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Level 300+
s9
p10
e8
c3
i6
a10
l10

Gauss Ghoul
Fallout 76
build
Published ·

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More: Endgame builds, Long Range builds, Roleplay builds, Tank builds

lvl
300+
S
9
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
P
10
+5
3
Eye of the Hunter

Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.

lvl
85
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
E
8
+5
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
3
Hardy

Take 45% less damage from explosions.

lvl
27
2
LifeGiver

Gain more max HP per point in END.

lvl
50
C
3
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
6
+5
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
3
Gunsmith

Guns break 50% slower.

lvl
11
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
A
10
+5
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
1
Action Ghoul

The power of Glow makes your AP regenerate 15% faster.

lvl
50
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

lvl
100
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
3
Wild West Hands

36% chance to instantly reload your entire magazine when empty.

lvl
65
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (13)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
13 mutations, 0 addictions

Consumables (16)

Canned Poached Angler

Max AP: +50 (30m)

+4.5 HP/s
+38% 3
×1
Canned Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +75 (90m)

+25 HP/s
+63% 3
×1
Deathclaw Steak

Strength: +5 (30m)

+6 HP/s
+50% 1.5
×1
Hotdog

Max Health: +75 (30m)

+3 HP/s
+38% 1
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.1
×1
Berry Mentats

Highlights Living Targets (5m), Intelligence: +5 (5m)

-3% 0.25
replaced
×1
Psycho

+15% Damage (3m), Dmg Resist Increase (3m)

-2% -3% 0.25
×1
Survival Syringe

Cures one disease, HP (20s)

+100% +200% 0.1
×1
Sunset Sarsaparilla

+5% BALLISTIC DMG (5m)

+4 HP/s
+15% 1
×1
Firecracker Berry Juice

+25% All Crit Damage (30m)

+1 HP/s
+15% +8 0.5
×1
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +8 0.5
×1
Lucky-Leaf Tea

+1 LCK per teammate (1h), Luck: +1 (1h)

+42% +8 0.5
×1
Steeped Aster Tea

Intelligence: +2 (1h)

+2.5 HP/s
+25% +4 0.5
×1
Bobblehead: Energy Weapons

+20% Energy Gun Damage (1h)

0.01
×1
Canned Coffee

Max AP: +12 (25s)

+25% +8 0.5
×1
Nuka Victory Candy

Celebrate America's strength!

Strength: +2 (10m), Max AP: +4 (15s)

+0.2 HP/s
+7% 0.25
×1
Total effect
S
 
+7
E
 
+7.5
I
 
+2
L
 
+4
AP
 
+66
Carry Weight
 
+75
HP
 
+75
AP Regen
 
+10
 
+100
 
+20
Damage
 
+15%
Crit Damage
 
+0.25
Total weight 12.96
1 item fully replaced by later consumables

Weapons

Two Shot Prime Gauss Pistol
Two Shot
Crippling
Swift
Pin-Pointer's
lvl 50
230
Fire Rate
60
shots per
10 sec
Semi-Auto
Ammo
28Ultracite 2mm EC
Range
0
105
209
100%50%
AP Cost
15 (4%) 22.4 shots before AP is depleted
7.4
1037
-5
-25%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Short Barrel
Weight: +15%
AP Cost: -10%
Drum Magazine
Ammo Capacity: +56%
Weight: +35%
Reload Speed: -20%
Sighted Transition: +20%
Standard Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Flatliner
gauss-rifle
Two Shot
Crippling
Swift
Pin-Pointer's
lvl 45
243
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
242mm EC
Range
0
218
436
100%50%
AP Cost
44 (13%) 7.6 shots before AP is depleted
18.72
2618
-5
-47%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Fully Charged Shots Deal 100% More Damage
Modifications
True Shielded Barrel
Range: +75%
Weight: +39%
Spread (hip-fire): +30%
Recoil: +24%
AP Cost: +30%
Sighted Transition: +9%
Spread (sighted): -15%
True Stock
Weight: +15%
Spread (sighted): -15%
Stinging Capacitors
Armor Penetration +25%
Compensator
Range: -6%
Weight: +10%
Medium Night Vision Scope
Weight: +25%
Spread (sighted): -16%
Two Shot Prime Gauss Shotgun
Two Shot
Crippling
Swift
Pin-Pointer's
lvl 50
416
Fire Rate
60
shots per
10 sec
Semi-Auto
Ammo
40Ultracite 2mm EC
Range
0
81
163
100%50%
AP Cost
31 (9%) 10.8 shots before AP is depleted
13.93
1555
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Receiver
Damage to Scorched +65%
Shielded Barrel
Range: +25%
Weight: +9%
Spread (hip-fire): +10%
Recoil: +8%
AP Cost: +10%
Sighted Transition: +3%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Perforating Magazine
Armor Penetration +25%
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Ultra-Light Brotherhood Recon Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Ultra-Light Build
Action Points +20
lvl 50
195
42
22
16
37
22
E
 
+2
Armor Plated Backpack
Armor Plated
Standard Backpack
lvl 50
126
0
0
0
0
0
Carry Weight
 
+30
Protective Enclave Secret Operative Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Protective Lining
Improved Strength and Perception
lvl 50
144
68
29
29
29
29
P
 
+2
A
 
+3
L
 
+5
Lucid Strengthened Brotherhood Recon Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Lucid Strengthened Brotherhood Recon Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Lucid Strengthened Brotherhood Recon Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Lucid Strengthened Brotherhood Recon Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
841
 
198
 
95
 
81
 
142
 
95
E
 
+10
P
 
+2
A
 
+3
L
 
+5
Carry Weight
 
+30
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (683.333 / 683)
Glow: 964
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
13
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
2 / 10
Onslaught
15 / 15
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
11
25
38
6
20
26
27
S.
P.
E.
C.
I.
A.
L.
Carry Weight
335
AP
336
HP
683
AP Regen
+10
XP
+60%
Resistances
1003
260
95
81
142
95
20
Evasion Chance
0.082
Incoming Damage
x0.734
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