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Level 300+
s14
p13
e9
c6
i3
a10
l1

ghoul melee
Fallout 76
build
by @_alk
Published

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lvl
300+
S
14
+5
1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

1
Blood Luster
lvl
35

Your bleed effects have 35% more damage and 25% less duration.

2
Tightly Wound
lvl
40

Weapons spin up 60% faster.

3
Bone shatterer
lvl
90

Your melee weapon attacks have +75% limb damage.

P
13
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Refractor
lvl
32

Gain Energy Resistance based on your PER.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Rad-Reaver
lvl
100

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

2
Breathe It In
lvl
60

Rad Resistance is reduced by 100. (Up to 0)

E
9
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

3
Hardy
lvl
27

Take 45% less damage from explosions.

2
Glowing Gut
lvl
80

Irradiated food and drink grant 200% more rads.

3
Thick Skin
lvl
60

You take 10% less damage from Ballistic attacks. (No Power Armor)

C
6
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

2
Glowing One
lvl
50

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

I
3
+5
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

A
10
+5
1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

3
Moving Target
lvl
5

Gain +15% chance to Evade while sprinting. (No Power Armor)

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Goat Legs
lvl
32

Take no damage from falling.

3
Hyper Reflexes
lvl
100

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

2
Ninja
lvl
15

Bows, throwing, and melee weapons do +100% sneak attack damage.

L
1
+5
1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Effects (16)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
16 mutations, 0 addictions

Consumables (1)

Canned Deathclaw Wellington

Strength: +7.5 (1h)

+9 HP/s
+63% 3
×1
Total effect
S
 
+7.5
Total weight 3

Weapons

Super Slasher
auto-axe
Anti-armor
Rapid
Barbarian
Icemen's
lvl 50
308
103
185.004
2264.404/3s
2376.821/4s
AP Cost
9 (3%) 30.9 shots before AP is depleted
13.2
1393.75
Legendary effects
Anti-armor
Armor Penetration +50%
Rapid
Speed: +40%
Barbarian
+ STR per kill while on a Kill Streak (Max 10).
Icemen's
Cryo Damage: +20%
Bleed Damage
Modifications
No Muzzle
Burning
Damage: -40%
Weight: +10%
Fire Damage: +36%
Swap
Unstoppable Monster
deathclaw-gauntlet
Anti-armor
Rapid
Barbarian
Icemen's
lvl 50
4084
653
AP Cost
35 (13%) 7.9 shots before AP is depleted
13
977.5
Legendary effects
Anti-armor
Armor Penetration +50%
Rapid
Speed: +40%
Barbarian
+ STR per kill while on a Kill Streak (Max 10).
Icemen's
Cryo Damage: +20%
Reduce Damage Taken by 5% and an Additional 1% per Killstreak (Max 10)
Modifications
Extra Claw
Superior damage
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Mutant's Pneumatic Thorn Armor Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Miasma's
Poison Damage per Second to Nearby Targets +10
Melee Attackers Bleed for 125 Damage over 5 seconds
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Pneumatic
Reduce Incoming Stagger by 25%
lvl 40
49
44
10
37
16
16
S
 
+2
Backpack
Scrap Rat
-90% Scrap Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Shielded Road Leathers
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Shielded Lining
Improved Perception, Agility and Luck.
lvl 1
23
31
48
6
6
6
S
 
+4
E
 
+3
I
 
+3
Mutant's Strengthened Thorn Armor Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Strengthened
Limb Damage Resistance +20%
lvl 40
25
25
5
19
8
8
S
 
+2
Mutant's Strengthened Thorn Armor Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Strengthened
Limb Damage Resistance +20%
lvl 40
25
25
5
19
8
8
S
 
+2
Mutant's Strengthened Thorn Armor Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Strengthened
Limb Damage Resistance +20%
lvl 40
25
25
5
19
8
8
S
 
+2
Mutant's Strengthened Thorn Armor Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Strengthened
Limb Damage Resistance +20%
lvl 40
25
25
5
19
8
8
S
 
+2
Armor stats
Set:
Thorn Armor
full (5 / 5)
 
172
 
175
 
78
 
119
 
54
 
54
S
 
+14
E
 
+3
I
 
+3
Carry Weight
 
+10
Incoming Damage
 
x0.774
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (415.5 / 416)
Glow: 1000
Caps: 40000 / 40000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
16
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
44
24
17
12
28
25
12
S.
P.
E.
C.
I.
A.
L.
Carry Weight
405
AP
278
HP
416
XP
+84%
Resistances
346
319
0
119
54
54
0
Evasion Chance
0.33
Incoming Damage
x0.774
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