Ap overeaters build
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More: Boss Killer builds, Close Range builds, Consumable builds, Endgame builds, Support builds
Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+50% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
+75% ranged damage when attacking the torso.
Focus fire to gain +3% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Increased Max AP based on END while not diseased.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
You will never mutate from rads and RadAway will never cure mutations.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Players you revive have +25% damage for 2 min.
Stimpaks and RadAway heal 60% faster.
Increase fire damage based on your INT.
Big guns gain 30% accuracy. Double in Power Armor.
Your armor breaks 40% slower and is cheaper to repair.
Stimpaks restore more HP based on your INT.
You do +10% ranged damage to close enemies.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
The negative effects of your mutations are reduced by 75%.
Heavy guns gain a 8% stagger chance and +50% limb damage.
Gain a 18% chance to instantly reload when your clip is empty.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (14)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (9)
Crit Damage: +1.25 (30m)
Max AP: +12 (25s), Intelligence: +7.5 (90m)
+25% Damage (3m), Dmg Resist Increase (3m), Perception: +3 (3m)
Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes.
Luck: +2 (5m)
+5% BALLISTIC DMG (5m)
Experience: +13% (1h), Damage: +25% (1h)
+100% Heavy Gun Crit Damage (30m)
+20% Heavy Gun Damage (1h)
+30% All Crit Damage (3m), +15% Damage (3m)
Weapons
10 sec
10 sec
10 sec
Lingering bleed and radiation for 5s
Armor Sets
Power Armor Sets
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