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Level 300+
s10
p2
e9
c14
i15
a5
l2

Heavy Tank
Fallout 76
PA, FH, Ghoul, Heavy Weapons, Flamer
build
Published ·

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More: Tank builds

lvl
300+
Not enough
1 SPECIAL points
S
10
+5
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Blocker

Block 25% more damage from your opponents' melee attacks.

lvl
21
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
P
2
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
E
9
+5
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
3
Hardy

Take 45% less damage from explosions.

lvl
27
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
C
14
1
Moral Support

When on a team, you become feral 50% slower.

lvl
70
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
3
Friendly Fire

Teammates hit by your flame weapons regen even more health (no grenades).

lvl
48
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
15
3
Power Patcher

Your Power Armor breaks 60% slower and is cheaper to repair.

lvl
44
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
3
Gunsmith

Guns break 50% slower.

lvl
11
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
3
Power User

Fusion Core duration is now doubled.

lvl
50
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
A
5
+5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
1
Born Survivor

Falling below 20% health will automatically use a Stimpak, once every 20s.

lvl
3
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
L
2
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Electric Absorption

20% chance energy damage will recharge your power armor's fusion core and restore health.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (8)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Automatic Heavy Gun
Furious
Rapid
Glowing
Polished
lvl 50
Damage
0%
AP Cost
0 (0%)
+1000%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Glowing
Target Kills Increase Rads by a small amount.
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Automatic
Ballistic
Ballistic weapon.
Swap
Holy Fire
flamer
Vampire's
Rapid
Durability
Pyromaniac's
lvl 50
58.8
261/3s
Fire Rate
114
shots per
10 sec
Automatic
Ammo
200Fuel
Range
0
31
62
100%70%
AP Cost
12 (5%) 18.3 shots before AP is depleted
24.75
1777.5
-12
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Rapid
Speed: +25%
Durability
Weapons break 50% slower
Pyromaniac's
+50% Damage to Burning Targets
You and Teammates Hit by Your Flame Gain +30% Damage and +50 DR for 15 Seconds
Modifications
Napalm Tank
Weight: +30%
Fire Damage: +40%
Standard Barrel
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +35%
Reload Speed: -25%
AP Cost: +15%
Sighted Transition: +15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased Union Helmet
Internal Database
Intelligence +2
lvl 50
242
362
242
29
52
16
I
 
+2
Union Torso
No Misc Mod
lvl 50
418
607
418
47
88
26
Add power-left-arm
use generic piece
Add power-right-arm
use generic piece
Add power-left-leg
use generic piece
Add power-right-leg
use generic piece
Armor stats
Set:
Union
partial (2 / 6)
add missing pieces
 
660
 
969
 
660
 
76
 
140
 
42
I
 
+2
S
 
+10
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (484.5 / 485)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 17
Bullet Storm
0 / 20
Character stats
27
8
18
16
25
16
9
S.
P.
E.
C.
I.
A.
L.
Carry Weight
305
AP
220
HP
485
XP
+95%
Resistances
660
969
660
76
140
42
0
Evasion Chance
0
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