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Level 300+
s9
p6
e5
c3
i13
a10
l10

Blood Sacrifice Ghoul PA
Fallout 76
High HP Red Terror
build
Published · Updated

Build for ghouls using power armor. Meant to be used with Red Terror or Elder's Mark. The ultracite arm has legacy jetpack attached so no mobility is lost.

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More: Endgame builds, Long Range builds, Tank builds

lvl
300+
S
9
2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

1
Sturdy Frame
lvl
13

You are 25% harder to stagger.

P
6
+5
3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

E
5
+5
3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

C
3
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
13
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

3
Gunsmith
lvl
11

Guns break 50% slower.

3
Power User
lvl
50

Fusion Core duration is now doubled.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

A
10
+5
3
Born Survivor
lvl
3

Falling below 40% health will automatically use a Stimpak, once every 20s.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +60% damage up to 2 targets.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

L
10
+5
2
Better Criticals
lvl
47

V.A.T.S. criticals now do +75% damage.

2
Class Freak
lvl
46

The negative effects of your mutations are reduced by 50%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Blood Sacrifice!
lvl
50

Using AP in VATS now consumes HP instead at 50% more cost.

Effects (12)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
12 mutations, 0 addictions

Consumables (10)

Canned Blight Soup

Crit Damage: +1 (30m)

+2.4 HP/s
+20% +15% 0.15
×1
Canned Brain Bombs

Max AP: +12 (25s), Intelligence: +6 (90m)

+7.2 HP/s
+50% 0.15
×1
Cranberry Relish

Experience: +20% (1h), Max AP: +8 (25s)

+4.8 HP/s
+40% 0.1
replaced
×1
Gourd Soup

Perception: +4 (30m)

+2.4 HP/s
+20% +15% 0.05
×1
Pumpkin Pie

Max Health: +80 (1h)

+3.6 HP/s
+40% 0.1
×1
Overdrive

+30% All Crit Damage (6m), +15% Damage (6m)

-3% -3% 0.025
replaced
×1
Psychobuff

+25% Damage (6m), Strength: +3 (6m), Endurance: +3 (6m), Max HP +65 (6m)

-3% -3% 0.025
×1
Black-Eyed Susan's Soothin'

Experience: +10% (1h), Damage: +20% (1h)

+2 HP/s
+15% 0.05
×1
Company Tea

AP Regen: +20 (1h), Disease resistance: +20 (1h)

+42% 0.05
×1
Steeped Fern Flower Tea

Strength: +4 (1h)

+5 HP/s
+25% 0.05
×1
Total effect
S
 
+7
P
 
+4
E
 
+3
I
 
+6
AP
 
+20
HP
 
+145
XP
 
+10%
AP Regen
 
+20
 
+20
Damage
 
+45%
Crit Damage
 
+1
Total weight 0.76
2 items fully replaced by later consumables

Weapons

Red Terror
light-machine-gun
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
75
40.89
73.95/3s
Fire Rate
141
shots per
10 sec
Automatic
Ammo
200Ultracite .308
Range
0
111
222
100%50%
AP Cost
7 (3%) 37.9 shots before AP is depleted
18
1927.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Fire Damage
Modifications
Prime .308 Receiver
Damage to Scorched +65%
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Compensator
Range: -6%
Weight: +10%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Bulwark
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Powered
Action Point Regen +5
Adamantium
Limb Damage Resistance +15%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
This armor weighs twice as much and provides 35% more protection.
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 40
152
74
41
12
12
12
AP Regen
 
+5
AP
 
-1
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Shielded Secret Service Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+2
C
 
+2
A
 
+2
Lucid Deep Pocketed Secret Service Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
AP Regen
 
+5
AP
 
+20
Carry Weight
 
+10
Auto Stim Deep Pocketed Secret Service Right Arm
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
AP Regen
 
+5
AP
 
+20
Carry Weight
 
+10
Lucid Deep Pocketed Secret Service Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
AP Regen
 
+5
AP
 
+20
Carry Weight
 
+10
Lucid Deep Pocketed Secret Service Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
AP Regen
 
+5
AP
 
+20
Carry Weight
 
+10
Armor stats
Set:
Secret Service
partial (4 / 5)
add missing pieces
 
419
 
213
 
149
 
38
 
38
 
38
E
 
+2
C
 
+2
A
 
+2
AP Regen
 
+25
AP
 
+79
Carry Weight
 
+50
Incoming Damage
 
x0.831
Armor set

Power Armor Sets

VATS Hellcat Helmet
Damage from Ballistic Weapons -0.02
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
217
229
14
33
9
Lucid Medical Hellcat Torso
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Damage from Ballistic Weapons -0.02
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 50
607
362
380
22
57
16
E
 
+2
Lucid Ultracite Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
No Misc Mod
lvl 50
283
217
528
19
33
33
E
 
+2
Auto Stim Optimized Hellcat Right Arm
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Damage from Ballistic Weapons -0.02
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
217
229
14
33
9
E
 
+2
HP
 
+20
Lucid Calibrated Hellcat Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
E
 
+2
Carry Weight
 
+50
Lucid Calibrated Hellcat Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
E
 
+2
Carry Weight
 
+50
Armor stats
Set:
Hellcat
partial (5 / 6)
add missing pieces
 
2338
 
1447
 
1824
 
97
 
222
 
85
E
 
+10
S
 
+10
HP
 
+20
Carry Weight
 
+100
Incoming Damage
 
x0.781
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (718 / 718)
Glow: 1000
Caps: 18000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
12
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 14
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
26
21
27
5
29
21
17
S.
P.
E.
C.
I.
A.
L.
Carry Weight
458
AP
265
HP
718
XP
+97%
AP Regen
+20
Resistances
2388
1497
1824
97
222
85
20
Evasion Chance
0
Incoming Damage
x0.781
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