Heavy Gunner Human Raid
- Take the Herbivore serum a 2nd time to use carnivore buffs for 1 hour
- Take Relish after Black-eyed so the XP bonus is not overridden
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More: Boss Killer builds, Consumable builds, Endgame builds, Meta builds, Tank builds
Yes theres 1 extra point in agility I don't know what to do with it up to you
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your weapons weigh 75% less.
Gain more carry weight based on your STR.
Your Bullet Storm stack limit is increased by 10.
Focus fire to gain +3% accuracy and damage per shot.
Gain more VATS accuracy based on your PER.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
+75% ranged damage when attacking the torso.
You deal 20% more damage per crippled limb your target has.
Gain more max HP per point in END.
Food and drink weights are reduced by 90%.
Increased Max AP based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Food in your inventory will spoil 90% slower.
Increase energy damage based on your INT.
Energy weapon ammo weighs 90% less.
Fusion Core duration is now doubled.
Action Points regenerate 45% faster.
Your ranged weapons do +12% weak spot damage.
Your Action Points regenerate faster when not over encumbered.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Critical Hits now only consume 55% of your critical meter.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Effects (8)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Carry weight +20, +jump height, INT -4
AG +4, Fall from heights more gradual, STR -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
-2 SPECIAL solo, +2 SPECIAL grouped
+5% DMG per kill while on a Kill Streak. Max HP -50.
Consumables (12)
Breathe Underwater. (90m)
Crit Damage: +1.25 (30m)
Max AP: +12 (25s), Intelligence: +7.5 (90m)
Experience: +25% (1h), Max AP: +8 (25s)
+30% All Crit Damage (3m), +15% Damage (3m)
Experience: +13% (1h), Damage: +25% (1h)
AP Regen: +25 (1h), Disease resistance: +20 (1h)
Max AP: +50 (1h)
Agility: +5 (1h)
+100% Heavy Gun Crit Damage (30m)
+20% Heavy Gun Damage (1h)
+12 AP regeneration for 25 seconds.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.