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Level 300+
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p4
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c8
i15
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l13

Bloodied XP Support
Fallout 76
Bloodied XP Support
build
by @Bone
Published · Updated ·

  • Use PA For all stages get out of it before the stage ends to gain rewards with unyielding

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More: Consumable builds, Leveling builds

lvl
300+
Read this please

This Build is a general guide on XP clearly if you are low level you cannot copy it one to one, copy it to the best of your ability.

S
1
+5
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
P
4
+5
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Night Person

Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.

lvl
24
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
E
8
+5
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Radicool

The greater your Rads, the greater your Strength (max +5 STR)!

lvl
38
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
3
Hardy

Take 45% less damage from explosions.

lvl
27
C
8
2
E.M.T.

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

lvl
9
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Magnetic Personality

Gain 2 Charisma for each teammate, excluding yourself.

lvl
13
I
15
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
3
White Knight

Your armor breaks 60% slower and is cheaper to repair.

lvl
39
1
Curator

The benefits of bobbleheads and magazines last twice as long.

lvl
19
A
7
+5
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
1
Born Survivor

Falling below 20% health will automatically use a Stimpak, once every 20s.

lvl
3
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
1
Dead Man Sprinting

Sprint 10% faster at increased AP cost when your health is below 40%.

lvl
8
L
13
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
8 mutations, 0 addictions

Consumables (8)

Blight Soup

Crit Damage: +1.25 (30m)

+3 HP/s
+25% +15% 0.05
×1
Canned Brain Bombs

Max AP: +12 (25s), Intelligence: +7.5 (90m)

+9 HP/s
+63% 0.15
×1
Cranberry Relish

Experience: +25% (1h), Max AP: +8 (25s)

+6 HP/s
+50% 0.1
×1
Overdrive

+30% All Crit Damage (3m), +15% Damage (3m)

-3% -3% 0.025
replaced
×1
Company Tea

AP Regen: +25 (1h), Disease resistance: +20 (1h)

+42% 0.05
×1
Live & Love 8

+5% XP in a team (1h)

0.01
×1
Bobblehead: Leader

Experience: +5% (2h)

0.01
×1
Berry Mentats

Highlights Living Targets (5m), Intelligence: +5 (5m)

-3% 0.025
×1
Total effect
I
 
+12.5
AP
 
+20
XP
 
+35%
AP Regen
 
+25
 
+20
Crit Damage
 
+1.25
Total weight 0.43
1 item fully replaced by later consumables

Weapons

Quad Tactical Cold Shoulder
double-barrel-shotgun
Quad
Rapid
Intelligence
Conductor's
lvl 45
223
223
Fire Rate
31
shots per
10 sec
Semi-Auto
Ammo
8Shell
Range
0
51
101
100%50%
AP Cost
36 (7%) 14.3 shots before AP is depleted
11.88
1253
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
Intelligence
Intelligence +3
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Damage to Cryptids +50%
Cryo Damage
Modifications
Vicious Receiver
Weight: +30%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Spread (hip-fire): -25%
Stabilized Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): -5%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): +15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
No Muzzle
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Cryolator
Quad
Rapid
V.A.T.S. Optimized
Conductor's
lvl 45
87
Fire Rate
83
shots per
10 sec
Automatic
Ammo
300Cryo
Range
0
46
93
100%50%
AP Cost
8 (2%) 64.5 shots before AP is depleted
17.646
1715.35
-7
-17%
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Crystallizing Barrel
Shoots cryogenic capsules.
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
Huge Magazine
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -10%
AP Cost: +10%
Sighted Transition: +3%
Cold Surge Muzzle
Speed: -15%
Cryo Damage: +20%
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Last Stand
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Gain 50% of your evade chance as Damage Reduction. You can no longer Evade.
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +20%
lvl 40
155
34
18
13
30
18
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
HP
 
+20
AP
 
-1
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Treated Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Vault Style
Endurance +2, Intelligence +5, Luck +3
Treated Lining
Improved Strength and Endurance.
lvl 45
26
26
17
129
42
42
E
 
+2
I
 
+5
L
 
+3
Unyielding Deep Pocketed Civil Engineer Armor Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
HP
 
+20
Carry Weight
 
+10
Unyielding Deep Pocketed Civil Engineer Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
HP
 
+20
Carry Weight
 
+10
Unyielding Deep Pocketed Civil Engineer Armor Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
HP
 
+20
Carry Weight
 
+10
Unyielding Deep Pocketed Civil Engineer Armor Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Healthy
Max HP Increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
HP
 
+20
Carry Weight
 
+10
Armor stats
Set:
Civil Engineer Armor
partial (4 / 5)
add missing pieces
 
353
 
268
 
91
 
186
 
176
 
96
L
 
+18
A
 
+15
I
 
+30
S
 
+15
P
 
+15
C
 
+15
E
 
+2
HP
 
+100
Carry Weight
 
+160
AP
 
-1
Armor set

Power Armor Sets

VATS Vulcan Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
399
183
47
26
29
Bolstering Jet Pack Vulcan Torso
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
607
667
313
81
42
47
E
 
+2
AP
 
-1
HP
 
+20
Bolstering Gimbal Bracers Vulcan Left Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
E
 
+2
HP
 
+20
Bolstering Gimbal Bracers Vulcan Right Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
E
 
+2
HP
 
+20
Bolstering Calibrated Vulcan Left Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
E
 
+2
Carry Weight
 
+50
HP
 
+20
Bolstering Calibrated Vulcan Right Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
E
 
+2
Carry Weight
 
+50
HP
 
+20
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2662
 
1228
 
316
 
172
 
192
E
 
+10
S
 
+10
AP
 
-1
HP
 
+100
Carry Weight
 
+100
Incoming Damage
 
x0.601
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 20% (117.89999999999998 / 590)
Rads: 800
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Night
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
27
37
18
32
82
35
34
S.
P.
E.
C.
I.
A.
L.
Carry Weight
530
AP
516
HP
590
XP
+306%
AP Regen
+25
Resistances
353
268
91
186
176
96
20
Evasion Chance
0.358
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