Wiktoriusz
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Your Bullet Storm stack limit is increased by 10.
+75% ranged damage to crippled targets.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Weapons spin up 60% faster.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Ballistic weapon ammo weighs 90% less.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
You do +20% ranged damage to far enemies.
Focus fire to gain +3% accuracy and damage per shot.
Gain more VATS accuracy based on your PER.
Your weapons have 2% increased damage per AP cost.
Gain Limb Damage Reduction based on your END.
Armor provides 20% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Fusion Core duration is now doubled.
Increase energy damage based on your INT.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Action Points regenerate 45% faster.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
The negative effects of your mutations are reduced by 75%.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Find more non-explosive ammo based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.