Heavy Tank
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More: Tank builds
1 SPECIAL points
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
Block 25% more damage from your opponents' melee attacks.
Weights of all Chems (including Stimpaks) are reduced by 90%.
When your Glow is high, makes you immune to staggering attacks.
Your ranged weapons ignore 40% armor.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
When on a team, you become feral 50% slower.
Positive mutation effects are +25% stronger if teammates are mutated too.
Reduce your target's damage output by 30% for 2 seconds after you attack.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Gain more XP while on a team based on your CHA.
Teammates hit by your flame weapons regen even more health (no grenades).
Each attack makes your target take increased damage.
Your Power Armor breaks 60% slower and is cheaper to repair.
Big guns gain 30% accuracy. Double in Power Armor.
Guns break 50% slower.
Increase fire damage based on your INT.
Energy weapon ammo weighs 90% less.
Fusion Core duration is now doubled.
While your Health is low, gain increased damage and AP regen.
Food in your inventory will spoil 90% slower.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Your Action Points regenerate faster when not over encumbered.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
You do +20% ranged damage to close enemies.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Action Points regenerate 45% faster.
The negative effects of your mutations are reduced by 75%.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (8)
AG +4, Fall from heights more gradual, STR -4
+5% DMG per kill while on a Kill Streak.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
Armor Sets
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