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Level 300+
s10
p13
e4
c4
i6
a10
l9

Full Health Shotgunner
Fallout 76
build
Published · Updated ·

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More: Beginner builds, Boss Killer builds, Budget builds

lvl
300+
S
10
+5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
P
13
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
1
Concentrated Fire

Focus fire to gain +1% accuracy and damage per shot.

lvl
2
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
4
+5
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
2
LifeGiver

Gain more max HP per point in END.

lvl
50
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
4
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
I
6
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Gunsmith

Guns break 50% slower.

lvl
11
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
A
10
+5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
1
Modern Renegade

Small guns gain +10% hip fire accuracy and +25% limb damage.

lvl
18
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
1
Enforcer

Your small guns gain a 5% stagger chance and +25% limb damage.

lvl
30
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
2
Gunslinger

Your ranged weapons do +9% weak spot damage.

lvl
2
L
9
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Scrounger

Find more non-explosive ammo based on your LCK.

lvl
3
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
9 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Quad Scattered Ultracite Laser Rifle
Quad
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
152
Fire Rate
30
shots per
10 sec
Semi-Auto
Ammo
63Cell
Range
0
106
213
100%50%
AP Cost
35 (10%) 10.2 shots before AP is depleted
8.22
1978.5
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Snappy Capacitor
Speed: +25%
Weight: +30%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Aligned Sniper Barrel
Range: +75%
Weight: +69%
Spread (hip-fire): +130%
Recoil: +24%
AP Cost: +75%
Sighted Transition: +24%
Speed: -40%
Ammo Capacity: -50%
Spread (sighted): -20%
Energy Damage: +35%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Beam Splitter
Fires 4 additional beams with each shot.
Long Scope
Weight: +15%
Spread (sighted): -24%
Swap
Furious Pepper Shaker
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
57
57
Fire Rate
72
shots per
10 sec
Automatic
Ammo
50Plasma
Range
0
64
127
100%50%
AP Cost
9 (3%) 39.8 shots before AP is depleted
27
1762.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Hex Barrel
Speed: +50%
Weight: +40%
Plasma Magazine
Changes ammo type to Plasma Cartridges.
No Muzzle
Standard Sights
Quad Glow-Sighted Cold Shoulder
double-barrel-shotgun
Quad
Vital
Swift
Pin-Pointer's
lvl 45
159
159
Fire Rate
33
shots per
10 sec
Semi-Auto
Ammo
8Shell
Range
0
51
101
100%50%
AP Cost
26 (7%) 13.8 shots before AP is depleted
11.58
1248
Legendary effects
Quad
Ammo Capacity: +300%
Vital
Critical Damage Multiplier: +0.5
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Damage to Cryptids +50%
Cryo Damage
Modifications
Fierce Receiver
attack-delay-sec: -25%
Weight: +30%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Salt of the Earth
double-barrel-shotgun
Quad
Vital
Swift
Pin-Pointer's
lvl 45
530
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
8Shell
Range
0
51
101
100%50%
AP Cost
52 (15%) 6.9 shots before AP is depleted
10.98
1233
Legendary effects
Quad
Ammo Capacity: +300%
Vital
Critical Damage Multiplier: +0.5
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Fires Both Barrels at Once
Modifications
Fierce Receiver
attack-delay-sec: -25%
Weight: +30%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Overeater's Dense Civil Engineer Armor Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
86
102
26
22
52
16
L
 
+2
HP
 
+40
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Resistant Flannel Shirt and Jeans
Raider Style
Perception +2, Agility +3, Luck +5
Resistant Lining
Improved Charisma, Intelligence and Luck.
lvl 1
6
10
10
15
31
31
P
 
+2
A
 
+3
L
 
+5
Overeater's Stablized Civil Engineer Armor Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Stabilized
Scope Stability +0.15
lvl 50
43
52
14
11
26
9
L
 
+2
HP
 
+40
Overeater's Stablized Civil Engineer Armor Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Stabilized
Scope Stability +0.15
lvl 50
43
52
14
11
26
9
L
 
+2
HP
 
+40
Overeater's Strengthened Civil Engineer Armor Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 50
43
52
14
11
26
9
HP
 
+40
AP Regen
 
+5
Overeater's Strengthened Civil Engineer Armor Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 50
43
52
14
11
26
9
HP
 
+40
AP Regen
 
+5
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
264
 
320
 
92
 
81
 
187
 
83
L
 
+11
P
 
+2
A
 
+3
HP
 
+200
Carry Weight
 
+20
AP Regen
 
+10
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (611.071 / 611)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 10
Character stats
15
21
11
6
22
24
27
S.
P.
E.
C.
I.
A.
L.
Carry Weight
265
AP
358
HP
611
AP Regen
+10
XP
+66%
Resistances
313
369
92
109
215
111
0
Evasion Chance
0
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