Glowhunter
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+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Gain more VATS accuracy based on your PER.
Deal +10% damage for each impairment your target has.
Reap twice as much when harvesting flora.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
The positive effects of pre-war alcohol last twice as long.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Irradiated food and drink grant 300% more rads.
Take 45% less damage from explosions.
Gain more max HP per point in END.
Expend a small amount of Glow per hit to deal 15% bonus damage to targets.
You will never mutate from rads and RadAway will never cure mutations.
Gain Limb Damage Reduction based on your END.
Gain more XP while on a team based on your CHA.
When on a team, you become feral 50% slower.
The positive effects of pre-war alcohol are tripled.
Positive mutation effects are +25% stronger if teammates are mutated too.
Increase cryo damage based on your INT.
Food in your inventory will spoil 90% slower.
Increase energy damage based on your INT.
Your explosives do +40% damage.
Sneak to lose enemies, and running no longer affects stealth.
Chance to Evade attacks based on AGI. (No Power Armor)
V.A.T.S. swaps targets on kill with +30% damage to your next target.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Your ranged attacks do an additional 30% sneak attack damage.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Effects (10)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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