Blood Sacrifice Ghoul PA
Build for ghouls using power armor. Meant to be used with Red Terror or Elder's Mark. The ultracite arm has legacy jetpack attached so no mobility is lost.
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Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more carry weight based on your STR.
Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
You are 25% harder to stagger.
Focus fire to gain +3% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
+75% ranged damage when attacking the torso.
Irradiated food and drink grant 300% more rads.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Any chems you take last 100% longer.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Big guns gain 30% accuracy. Double in Power Armor.
Guns break 50% slower.
Fusion Core duration is now doubled.
Stimpaks and RadAway heal 60% faster.
The benefits of bobbleheads and magazines last twice as long.
Falling below 40% health will automatically use a Stimpak, once every 20s.
Chance to Evade attacks based on AGI. (No Power Armor)
V.A.T.S. swaps targets on kill with +60% damage up to 2 targets.
Your ranged weapons do +12% weak spot damage.
You do +20% ranged damage to close enemies.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. criticals now do +75% damage.
The negative effects of your mutations are reduced by 50%.
Critical Hits now only consume 55% of your critical meter.
Gain 4 HP per second while in combat.
Weak point damage is increased by 15%.
Gain a chance to Deflect ranged attacks based on LCK.
36% chance to instantly reload your entire magazine when empty.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Using AP in VATS now consumes HP instead at 50% more cost.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Using AP in VATS now consumes HP instead at 50% more cost.
Effects (12)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (10)
Crit Damage: +1 (30m)
Max AP: +12 (25s), Intelligence: +6 (90m)
Experience: +20% (1h), Max AP: +8 (25s)
Perception: +4 (30m)
Max Health: +80 (1h)
+30% All Crit Damage (6m), +15% Damage (6m)
+25% Damage (6m), Strength: +3 (6m), Endurance: +3 (6m), Max HP +65 (6m)
Experience: +10% (1h), Damage: +20% (1h)
AP Regen: +20 (1h), Disease resistance: +20 (1h)
Strength: +4 (1h)
Weapons
10 sec
Armor Sets
Power Armor Sets
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