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Level 300+
s10
p10
e7
c6
i6
a10
l7

Shotgun v1.0
Fallout 76
Non-PA lucid ghoul loud fast shotgun
build
by Boy
Published · Updated

This is my first stab at a fast-moving shotgun build for my ghoul. I'm worried it won't have enough AP to VATS, if you use this build Crowd Control is your main weapon, do not reload early or you'll lose Bullet Storm stacks. You don't need to hit for Bullet Storm to activate and it activates PER PELLET. Spray the enemies away.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Close Range builds, Endgame builds, Support builds

lvl
300+
S
10
+5
1
Blood Luster
lvl
35

Your bleed effects have 35% more damage and 25% less duration.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

3
Wound Salter
lvl
2

+30% damage against bleeding targets.

P
10
+5
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Ground Pounder
lvl
18

Your small guns reload 20% faster and have 20% more hip fire accuracy.

E
7
+5
3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Thick Skin
lvl
60

You take 10% less damage from Ballistic attacks. (No Power Armor)

C
6
1
Wasteland Whisperer
lvl
50

Aim your gun at some creatures for a 25% chance to pacify it.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Healing Hands
lvl
28

Players you revive are fully healed.

I
6
3
Demolition Expert
lvl
10

Your explosives do +60% damage.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

A
10
+5
1
Action Boy
lvl
2

Action Points regenerate 15% faster.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Modern Renegade
lvl
18

Small guns gain +30% hip fire accuracy and +75% limb damage.

1
Guerrilla
lvl
5

You do +10% ranged damage to close enemies.

L
7
2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1500
(~417 level-ups)
Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Action Diet
lvl
50

On kills, heal 2 HP and reduce how feral you are by 2%.

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
10 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Crowd Control
combat-shotgun
Quad
Explosive
V.A.T.S. Optimized
Severing
lvl 50
237
170/10s
Fire Rate
26
shots per
10 sec
Semi-Auto
Ammo
40Shell
Range
0
60
121
100%50%
AP Cost
10 (2%) 40.9 shots before AP is depleted
17.535
1663.125
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Severing
+50% Damage to Bleeding Targets
Bleed Damage
Modifications
Powerful Automatic Receiver
Weight: +33%
Recoil: +55%
AP Cost: +10%
Damage: +15%
Speed: +30%
Range: -17%
Critical Damage Multiplier: -10%
Spread (hip-fire): +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Compensator
Range: -6%
Weight: +10%
Standard Glow Front Sight Ring
Weight: +10%
AP Cost: -20%
Spread (hip-fire): -15%
Spread (sighted): -5%
Swap
Salt of the Earth
double-barrel-shotgun
Quad
Crippling
Swift
Bully's
lvl 45
623
Fire Rate
17
shots per
10 sec
Semi-Auto
Ammo
8Shell
Range
0
51
101
100%50%
AP Cost
51 (12%) 8 shots before AP is depleted
10.98
1208
Legendary effects
Quad
Ammo Capacity: +300%
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Bully's
+25% Damage per Crippled Limb Your Target Has
Fires Both Barrels at Once
Modifications
Hardened Receiver
Weight: +30%
Recoil: +30%
AP Cost: +15%
Damage: +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Quad Glow-Sighted Cold Shoulder
double-barrel-shotgun
Quad
V.A.T.S. Enhanced
Swift
Stabilizer's
lvl 45
159
159
Fire Rate
33
shots per
10 sec
Semi-Auto
Ammo
8Shell
Range
0
51
101
100%50%
AP Cost
21 (5%) 19.5 shots before AP is depleted
10.68
1213
Legendary effects
Quad
Ammo Capacity: +300%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Swift
Reload Speed: +15%
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Damage to Cryptids +50%
Cryo Damage
Modifications
Hair Trigger Receiver
attack-delay-sec: -25%
Weight: +15%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Sniper's Prime Plasma Caster
Sniper's
Hitman's
Lightweight
Pin-Pointer's
lvl 50
175
211
Fire Rate
8
shots per
10 sec
Semi-Auto
Ammo
10Ultracite Plasma
Range
0
238
475
100%50%
AP Cost
31 (8%) 13.2 shots before AP is depleted
24.638
2655
Legendary effects
Sniper's
+100% Damage to distant Targets
Hitman's
+25% Damage While Aiming
Lightweight
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Capacitor
Damage to Scorched +65%
Sniper Barrel
Speed: -50%
Range: +110%
Ammo Capacity: -50%
Damage: +35%
Weight: +0.25
Spread (hip-fire): +35%
Spread (sighted): -20%
Energy Damage: +35%
AP Cost: +55%
Sighted Transition: +10%
Short Scope
Weight: +5%
Spread (sighted): -8%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Mutant's Jet Pack Secret Service Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Improved Damage Resistance. Superior Radiation Resistance and Energy Resistance.
Jetpack
Max AP: -1
Weight: +25%
lvl 50
109
78
43
13
13
13
AP Regen
 
+5
AP
 
+19
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Secret Service Underarmor
Enclave Style
Perception +4, Intelligence +2, Agility +4
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
P
 
+4
I
 
+2
A
 
+4
Mutant's Ultra-Light Secret Service Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
54
38
22
7
7
7
AP Regen
 
+5
AP
 
+20
Mutant's Ultra-Light Secret Service Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
54
38
22
7
7
7
AP Regen
 
+5
AP
 
+20
Mutant's Custom Fit Secret Service Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Custom Fitted
Action Point Cost for Sprinting -0.1
lvl 50
54
38
22
7
7
7
AP Regen
 
+5
AP
 
+20
Mutant's Custom Fit Secret Service Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Custom Fitted
Action Point Cost for Sprinting -0.1
lvl 50
54
38
22
7
7
7
AP Regen
 
+5
AP
 
+20
Armor stats
Set:
Secret Service
full (5 / 5)
 
393
 
325
 
275
 
60
 
60
 
60
P
 
+4
I
 
+2
A
 
+4
AP Regen
 
+25
AP
 
+99
Carry Weight
 
+60
Incoming Damage
 
x0.815
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (407.143 / 407)
Glow: 1000
Caps: 20000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 8
Bullet Storm
0 / 10
Character stats
9
25
14
8
13
25
9
S.
P.
E.
C.
I.
A.
L.
Carry Weight
275
AP
409
HP
407
AP Regen
+25
XP
+39%
Resistances
393
325
275
60
60
60
0
Evasion Chance
0
Incoming Damage
x1.019
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