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Level 300+
s10
p5
e10
c10
i5
a9
l7

Dark Carnival
Fallout 76
Unarmed, Ghoul, Feral, Endgame, Bleed
build
Published

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More: Endgame builds, Melee builds, Tank builds, Support builds

lvl
300+
S
10
+5
1
Iron Fist
lvl
2

Your Fists deal more damage based on your DR.

3
Wound Salter
lvl
2

+30% damage against bleeding targets.

3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

1
Blood Luster
lvl
35

Your bleed effects have 35% more damage and 25% less duration.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

2
Blocker
lvl
21

Block 20% more damage from your opponents' melee attacks.

P
5
2
Rad-Reaver
lvl
100

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
10
+5
3
Hardy
lvl
27

Take 45% less damage from explosions.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Cannibal
lvl
15

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Photosynthetic
lvl
47

Gain 6 HP/s regen between the hours of 6:00 a.m. and 6:00 p.m.

C
10
2
Feral Presence
lvl
80

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

2
Glowing One
lvl
50

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
5
3
Makeshift Warrior
lvl
9

Melee weapons break 80% slower.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

A
9
+5
3
Hyper Reflexes
lvl
100

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

3
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 45% faster.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

3
Moving Target
lvl
5

Gain +15% chance to Evade while sprinting. (No Power Armor)

L
7
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Feral Rage
lvl
50

When feral, all Glow perk abilities cost 50% less Glow.

Hack and Slash
lvl
50

Melee attacks deal 60% of their damage in a large area. (No Power Tools)

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Exploding Palm
lvl
50

20% chance for Fists Weapons to trigger an explosion on attack hits.

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
10 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Vampire's Bladed Mole Miner Gauntlet
Vampire's
Rapid
Glowing
Thrill-Seeker's
lvl 50
1152
2590.963/9s
AP Cost
31 (14%) 7 shots before AP is depleted
14
873.75
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Rapid
Speed: +40%
Glowing
Target Kills Increase Rads by a small amount.
Thrill-Seeker's
+3% Reload Speed & Melee Attack Speed Per Kill While on Kill Streak
Modifications
Extra Blade
Targets bleed. Better damage.
Superior damage
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Regenerating Ultra-Light Thorn Armor Chest Piece
Regenerating
Heal Rate +0.5
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Melee Attackers Bleed for 125 Damage over 5 seconds
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +20
lvl 50
62
56
12
45
20
20
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Road Leathers
Secret Service Style
Endurance +4, Perception +3, Strength +3
Shielded Lining
Improved Perception, Agility and Luck.
lvl 50
68
95
144
19
19
19
E
 
+4
P
 
+3
S
 
+3
Regenerating Weighted Thorn Armor Left Arm
Regenerating
Heal Rate +0.5
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Weighted
Melee Armor Penetration +0.1
lvl 50
31
31
6
24
10
10
Regenerating Weighted Thorn Armor Right Arm
Regenerating
Heal Rate +0.5
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Reflex
Evade Chance +2%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Weighted
Melee Armor Penetration +0.1
lvl 50
31
31
6
24
10
10
Regenerating Custom Fit Thorn Armor Left Leg
Regenerating
Heal Rate +0.5
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Acrobat's
Fall Damage -0.5
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Custom Fitted
Action Point Cost for Sprinting -0.1
lvl 50
31
31
6
24
10
10
Regenerating Custom Fit Thorn Armor Right Leg
Regenerating
Heal Rate +0.5
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Acrobat's
Fall Damage -0.5
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Custom Fitted
Action Point Cost for Sprinting -0.1
lvl 50
31
31
6
24
10
10
Armor stats
Set:
Thorn Armor
full (5 / 5)
 
254
 
275
 
180
 
160
 
79
 
79
E
 
+4
P
 
+3
S
 
+3
Carry Weight
 
+60
Evasion Chance
 
+0.02
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (442.5 / 443)
Glow: 1000
Caps: 0 / 40000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
Events Team
+25% XP for Completing Events per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
24
14
20
16
10
19
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
355
AP
218
HP
443
XP
+30%
Resistances
316
462
180
160
79
79
0
Evasion Chance
0.27
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