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Level 300+
s10
p5
e10
c10
i5
a9
l7

Dark Carnival
Fallout 76
Unarmed, Ghoul, Feral, Endgame, Bleed
build
Published

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More: Endgame builds, Melee builds, Tank builds, Support builds

lvl
300+
S
10
+5
1
Iron Fist
lvl
2

Your Fists deal more damage based on your DR.

3
Wound Salter
lvl
2

+30% damage against bleeding targets.

3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

1
Blood Luster
lvl
35

Your bleed effects have 35% more damage and 25% less duration.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

2
Blocker
lvl
21

Block 20% more damage from your opponents' melee attacks.

P
5
2
Rad-Reaver
lvl
100

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
10
+5
3
Hardy
lvl
27

Take 45% less damage from explosions.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Cannibal
lvl
15

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Photosynthetic
lvl
47

Gain improved Health regen between the hours of 6:00 a.m. and 6:00 p.m.

C
10
2
Feral Presence
lvl
80

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

2
Glowing One
lvl
50

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
5
3
Makeshift Warrior
lvl
9

Melee weapons break 80% slower.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

A
9
+5
3
Hyper Reflexes
lvl
100

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

3
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 45% faster.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

3
Moving Target
lvl
5

Gain +15% chance to Evade while sprinting. (No Power Armor)

L
7
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Feral Rage
lvl
50

When feral, all Glow perk abilities cost 50% less Glow.

Hack and Slash
lvl
50

Melee attacks deal 60% of their damage in a large area. (No Power Tools)

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Exploding Palm
lvl
50

20% chance for Fists Weapons to trigger an explosion on attack hits.

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

+ effects
10 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (442.5 / 443)
Glow: 1000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
Events Team
+25% XP for Completing Events per teammate
Day
Addictions
0
Mutations
10
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
24
14
20
16
10
19
13
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
355
AP
218
HP
443
XP
+30%
Resistances
316
462
180
160
79
79
0
Evasion Chance
0.31

Weapons

Mole Miner Gauntlet
Vampire's
Rapid
Glowing
Thrill-Seeker's
lvl 50
1305
Fire Rate
Infinity
shots per
10 sec
Semi-Auto
Range
0
2000
0
100%0%
AP Cost
31 (14%) 7 shots before AP is depleted
14.3
15525
-17%
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Rapid
Speed: +40%
Glowing
Target Kills Increase Rads by a small amount.
Thrill-Seeker's
Reload Speed & Melee Attack Speed increases based on Killstreak Count
Modifications
Extra Blade
Targets bleed. Better damage.
Superior damage

Armor Sets

 
254
 
275
 
180
 
160
 
79
 
79
E
 
+4
P
 
+3
S
 
+3
Carry Weight
 
+60
Evasion Chance
 
+0.06
 when is over encumbered = 0 and in power armor = 0
Set:
Thorn Armor
full (5 / 5)
Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Road Leathers
Secret Service Style
Endurance +4, Perception +3, Strength +3
Shielded Lining
Improved Perception, Agility and Luck.
lvl 50
68
95
144
19
19
19
E
 
+4
P
 
+3
S
 
+3
Thorn Armor Chest Piece
Regenerating
Heal Rate +0.5
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Melee Attackers Bleed for 125 Damage over 5 seconds
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +5
lvl 50
62
56
12
45
20
20
Thorn Armor Left Arm
Regenerating
Heal Rate +0.5
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Weighted
Melee Armor Penetration +0.1
lvl 50
31
31
6
24
10
10
Thorn Armor Right Arm
Regenerating
Heal Rate +0.5
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Weighted
Melee Armor Penetration +0.1
lvl 50
31
31
6
24
10
10
Thorn Armor Left Leg
Regenerating
Heal Rate +0.5
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Acrobat's
Fall Damage -0.5
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Custom Fitted
Action Point Cost for Sprinting -0.1
lvl 50
31
31
6
24
10
10
Thorn Armor Right Leg
Regenerating
Heal Rate +0.5
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Acrobat's
Fall Damage -0.5
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Custom Fitted
Action Point Cost for Sprinting -0.1
lvl 50
31
31
6
24
10
10

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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