Gauss Ghoul
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+75% ranged damage to crippled targets.
When your Glow is high, makes you immune to staggering attacks.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your weapons weigh 75% less.
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
You do +20% ranged damage to far enemies.
Your weapons have 2% increased damage per AP cost.
Gain more VATS accuracy based on your PER.
Irradiated food and drink grant 300% more rads.
You will never mutate from rads and RadAway will never cure mutations.
Gain Limb Damage Reduction based on your END.
Armor provides 25% more protection. Double if wearing a matching set.
Take 45% less damage from explosions.
Gain more max HP per point in END.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Your explosives do +60% damage.
Guns break 50% slower.
Energy weapon ammo weighs 90% less.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Your ranged weapons do +12% weak spot damage.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your small guns gain a 15% stagger chance and +75% limb damage.
Chance to Evade attacks based on AGI. (No Power Armor)
The power of Glow makes your AP regenerate 15% faster.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Weak point damage is increased by 15%.
36% chance to instantly reload your entire magazine when empty.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (13)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (16)
Max AP: +50 (30m)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Strength: +5 (30m)
Max Health: +75 (30m)
Endurance: +7.5 (1h)
Highlights Living Targets (5m), Intelligence: +5 (5m)
+15% Damage (3m), Dmg Resist Increase (3m)
Cures one disease, HP (20s)
+5% BALLISTIC DMG (5m)
+25% All Crit Damage (30m)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
+1 LCK per teammate (1h), Luck: +1 (1h)
Intelligence: +2 (1h)
+20% Energy Gun Damage (1h)
+12 AP regeneration for 25 seconds.
Celebrate America's strength!
Strength: +2 (10m), Max AP: +4 (15s)
Weapons
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