All PerksStrange In Numbers
Strange In Numbers
Fallout 76 Perk
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
C.
Charisma
Strange In Numbers is a Charisma perk in Fallout 76 with a single rank, unlocked at level 42. It costs 1 Charisma point to equip. It falls under the Mutations category.
It affects 19 mutations.
Mutants unite!
Strange In Numbers Builds
Level 300+
s14
p7
e12
c3
i7
a7
l6
Gun
Heavy build
Level 300+
s10
p10
e1
c3
i12
a10
l10
Wiktoriusz
EDC build
Level 200+
s8
p15
e7
c5
i10
a11
l6
Rifleman LVL 267
Rifleman build
Level 300+
s10
p12
e6
c3
i5
a10
l10
Infinite Vats Minigun Low health
Fallout 76 build
Level 75
s15
p15
e11
c4
i6
a15
l15
YaBoyIdle
Vats crit build
Level 78
s14
p15
e14
c7
i10
a15
l9
Naticusss
Fallout 76 build
Level 300+
s10
p10
e4
c9
i3
a10
l10
.45, 'cause they don't make a .46
Ghoul, Onslaught, Bulletstorm, VATS build
Level 300+
s9
p10
e10
c5
i6
a8
l8
Helf
Fallout 76 build
Level 300+
s15
p7
e9
c10
i10
a1
l4
Ghoul Auto Axe build
Fallout 76 build
Show all 340
builds
Ranks
Positive mutation effects are +25% stronger if teammates are mutated too.
Affects
Mutations (19)
Adrenal Reaction
Mutation
Bird Bones
Mutation
Carnivore
Mutation
Chameleon
Mutation
Eagle Eyes
Mutation
Egg Head
Mutation
Electrically Charged
Mutation
Empath
Mutation
Grounded
Mutation
Healing Factor
Mutation
Herbivore
Mutation
Herd Mentality
Mutation
Marsupial
Mutation
Plague Walker
Mutation
Scaly Skin
Mutation
Speed Demon
Mutation
Talons
Mutation
Twisted Muscles
Mutation
Unstable Isotope
Mutation
More Perks
l.
Class Freak
The negative effects of your mutations are reduced by 75%.
e.
Starched Genes
You will never mutate from rads and RadAway will never cure mutations.
c.
Animal Friend
Aim your gun at an Animal for a 75% chance to pacify it.
c.
Anti-Epidemic
Your disease cures always cure a disease from nearby teammates too.
c.
Bodyguards
Gain Damage & Energy Resistance based on your CHA and number of teammates.
c.
E.M.T.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
c.
Friendly Fire
Teammates hit by your flame weapons regen even more health (no grenades).
c.
Glowing One
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
c.
Happy Camper
Hunger and thirst grow 80% slower when in camp or in a team workshop.
c.
Happy-Go-Lucky
Your Luck is increased by 3 while under the influence of alcohol.
c.
Hard Bargain
Gain 7 CHA when bartering at non-player vendors.