weapons ignore 75% of your target's armor.
Melee weapons deal +50% limb damage. (No Power Tools)
Your melee weapons do +30% damage to crippled targets.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
20% of the damage dealt to a limb is applied to all limbs on your target.
While equipping a melee weapon, reduce Incoming Stagger by 25%.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Any chems you take last 100% longer.
Take 15% less damage from explosions.
Gain more max HP per point in END.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Increased Disease Resistance based on END.
Increased Elemental Resistances based on END while not diseased.
The positive effects of pre-war alcohol last twice as long.
Nuka-Cola drinks are now three times as beneficial.
Regenerate HP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain more XP while on a team based on your CHA.
Gain 2 Charisma for each teammate, excluding yourself.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
The positive effects of pre-war alcohol are tripled.
Your stimpaks now also heal nearby teammates for their full strength.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Your Power Armor breaks 60% slower and is cheaper to repair.
Fusion Core duration is now doubled.
Food in your inventory will spoil 90% slower.
Melee weapons break 60% slower.
Increase fire damage based on your INT.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Action Points regenerate 45% faster.
Your Action Points regenerate faster when not over encumbered.
Gain +10% damage per kill while on a Kill Streak (Max 10).
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Effects (14)
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Chance to shock melee attackers. Small amount of damage done to player.
INT +6, STR -3, END -3
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (12)
Intelligence: +7.5 (30m)
Strength: +7.5 (1h)
Max AP: +50 (30m)
Experience: +25% (1h)
Endurance: +7.5 (1h)
AP Regen: +25 (1h)
Damage: +213% (1h)
Health Regen: +0.625 (1h)
Max Health: +100 (90m)
Damage: +11% (6m), Strength: +1.35 (6m), Endurance: +1.35 (6m), Max Health: +29.25 (6m)
Luck: +9 (3m), Strength: +9 (6m), Endurance: +9 (6m), Perception: -1 (3m)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
Weapons
Armor Sets
Power Armor Sets
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