PA Gauss Mini
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More: Boss Killer builds, Endgame builds
Ballistic weapon ammo weighs 45% less.
Your weapons weigh 75% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your Bullet Storm stack limit is increased by 10.
+50% ranged damage to crippled targets.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Weapons spin up 60% faster.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
You do +20% ranged damage to far enemies.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Take 15% less damage from explosions.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can Fast Travel while over encumbered at an increased cost.
Reduce your target's damage output by 10% for 2 seconds after you attack.
Food in your inventory will spoil 90% slower.
Stimpaks restore more HP based on your INT.
Energy weapon ammo weighs 90% less.
Fusion Cores now last 60% longer.
Big guns gain 30% accuracy. Double in Power Armor.
Your explosives do +20% damage.
Increase energy damage based on your INT.
Action Points regenerate 45% faster.
You do +15% ranged damage to close enemies.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (10)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
10 sec
Armor Sets
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