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Level 300+
s8
p10
e5
c4
i9
a10
l10

Ap overeaters build
Fallout 76
Red terror/ice breaker
build
Published

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More: Boss Killer builds, Close Range builds, Consumable builds, Endgame builds, Support builds

lvl
300+
S
8
+5
3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Easy Target
lvl
5

+50% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

P
10
+5
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

E
5
+5
3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
4
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Revenant
lvl
32

Players you revive have +25% damage for 2 min.

I
9
2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

2
White Knight
lvl
39

Your armor breaks 40% slower and is cheaper to repair.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
10
+5
1
Guerrilla
lvl
5

You do +10% ranged damage to close enemies.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
One Gun Army
lvl
31

Heavy guns gain a 8% stagger chance and +50% limb damage.

3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Effects (14)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
14 mutations, 0 addictions

Consumables (9)

Blight Soup

Crit Damage: +1.25 (30m)

+3 HP/s
+25% +15% 0.5
×1
Brain Bombs

Max AP: +12 (25s), Intelligence: +7.5 (90m)

+9 HP/s
+63% 0.5
×1
Psychotats

+25% Damage (3m), Dmg Resist Increase (3m), Perception: +3 (3m)

-2% -3% 0.025
replaced
×1
Ballistic Bock

Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes.

Luck: +2 (5m)

+15% 1
×1
Irradiated Sunset Sarsaparilla

+5% BALLISTIC DMG (5m)

+4 HP/s
+15% +10 1
×1
Black-Eyed Susan's Soothin'

Experience: +13% (1h), Damage: +25% (1h)

+2.5 HP/s
+15% 0.5
×1
Tesla Science 9

+100% Heavy Gun Crit Damage (30m)

0.01
×1
Bobblehead: Big Guns

+20% Heavy Gun Damage (1h)

0.01
×1
Overdrive

+30% All Crit Damage (3m), +15% Damage (3m)

-3% -3% 0.025
×1
Total effect
I
 
+7.5
L
 
+5
AP
 
+12
XP
 
+13%
Damage
 
+40%
Crit Damage
 
+1.55
Total weight 3.58
1 item fully replaced by later consumables

Weapons

Red Terror
light-machine-gun
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
169
45.12
204/3s
Fire Rate
153
shots per
10 sec
Automatic
Ammo
200.308
Range
0
82
164
100%50%
AP Cost
6 (1%) 91.2 shots before AP is depleted
15.6
1852.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Fire Damage
Modifications
Standard .308 Receiver
Changes ammo type to .308 Caliber.
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Swap
Ice Breaker
harpoon-gun
Furious
Crippling
Intelligence
Pin-Pointer's
lvl 50
1214
317
1920/15s
Fire Rate
8
shots per
10 sec
Semi-Auto
Ammo
3Harpoon
Range
0
119
237
100%50%
AP Cost
18 (3%) 30.4 shots before AP is depleted
13.8
1380
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Intelligence
Intelligence +3
Pin-Pointer's
Damage to Weak Point +20%
Enemies killed with Ice Breaker leave behind a Cryo Hazard
Modifications
Flechettes
Fires a shotgun blast of Harpoon Flechettes
No Muzzle
Short Scope
Weight: +5%
Spread (sighted): -8%
The Action Hero
50-cal-machine-gun
Quad
Rapid
V.A.T.S. Optimized
Conductor's
lvl 45
104
Fire Rate
114
shots per
10 sec
Automatic
Ammo
1000.50
Range
0
91
183
100%50%
AP Cost
9 (2%) 60.8 shots before AP is depleted
22.5
1986.25
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+1% Deflect Chance per Bullet Storm Stack
Modifications
Standard Receiver
Heavy Barrel
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Weapon
Throwables
Pumpkin Grenade

Lingering bleed and radiation for 5s

224
784/7s
AP Cost20
Blast Radius7.1m
Throwable

Armor Sets

Mutant's Jet Pack Secret Service Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Improved Damage Resistance. Superior Radiation Resistance and Energy Resistance.
Jetpack
Max AP: -1
Weight: +25%
lvl 40
87
63
35
10
10
10
A
 
+2
AP
 
+19
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Treated Enclave Secret Operative Underarmor
Enclave Style
Perception +4, Intelligence +2, Agility +4
Treated Lining
Improved Strength and Perception
lvl 1
10
10
6
48
15
15
P
 
+4
I
 
+2
A
 
+4
Mutant's Ultra-Light Secret Service Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 40
43
31
17
6
6
6
A
 
+2
AP
 
+20
Mutant's Secret Service Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
No Misc
lvl 40
37
27
15
5
5
5
A
 
+2
AP
 
+20
Mutant's Ultra-Light Secret Service Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 40
43
31
17
6
6
6
A
 
+2
AP
 
+20
Mutant's Ultra-Light Secret Service Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 40
43
31
17
6
6
6
A
 
+2
AP
 
+20
Armor stats
Set:
Secret Service
full (5 / 5)
 
263
 
193
 
107
 
81
 
48
 
48
A
 
+14
P
 
+4
I
 
+2
AP
 
+99
Carry Weight
 
+120
Incoming Damage
 
x0.778
Armor set

Power Armor Sets

Databased Strangler Heart Helmet
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Internal Database
Intelligence +2
lvl 50
242
242
460
62
19
29
I
 
+2
Overeater's Dynamo Strangler Heart Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
20 Poison Damage per Second to Nearby Targets
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Kinetic Dynamo
Restore Action Points by 20% of Damage Taken
lvl 50
418
418
767
102
33
47
A
 
+2
HP
 
+40
AP
 
+20
Overeater's Hydraulic Strangler Heart Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Hydraulic Bracers
Unarmed Damage +15
lvl 50
242
242
460
62
19
29
A
 
+2
HP
 
+40
AP
 
+20
Overeater's Hydraulic Strangler Heart Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Hydraulic Bracers
Unarmed Damage +15
lvl 50
242
242
460
62
19
29
A
 
+2
HP
 
+40
AP
 
+20
Overeater's Calibrated Strangler Heart Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Agility
Agility +2
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Calibrated Shocks
Carry Weight +50
lvl 50
242
242
460
62
19
29
A
 
+2
Carry Weight
 
+50
HP
 
+40
AP
 
+20
Overeater's Calibrated Strangler Heart Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Agility
Agility +2
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Strangler Heart Set Bonus
SET BONUS (6/6): Adds Acid Damage to All Armed Attacks. Nearby Targets Take Acid Damage.
Calibrated Shocks
Carry Weight +50
lvl 50
242
242
460
62
19
29
A
 
+2
Carry Weight
 
+50
HP
 
+40
AP
 
+20
Armor stats
Set:
Strangler Heart
full (6 / 6)
 
1628
 
1628
 
3067
 
412
 
128
 
192
I
 
+2
A
 
+10
S
 
+10
HP
 
+200
AP
 
+100
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (636.786 / 637)
Rads: -10
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
14
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
30 / 30
Bullet Storm
0 / 20
Character stats
24
23
13
7
33
32
23
S.
P.
E.
C.
I.
A.
L.
Carry Weight
395
AP
547
HP
637
XP
+112%
Resistances
1772
1690
3067
412
128
192
0
Evasion Chance
0
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