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Level 300+
s9
p10
e8
c3
i6
a10
l10

Gauss Ghoul
Fallout 76
build
Published

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More: Endgame builds, Long Range builds, Roleplay builds, Tank builds

lvl
300+
S
9
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

P
10
+5
3
Eye of the Hunter
lvl
85

Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

E
8
+5
3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

3
Hardy
lvl
27

Take 45% less damage from explosions.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
6
+5
3
Demolition Expert
lvl
10

Your explosives do +60% damage.

3
Gunsmith
lvl
11

Guns break 50% slower.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

A
10
+5
3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 15% faster.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Glowing Criticals
lvl
100

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (13)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
13 mutations, 0 addictions

Consumables (16)

Canned Poached Angler

Max AP: +50 (30m)

+4.5 HP/s
+38% 3
×1
Canned Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +75 (90m)

+25 HP/s
+63% 3
×1
Deathclaw Steak

Strength: +5 (30m)

+6 HP/s
+50% 1.5
×1
Hotdog

Max Health: +75 (30m)

+3 HP/s
+38% 1
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.1
×1
Berry Mentats

Highlights Living Targets (5m), Intelligence: +5 (5m)

-3% 0.25
replaced
×1
Psycho

+15% Damage (3m), Dmg Resist Increase (3m)

-2% -3% 0.25
replaced
×1
Survival Syringe

Cures one disease, HP (20s)

+100% +200% 0.1
×1
Sunset Sarsaparilla

+5% BALLISTIC DMG (5m)

+4 HP/s
+15% 1
×1
Firecracker Berry Juice

+25% All Crit Damage (30m)

+1 HP/s
+15% +2 0.5
×1
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +2 0.5
×1
Lucky-Leaf Tea

+1 LCK per teammate (1h), Luck: +1 (1h)

+42% +2 0.5
×1
Steeped Aster Tea

Intelligence: +2 (1h)

+2.5 HP/s
+25% +1 0.5
×1
Bobblehead: Energy Weapons

+20% Energy Gun Damage (1h)

0.01
×1
Canned Coffee

+12 AP regeneration for 25 seconds.

+25% +2 0.5
×1
Nuka Victory Candy

Celebrate America's strength!

Strength: +2 (10m), Max AP: +4 (15s)

+0.2 HP/s
+7% 0.25
×1
Total effect
S
 
+7
E
 
+7.5
I
 
+2
L
 
+4
AP
 
+66
Carry Weight
 
+75
HP
 
+75
AP Regen
 
+10
 
+20
Crit Damage
 
+0.25
Total weight 12.96
2 items fully replaced by later consumables

Weapons

Two Shot Prime Gauss Pistol
Two Shot
Crippling
Swift
Pin-Pointer's
lvl 50
208
Fire Rate
60
shots per
10 sec
Semi-Auto
Ammo
28Ultracite 2mm EC
Range
0
105
209
100%50%
AP Cost
15 (4%) 22.4 shots before AP is depleted
7.4
1037
-5
-25%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Short Barrel
Weight: +15%
AP Cost: -10%
Drum Magazine
Ammo Capacity: +56%
Weight: +35%
Reload Speed: -20%
Sighted Transition: +20%
Standard Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Flatliner
gauss-rifle
Two Shot
Crippling
Swift
Pin-Pointer's
lvl 45
219
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
242mm EC
Range
0
218
436
100%50%
AP Cost
44 (13%) 7.6 shots before AP is depleted
18.72
2618
-5
-47%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Fully Charged Shots Deal 100% More Damage
Modifications
True Shielded Barrel
Range: +75%
Weight: +39%
Spread (hip-fire): +30%
Recoil: +24%
AP Cost: +30%
Sighted Transition: +9%
Spread (sighted): -15%
True Stock
Weight: +15%
Spread (sighted): -15%
Stinging Capacitors
Armor Penetration +25%
Compensator
Range: -6%
Weight: +10%
Medium Night Vision Scope
Weight: +25%
Spread (sighted): -16%
Two Shot Prime Gauss Shotgun
Two Shot
Crippling
Swift
Pin-Pointer's
lvl 50
375
Fire Rate
60
shots per
10 sec
Semi-Auto
Ammo
40Ultracite 2mm EC
Range
0
81
163
100%50%
AP Cost
31 (9%) 10.8 shots before AP is depleted
13.93
1555
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Receiver
Damage to Scorched +65%
Shielded Barrel
Range: +25%
Weight: +9%
Spread (hip-fire): +10%
Recoil: +8%
AP Cost: +10%
Sighted Transition: +3%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Perforating Magazine
Armor Penetration +25%
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Ultra-Light Brotherhood Recon Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Ultra-Light Build
Action Points +20
lvl 50
195
42
22
16
37
22
E
 
+2
Armor Plated Backpack
Armor Plated
Standard Backpack
lvl 50
126
0
0
0
0
0
Carry Weight
 
+30
Protective Enclave Secret Operative Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Protective Lining
Improved Strength and Perception
lvl 50
144
68
29
29
29
29
P
 
+2
A
 
+3
L
 
+5
Lucid Strengthened Brotherhood Recon Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Lucid Strengthened Brotherhood Recon Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Lucid Strengthened Brotherhood Recon Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Lucid Strengthened Brotherhood Recon Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
841
 
198
 
95
 
81
 
142
 
95
E
 
+10
P
 
+2
A
 
+3
L
 
+5
Carry Weight
 
+30
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (683.333 / 683)
Glow: 991
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
13
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
2 / 10
Onslaught
15 / 15
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
11
+7
25
38
+7.5
6
20
+2
26
27
+4
S.
P.
E.
C.
I.
A.
L.
Carry Weight
335
+75
AP
336
+66
HP
683
+75
AP Regen
+10
+10
XP
+60%
Resistances
903
260
95
81
142
95
20
+20
Evasion Chance
0.082
Incoming Damage
x0.734
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