Shotgun v1.0
This is my first stab at a fast-moving shotgun build for my ghoul. I'm worried it won't have enough AP to VATS, if you use this build Crowd Control is your main weapon, do not reload early or you'll lose Bullet Storm stacks. You don't need to hit for Bullet Storm to activate and it activates PER PELLET. Spray the enemies away.
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Your bleed effects have 35% more damage and 25% less duration.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
+10% damage to crippled targets per projectile your weapon fires.
+30% damage against bleeding targets.
+75% ranged damage when attacking the torso.
Your explosives detonate with twice the radius.
Your weapons have 2% increased damage per AP cost.
Your small guns have 45% better accuracy and spread.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your small guns reload 20% faster and have 20% more hip fire accuracy.
Irradiated food and drink grant 300% more rads.
Take 45% less damage from explosions.
Armor provides 15% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Aim your gun at some creatures for a 25% chance to pacify it.
You can Fast Travel while over encumbered at an increased cost.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Positive mutation effects are +25% stronger if teammates are mutated too.
Players you revive are fully healed.
Your explosives do +60% damage.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Action Points regenerate 15% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your small guns gain a 15% stagger chance and +75% limb damage.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Small guns gain +30% hip fire accuracy and +75% limb damage.
You do +10% ranged damage to close enemies.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
36% chance to instantly reload your entire magazine when empty.
Gain Resistances based on your LCK and amount of junk held.
Find more non-explosive ammo based on your LCK.
Legendary perks
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
On kills, heal 2 HP and reduce how feral you are by 2%.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
On kills, heal 2 HP and reduce how feral you are by 2%.
Effects (10)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Teammates take 25% less damage. Player take 25% more damage.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.