Bloodied XP Support
Buff I use:
Brain Bombs/ +8 Intelligence
Cranberry Relish/ 25% XP
Leader Bobblehead/ 5% XP
Live & Love 8/ 5% XP
Mechanical Derby Game/ +2 Intelligence
Sacred Mothman Tome/ 5% XP
Well Rested/ 5% XP
Very Well Rested/ 100% XP
Casual Team/ +4 Intelligence
Berry Mentats/ +5 Intelligence
Important thing to note Well rested is a bed buff Very well rested is from lunchboxes yes they do stack Lunchboxes only stack 4 times giving 25% XP each time
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More: Consumable builds, Leveling builds
This Build is a general guide on XP clearly if you are low level you cannot copy it one to one, copy it to the best of your ability.
Your weapons weigh 75% less.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Focus fire to gain +3% accuracy and damage per shot.
Gain more VATS accuracy based on your PER.
Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.
Your ranged weapons ignore 40% armor.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
The greater your Rads, the greater your Strength (max +5 STR)!
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Increased Max AP based on END while not diseased.
Take 45% less damage from explosions.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Gain more XP while on a team based on your CHA.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain 2 Charisma for each teammate, excluding yourself.
Energy weapon ammo weighs 90% less.
Increase cryo damage based on your INT.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Food in your inventory will spoil 90% slower.
While your Health is low, gain increased damage and AP regen.
Your armor breaks 60% slower and is cheaper to repair.
The benefits of bobbleheads and magazines last twice as long.
Your ranged weapons do +12% weak spot damage.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Chance to Evade attacks based on AGI. (No Power Armor)
Your small guns gain a 15% stagger chance and +75% limb damage.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Sprint 10% faster at increased AP cost when your health is below 40%.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Heavy guns gain a 12% stagger chance and +75% limb damage.
Legendary perks
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (8)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (8)
Crit Damage: +1.25 (30m)
Max AP: +12 (25s), Intelligence: +7.5 (90m)
Experience: +25% (1h), Max AP: +8 (25s)
+30% All Crit Damage (3m), +15% Damage (3m)
AP Regen: +25 (1h), Disease resistance: +20 (1h)
+5% XP in a team (1h)
Experience: +5% (2h)
Highlights Living Targets (5m), Intelligence: +5 (5m)
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.