Ghoul Big Flame
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More: Boss Killer builds, Close Range builds, Endgame builds, Long Range builds, Tank builds
Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
20% of the damage dealt to a limb is applied to all limbs on your target.
When your Glow is high, makes you immune to staggering attacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Ballistic weapon ammo weighs 90% less.
Deal +10% damage for each impairment your target has.
Focus fire to gain +3% accuracy and damage per shot.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Gain more VATS accuracy based on your PER.
Your weapons have 2% increased damage per AP cost.
You do +10% ranged damage to far enemies.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Irradiated food and drink grant 300% more rads.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
When on a team, you become feral 50% slower.
Energy weapon ammo weighs 90% less.
Guns break 50% slower.
Increase fire damage based on your INT.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
You do +20% ranged damage to close enemies.
Falling below 30% health will automatically use a Stimpak, once every 20s.
Action Points regenerate 15% faster.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Gain a chance to Deflect ranged attacks based on LCK.
Heavy guns gain a 8% stagger chance and +50% limb damage.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (7)
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.