ghoul melee
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Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
When your Glow is high, makes you immune to staggering attacks.
Your bleed effects have 35% more damage and 25% less duration.
Weapons spin up 60% faster.
Your melee weapon attacks have +75% limb damage.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Gain Energy Resistance based on your PER.
Deal +10% damage for each impairment your target has.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Rad Resistance is reduced by 100. (Up to 0)
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Gain Limb Damage Reduction based on your END.
Take 45% less damage from explosions.
Irradiated food and drink grant 200% more rads.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
Stimpaks restore more HP based on your INT.
Food in your inventory will spoil 90% slower.
Increase fire damage based on your INT.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Chance to Evade attacks based on AGI. (No Power Armor)
Gain +15% chance to Evade while sprinting. (No Power Armor)
Gain +10% damage per kill while on a Kill Streak (Max 10).
Take no damage from falling.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Sneak to lose enemies, and running no longer affects stealth.
Bows, throwing, and melee weapons do +100% sneak attack damage.
Bleeding enemies you kill have a chance to explode based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Effects (16)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Damage and Energy Resistance +50, AP -50.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (1)
Strength: +7.5 (1h)
Weapons
Armor Sets
Power Armor Sets
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